[Angband 3.0.2 Character Dump] Name EdRaSm Self RB CB EB Best Sex Male Age 20 STR! 18/100 +0 +2 +11 18/230 Race Human Height 80 INT! 18/100 +0 +2 +2 18/140 Class Ranger Weight 144 WIS! 18/100 +0 +0 +4 18/140 Title Ranger Lord Status 61 DEX! 18/100 +0 +1 +0 18/110 HP 942/942 Maximize Y CON! 18/100 +0 +1 +9 18/200 SP 274/274 Preserve Y CHR! 18/100 +0 +1 +2 18/130 Level 48 Armor [46,+107] Saving Throw Heroic Cur Exp 4565705 Fight (+34,+34) Stealth Fair Max Exp 4565705 Melee (+52,+53) Fighting Legendary Adv Exp 5200000 Shoot (+50,+19) Shooting Legendary Blows 4/turn Disarming Superb Gold 1013407 Shots 3/turn Magic Device Heroic Perception Very Good Burden 136.1 lbs Infra 0 ft Searching Good You are the first child of a Guildsman. You are a credit to the family. You have brown eyes, curly auburn hair, and a dark complexion. [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+16,+19) (+1) It increases your shooting power by 1. c) a Tortoise Shell Ring of Speed (+7) It increases your speed by 7. d) a Tortoise Shell Ring of Speed (+9) It increases your speed by 9. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Phial of Galadriel {!t} It lights the dungeon around you. It cannot be harmed by the elements. Wieldingg) Chaos Dragon Scale Mail (-2) [30,+13] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intellegence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1!k!d} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!k!d, 10% off} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d@g8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@g9!k!d} It cannot be harmed by the elements. j) a Yellow Potion of *Enlightenment* k) a Silver-Plated Rod of Detection l) 4 Gold Rods of Teleport Other m) 25 Seeker Arrows of Slay Dragon (4d4) (+16,+13) It slays dragons. [Home Inventory] a) 6 Violet Mushrooms of Restoring b) a Dark Green Potion of Restore Life Levels {10% off} c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Sea Shell Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intellegence, wisdom, and constitution by 3. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. l) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It cannot be harmed by the elements. n) a Pair of Hard Leather Boots of Stability [3,+8] It provides resistance to nexus. It makes you fall like a feather. o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It cannot be harmed by the elements. Wieldingp) a Broad Sword (Defender) (2d5) (+18,+18) [+6] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. Wieldingq) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {dragon} It increases your strength by 2. It cannot be harmed by the elements. r) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] (-10) It decreases your speed by 10. It slays undead, and it is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you and drains experience. It cannot be harmed by the elements. s) an Executioner's Sword (Defender) (4d5) (+18,+19) [+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Spear of Orome (4d6) (+13,+13) (+4) It increases your intellegence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. u) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. w) The Lance of Eorlingas (3d8) (+13,+21) (+2) {@w0} It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)