[Angband 3.1.0 Character Dump] Name Bifur Self RB CB EB Best Sex Male Age 49 Str! 18/100 +2 +3 +9 18/240 18/200 Race Dwarf Height 46 Int! 18/100 -3 -3 +2 18/60 18/30 Class Paladin Weight 174 WIS! 18/100 +2 +1 +5 18/180 Title Paladin Lord Status 1 DEX! 18/100 -2 +0 +6 18/140 HP -47/1069 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 84/386 Preserve Y CHR! 18/100 -3 +2 +7 18/160 Level 50 Armor [48,+129] Saving Throw Heroic Cur Exp 12192697 Fight (+31,+23) Stealth Bad Max Exp 12441812 Melee (+42,+43) Fighting Legendary Adv Exp ******** Shoot (+48,+19) Shooting Legendary Blows 5/turn Disarming Excellent Gold 4716248 Shots 1/turn Magic Device Heroic Perception Fair Burden 282.7 lbs Infra 70 ft Searching Fair You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Last Messages] > The Nightwalker hits you. > *** LOW HITPOINT WARNING! *** > The Nightwalker hits you. > *** LOW HITPOINT WARNING! *** > The Nightwalker misses you. > The Nightwalker hits you. > *** LOW HITPOINT WARNING! *** > The Black reaver hits you. > *** LOW HITPOINT WARNING! *** > The Black reaver misses you. <2x> > The Black reaver hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > Morgoth, Lord of Darkness casts a mana bolt. > You die. [Character Equipment] a) The Spear of Melkor (4d6) (+11,+20) (-4 to stealth) {!* 4100ft} It decreases your wisdom by 4. It decreases your stealth by 4. It is branded with poison. It provides resistance to light, dark, blindness, and nether. It aggravates creatures around you and drains experience. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) {!* 2000ft} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Ring of Speed (+10) {!* 3400ft thndrwyrm} It increases your speed by 10. d) a Ring of Speed (+10) {!* 3450ft icewyrm} It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3150ft Polyphemus} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {!* 4650ft vault} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {!* 2000ft} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+15] {!*} It provides resistance to shards. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) {!* 2000ft} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!* gvault 1650ft} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 6 Holy Books of Prayers [Beginners Handbook] {40% off} b) 6 Holy Books of Prayers [Words of Wisdom] {50% off} c) 6 Holy Books of Prayers [Chants and Blessings] {25% off} d) 7 Holy Books of Prayers [Exorcism and Dispelling] {40% off} e) a Holy Book of Prayers [Ethereal Openings] {!d!k!v!s} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!k!v!s} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d!k!v!s} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!s} It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Wrath of God] {!d!k!v!s} It cannot be harmed by the elements. j) 3 Potions of Speed {25% off} k) 23 Potions of Cure Critical Wounds {75% off} l) 37 Potions of Healing m) 9 Potions of *Healing* {50% off} n) 3 Potions of Life o) 40 Potions of Restore Mana {25% off} p) 20 Potions of Restore Life Levels {25% off} q) 29 Scrolls of Phase Door {40% off} r) 16 Scrolls of Teleportation {10% off} s) a Scroll of Teleport Level t) 10 Scrolls of Word of Recall {90% off} u) a Rod of Healing {!* 650ft orc pit} v) a Rod of Teleport Other {!*} w) a Staff of Speed (0 charges) [Home Inventory] a) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. b) The Ring of Power 'Narya' (+6,+6) (+1) {!* 4000ft Gabriel} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Jewel 'Evenstar' {!* 2150ft} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. e) Chaos Dragon Scale Mail (-2) [30,+14] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!* 1950ft} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* 3500ft bilewyr} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!* gvault 1650ft} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {!* genoci} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. j) The Small Metal Shield of Thorin [3,+25] (+4) {!* 3950ft colwyrm} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Large Metal Shield of Anarion [5,+20] {!* 2500ft} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. l) a Large Metal Shield of Preservation [5,+30] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. m) a Large Metal Shield of Preservation [5,+10] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. q) a Pair of Soft Leather Boots of Speed [2,+0] (+6) {!* 400ft} It increases your speed by 6. r) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) a Blade of Chaos of Acid (6d5) (+11,+11) {!* 3650ft bilewyrm} It is branded with acid. It provides resistance to acid and chaos. It cannot be harmed by acid. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)