[Angband 3.0.3 Character Dump] Name Aqua Self RB CB EB Best Sex Male Age 109 STR: 18 -1 +2 +0 18/10 Race Elf Height 61 INT: 16 +2 +2 +0 18/20 Class Ranger Weight 99 WIS: 11 -1 +0 +3 13 Title Guide Status 56 DEX: 17 +1 +1 +8 18/90 HP 266/266 Maximize Y CON: 18 -2 +1 +0 17 SP 43/43 Preserve Y CHR: 10 +1 +1 +3 15 Level 30 Armor [27,+58] Saving Throw Superb Cur Exp 133733 Fight (+5,+2) Stealth Superb Max Exp 133733 Melee (+13,+13) Fighting Heroic Adv Exp 150000 Shoot (+16,+17) Shooting Legendary Blows 2/turn Disarming Excellent Gold 28545 Shots 3/turn Magic Device Superb Perception Fair Burden 132.2 lbs Infra 30 ft Searching Good You are the only child of a Sindarin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Character Equipment] a) a Mace (Defender) (2d4) (+8,+11) [+5] (+2 to stealth) {!k!k!d!d} It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Shots (x3) (+11,+17) (+1) It increases your shooting speed by 1. c) a Silver Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. d) a Calcite Ring of Lightning [+9] {@A1} It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. e) a Driftwood Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel {@A0} It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth) {!k!k!d!d} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. h) a Cloak [1,-1] i) a Large Leather Shield of Elvenkind [4,+16] (+1 to stealth) {!k!k!d!d} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Gauntlets of Agility [2,+2] (+5) It increases your dexterity by 5. l) a Pair of Metal Shod Boots [6,+2] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1, 25% off} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Kelek's Grimoire of Power] {@m6@b6} It cannot be harmed by the elements. f) 2 Green Speckled Potions of Speed g) 6 Dark Blue Potions of Cure Critical Wounds h) a Scroll titled "iteglen um" of Enchant Weapon To-Dam i) a Chromium Rod of Recall {@z0} j) a Titanium Wand of Acid Balls (3 charges) It cannot be harmed by acid. k) a Gnarled Staff of Teleportation (9 charges) l) an Oak Staff of Slow Monsters (10 charges) m) 85 Arrows (1d4) (+0,+0) {@f1=g} n) 99 Arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) 3 Shimmering Potions of Healing b) a Gloopy Green Potion of *Healing* c) a Scroll titled "umik dalfsnik" of *Identify* d) a Scroll titled "bit nejshu" of Banishment e) a Magnesium Wand of Teleport Other (7 charges) f) a Banyan Staff of *Destruction* (4 charges) g) a Dagger of Slay Giant (1d4) (+5,+5) {2000} It slays giants. h) a Rapier (Defender) (1d6) (+8,+7) [+2] (+3 to stealth) {!k!k!d!d!v!v@w0} It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Lance of *Slay Animal* (2d8) (+5,+3) (+1) It increases your intelligence by 1. It slays animals. It slows your metabolism. j) a Shovel of Earthquakes (1d2) (+3,+14) (+6) {4500} It increases your strength by 6. It increases your tunneling by 6. It is branded with acid. It creates earthquakes on impact. k) 29 Arrows of Wounding (1d4) (+9,+10) {!k!f@f5=g} l) 25 Arrows of Flame (1d4) (+3,+5) {@f4=g!k} It is branded with fire. It cannot be harmed by fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)