[ToME 2.2.0(CVS) Character Dump] Name : Boom LT Age 298 STR: 18/*** Sex : Female Height 70 INT: 18/*** Race : Ent Weight 119 WIS: 18/*** Class : Summoner Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/*** + To Melee Hit 71 Level 50 Max Hit Points 1990 + To Melee Damage 49 Experience 38061951 Cur Hit Points 1990 + To Ranged Hit 59 Max Exp 38061951 Max SP (Mana) 426 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 426 AC 25+158 Gold 1096975 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Excellent Blows/Round: 6 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 24d5+294 Stealth : Bad Magic Device: Superb Infra-Vision: 1340 feet Tactic: coward Explor: running (Character Background) You are of the first generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in a desert east of Mordor. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Speed : **c.e..........+ Chaotic : .............+.. Vampiric : .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Demon: ..............+. Slay Orc : ..............+. Slay Troll: +.............+. Kill Drag.: .............+.. Acid Brand: ..............+. Elec Brand: .............+.. Cold Brand: +............... Sust Str : ..............+. Sust Int : ..+............. Sust Wis : ..+....++....... Sust Dex : .......++....... Sust Con : ................ Sust Chr : ..+....++....... Invisible : ................ Mul life : ......+......... Sens Fire : ...............+ Reflect : ................ Free Act : +.+.......+..... Hold Life : ..+....+........ Imm Acid : .......*+++..... Imm Elec : ......*+++...... Imm Fire : .+..+..*.+...... Imm Cold : +.*....*.+...... Res Pois : ...++..+.+...... Res Fear : +...+.++........ Res Lite : +..+.....+....+. Res Dark : ........++....+. Res Blind : .++............. Res Conf : ......++.+...... Res Sound : ...+..+......... Res Shard : ...+............ Res Neth : ...+.....+...... Res Nexus : ......++.+...... Res Chaos : ...+...+......+. Res Disen : ....+..++....... Aura Elec : .......+........ Easy Know : ...+............ Hide Type : +++.+...++++..+. Show Mods : ++........+..+.. Insta Art : ..+.++...+...... Lite : +....+..++....+. See Invis : +.+......++....+ Digestion : +..............+ Regen : +............... Ign Acid : ++++++++++++.++. Ign Elec : ++++++++++++.++. Ign Fire : ++++++++++++.++. Ign Cold : ++++++++++++.++. Activate : +++.+...+.+...+. Blessed : +............... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : .......+........ Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ..+......+...... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ..+......+...... Corruption list: Skills (points left: 57) - Combat 01.600 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.600 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.500] - Magic 50.000 [0.800] . Magic-Device 26.000 [1.000] . Runecraft 01.000 [0.500] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 36.520 [1.200] . Summoning 50.000 [0.700] . Corpse-preservation 50.000 [1.000] . Symbiosis 05.500 [0.500] . Mimicry 04.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You saved Arda and became a famed Queen. You have defeated 1692 enemies. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 44 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Ring 'Elthad' (+2) It increases your intelligence by 2. It provides resistance to poison , light, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 62 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. n) The Robe of Arume (-4,-17) [2,+14](40%) It increases your hit points by 40%. It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. o) The Elven Cloak of Naste [4,+23] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your wisdom, dexterity and charisma. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to life draining, electricity, cold, poison, confusion, nexus, chaos and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Angband. z) a Death mold (2035 hp) {Zwartje} {) The Bolt of Bellor (1d5) (+26,+19) (+1 attack) It increases your dexterity, constitution and attack speed by 1. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. [Character Inventory] a) a Runestone {IDsphere} b) Baalzebub's All-seeing Servant {Destruction} It can be activated for Destruction. You found it in the remains of a Spirit naga on level 54 of Mordor. c) Raal's Black Candle {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven sorcerer on level 37 of Mordor. d) The Skull of Ancient Wisdom {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vermicious Knid on level 50 of Mordor. e) The Crystal Ball of Godly Sights {Food} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 41 of Mordor. f) Baalzebub's Tormented Skullcap {Destruction} It can be activated for Destruction. You found it in the remains of a Death quasit on level 41 of Mordor. g) A parchment titled ''Immortality For Dummies'' {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Patriarch on level 44 of Mordor. h) 14 Potions of Speed i) 5 Potions of Healing j) 6 Potions of *Healing* k) 25 Scrolls of Summon Never-Moving Pet l) 5 Scrolls of *Identify* m) a Moonstone Rod of Quickness of Illumination (75/75) {@z0} It can cast spells faster. You found it in the remains of Fire Phantom on level 26 of Mirkwood. n) a Moonstone Rod of Trap Location (75/75) {@z1} o) a Silver Rod of Disarming (100/100) p) a Golden Rod of Recall (125/125) q) a Partial Totem of Great Wyrm of Law r) a Partial Totem of Great Wyrm of Power s) a Partial Totem of Cyclops t) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. u) a Spectral Dagger of Slay Troll (1d4) (+13,+9) (charging) It can be activated for wraith-form every 50+d50 turns if it is being worn. It is especially deadly against trolls. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Green Thunderlord in a plain of grass. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 5 Flasks of oil c) 99 Potions of Water Curing d) 2 Potions of Enlightenment e) a Potion of Resistance f) a Silver Rod of Nothing (100/100) g) a Partial Totem of Evil eye h) a Partial Totem of Elder aranea i) a True Totem of Bull Gates j) a True Totem of The Philosophy Teacher k) The Ring 'Aruth' (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, fire and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 62 of Mordor. l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) Elven Blue Dragon Scale Mail (-2) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Soft Leather Armour of Uinya (-28,-52) [4,+8](20%) It increases your hit points by 20%. It sustains your strength and constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 59 of Mordor. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 33 of Mirkwood. q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. s) Climbing Set t) The Necromancer of Dol Guldur's corpse [Home Inventory - Gondolin ] a) 6 Potions of Restore Mana b) 2 Potions of Enlightenment c) 2 Scrolls of *Destruction* d) a Silver Rod of Capacity of Nothing (200/200) e) a Staff of Probability Travel[1|8] (3 charges) f) a Partial Totem of Gold Thunderlord g) a True Totem of Marda, rider of gold Laronth h) a Ring of Speed (+6) i) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, nexus, chaos and disenchantment. You found it in the remains of an Ancient green dragon on level 62 of Mordor. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law in the town of Gondolin . k) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. m) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Gondolin . n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. o) The Amulet of Carme (+4,+4) [+4] (+2) It increases your strength, wisdom, constitution and stealth by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 51 of Mordor. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Small Metal Boomerang (Defender) (1d8) (+6,+15) [+4] (+2 to stealth) {!t!t!} It increases your stealth by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 34 of Mordor. [Home Inventory - Minas Anor ] a) a Runestone {Leven} b) The Tome of Elven Household Magic (charging) It can be activated for cure insanity. You found it lying on the ground on level 33 of Mirkwood. c) 4 Potions of Restore Mana d) 5 Potions of Enlightenment e) 7 Scrolls of *Destruction* f) The Crumpled Scroll of Mass Resurrection g) a Silver Rod of the Istari of Nothing (200/200) h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. i) a Golden Rod of Capacity of Lightning Balls (250/250) j) 2 Partial Totems of Hru k) The Ring 'Ginen' (+3 attacks) It increases your wisdom, attack speed and ability to score critical hits by 3. It sustains your constitution. It provides resistance to poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 99 of Angband. l) an Indestructible Ring of Speed (+10) m) The Chain Mail of Arina (-24,-62) [14,+8](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and charisma. It provides immunity to electricity. It provides resistance to life draining, cold, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 49 of Mordor. o) The Metal Brigandine Armour 'Harilo' (-3) [19,+5] It provides immunity to acid, fire and cold. It provides resistance to fire, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 37 of Mordor. p) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 54 of Mordor. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) an Elven Cloak of Stealth [4,+21] (+7 to stealth) s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 39 of Mordor. u) The Iron Helm of Heredrume [5,+9] It sustains your strength. It provides resistance to light, dark, sound and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. v) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 50 of Mordor. w) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Spellbook of Genocide b) a Rune [Sphere] c) a Rune [Life] d) a Potion of Resistance e) a Silver Rod of Nothing (100/100) f) 2 Fireproof Staffs of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. g) a Partial Totem of Time hound h) a True Totem of Draebor, the Imp i) a True Totem of Scatha the Worm j) a True Totem of Shadowfax, steed of Gandalf k) a True Totem of Medusa, the Gorgon l) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 41 of Mordor. n) an Elven Cloak [4,+9] (+3 to stealth) o) a Dragon Shield [8,+26] p) The Hard Leather Cap of Thranduil [2,+10] (+2) q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) {special} It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.