[Unangband 0.6.4 Character Dump] Name MarVyn, the Mage Self SB EB TB Best Curr Sex Male Age 20 STR: 15 +0 +0 +0 15 Race Man of Bree Height 6' 0 INT: 18/56 +0 +0 +0 18/56 Class Mage Status 1 WIS: 18/39 +0 +3 +0 18/69 Style None DEX: 16 +0 +0 +0 16 Title Evoker CON: 16 +0 +3 +0 18/10 Home Bilbo's House in Rivendell CHR: 13 +0 +0 +0 13 Target the tower of Weathertop AGI: 15 +0 +0 +0 15 SIZ: 15 +0 +0 +0 15 Level 28 HP 290/290 Fight (+3,+0) Fighting Bad Curr Exp 60564 SP 70/70+8 WShld (+11,+9) Shooting Poor Max Exp 60564 Hit die 13 Bash [4,+9] Throwing Good Adv Exp 65000 Armor [18,+53] Blows 1/turn(x1) Stealth Very Good Curr Danger Lev 20 Infravis 30 ft Shoot (+3,+0) Save Throw Excellent Max Dungeon Lev 24 Gold 152542 Shots 0/turn(x0) Disarming Excellent Game Turn 3141915 Burden 124 lbs Throw (+3,+0) Devices Superb Plr Turn 167537 % Burden 73% Hurls 1/turn(x1) Searching Good Act Turn 148535 Speed -1 Weight 130 lbs Digging Bad You are the illegitimate and unacknowledged child of a Serf. You are a credit to the family. You have blue eyes, straight black hair, and a dark co mplexion. This is 28th Tuile of the 2890th year of the third age. You are on level 20 of the tower of Weathertop. [Last Messages] > You have no room for a Magpie Head. > You have no room for a Magpie Head. > You failed to cast the spell! > You failed to cast the spell! > You feel your head clear. > You failed to cast the spell! > You feel your concentration improve. > You feel your head clear. > You failed to cast the spell! > You failed to cast the spell! > You feel your concentration improve. > You feel yourself moving faster! > You feel your concentration improve. > You failed to cast the spell! > You feel your head clear. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++ + + ||=="~(()]]] ||=="~(()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:.........s... Int:............. sInt:...s......... Wis:11...1....... sWis:.s.s......... Dex:............. sDex:...s......... Con:.1......2.... sCon:.ss.......s.. Chr:............. sChr:..s.......... Agi:............. sAgi:...s......... Siz:............. sSiz:.........s... Acid:............. Disea:.+........... Elec:........1.... Blind:............. Fire:............. Confu:......+...... Cold:............. Sound:............. Pois:............. Shard:.+........... Fear:............. Nexus:............. Lite:..........+.. Nethr:............. Dark:.......+..... Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:...........4. Glow:..........1.. Steal:.......3..... Regen:............. Sear:............. Telep:............. Infra:....3........ Invis:+............ Tunn:............. FrAct:..........+.. Speed:............. HLife:............. Blows:............. Activ:........+.+.. Shots:............. Throw:............. Might:............. Undea:s............ Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. ||=="~(()]]] Elf:............. Natur:............. abcdefghijkl@ ||=="~(()]]] [Character Equipment] a) a Rapier of Smite Undead (1d6) (+8,+9) [2,+7] (+1) b) a Mandolin of Health (+1) c) a Malachite Ring of Sustain Constitution and Charisma d) a Green Ring of Sustain Mind e) a Serpentine Amulet of Infravision (+3) f) a Brass Lantern of Wisdom (with 13514 turns of light left) (+1) g) Soft Leather Armour of Resist Confusion [4,+4] h) a Tabard of Shadows [3,+7] (+3) i) The Round Shield of Daing [4,+9] (+2) Con +2, res. elec, activ -> Magic Missile (/ 2 turn) Found on the floor at level 12 of the Barrow-down j) a Hard Leather Cap of Sustain Strength and Size [2,+5] k) The Set of Leather Gloves 'Cammithrim' [1,+6] (+1) Light +1, sust. con, res. light, free action, activ -> MM (/ 2 t) Found on the floor at level 19 of the Tower of WeatherTop l) a Pair of Leather Boots of Device Mastery [2,+4] (+4) [Character Equipment -- Quiver] n) 33 Steel Shots of Cold (1d5) (+12,+6) o) 18 Flasks of Oil p) a Flask of Gunpowder q) 7 large Noxious mold Spores {Slow} [Character inventory] a) a Magic Book of Cantrips b) a Magic Book of Conjuring c) a Magic Book of Incantations d) a Magic Book of Wizardry e) a Magic Book of Bushcraft worth 100 gold pieces f) a Fleshy Mushroom of Cure Blindness g) 2 Scrolls titled "ala od wexhyd" of Word of Recall h) a Nickel-Plated Rod of Frost Bolts i) an Aluminum-Plated Wand of Disarming (12 charges) j) a Shimmering Wand of Lightning Beams II (3 charges) k) a Poplar Staff of Perception (1d6) (+0,+0) (4 charges) l) an Olive Staff of Cure Mortal Wounds (1d6) (+6,+7) (13 charges) (+4) m) The Cloak of Thorongil [1,+6] Res. acid & fear, see invis., free action Dropped by a Cloak mimic at level 19 of the Tower of WeatherTop n) a Leather Coat of Spell Resistance (-1) [5,+9] (+1) o) a War Hammer of Extra Shots (4d3) (+12,+5) (+1) [Home inventory] a) a Magic Book of Artifice b) a Magic Book of High Wizardry {25% off} c) a Magic Book of Illusions d) a Magic Book of Thaumaturgy e) a Magic Book of Art f) a Magic Book of Warcraft g) 2 Violet Mushrooms of Restore Constitution and Charisma h) 2 Curdled Potions of Restore Mana i) a Metallic Red Potion of Restore Life Levels j) 17 Scrolls titled "nessta tabbjor" of Legend Lore k) a Ceremonial Rod of Probe Monster l) Brigandine Armour of Speed (-2) [12,+11] (+1) m) Hard Studded Leather of Resist Nether (-1) [7,+10] n) a Chain Mail Coat of Sense Undead worth 1750 gold pieces (-3) [13,+7] o) a Buckler of Tunnelling [2,+6] (+5) p) a Pair of Leather Sandals of Stability [1,+5] q) an Awl-Pike of Smite Nature (1d8) (+5,+7) [4,+8] (+1) r) a Short Bow of Execute Dragon (x2) (+3,+4) s) a Hand Crossbow of Execute Demon (x2) (+7,+5) t) 24 Bolts of Slay Dragon (1d7) (+8,+2) u) 29 Steel-tipped Arrows (2d6) (+11,+6) [House of Beorn inventory] a) a Strip of Beef Jerky b) a Ration of Food c) a handful of Berries [Storeroom inventory] a) a Magic Book of Frost Magic b) a Magic Book of Air Magic c) 3 Slimy Mushrooms of Restore Dexterity and Agility d) a Blue Rod of Slow Monsters e) a Rowan Staff of Speed (1d6) (+8,+7) (3 charges) (+2) f) a Steel Ring of Protection [+15] g) a Sapphire Ring of Searching (+3) h) a Lead-Plated Ring of Sustain Body i) a Brass Lantern of Resist Light (with 2212 turns of light) j) Partial Plate Armour of Spell Resistance (-3) [22,+15] (+6) k) a Filthy Rag of Speed [1,+3] (+2) l) a Knight's Shield of Resistance [6,+9] m) a Tower Shield of Preservation [8,+10] n) a Rapier of Holy Light (1d6) (+1,+4) [2,+0] (+1) <4 Stars> o) a Short Bow of Slay Undead (x2) (+5,+2) p) a Light Crossbow of Mana Regeneration (x3) (+6,+4) (+1) q) 23 Bolts of Fire (1d7) (+11,+3) r) 21 Bolts of Slay Troll (1d7) (+11,+1) s) 17 Arrows of Slay Troll (1d6) (+12,+4) t) 32 Grappling Arrows (1d6) (+12,+3) [Dungeons Explored] You opened the passage through the East Road. You fought through to the other side of cellars' back exit in the Maggot's farm (2-6). You emerged victorious from a willow clearing in the Old Forest (6-10). You fought through to the other side of the basement under Tom Bombadil's house (11-12). You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the Big Cavern under Misty Mountains (5-13). You emerged victorious from the Woodmen Village (10-13). You wrecked havoc at a road through Mirkwood the Great (13-26). You cleared the passage through west Moria entrance (6-24). You emerged victorious from east Moria entrance (13-24). You opened the passage through the Redhorn pass (7-33). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You reached level 20 in the tower of Weathertop (17-30). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the house of Beorn. You have visited Lake-town. You have visited Dunland. [Self-Knowledge] You are temporarily hasted. You can learn some spells/prayers. [Game Statistics] Total monsters killed: 2638 Total uniques killed: 23 Deepest unique killed: Azog, Orc King of Moria (normally at 31) Total uniques left alive: 113 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 3 Elven vampires a Watch dragon a Mature bronze dragon 2 Witchs a Demonologist Top 5 monsters killed (by number, excluding uniques): 88 Giant brown rats 75 Wood spiders 62 Wild dogs 57 Cave spiders 46 Mirkwood orcs [Spells Learnt] Detect Monsters Magic Missile Phase Door Find Hidden Traps/Doors Teleport Self Lightning Beam Gauge Magic Stinking Cloud Frost Bolt Detect Power Light Area Torch Trap/Door Destruction Spear of Light Mend Light Wounds Minor Acid Ball Concentration Minor Lightning Ball Recharge Item I Fire Bolt Lightning Beam II Chain Lightning Charm Bird or Mammal Confusion Confuse Monster Haste Self Satisfy Hunger Resist Fire Resist Cold Stone Tell Dextrous Draught Resist Acid [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : yes (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)