[DaJAngband v1.4.0 Character Dump] Name Rusterth Self RB CB EB Best Sex Male Age 19 STR: 16 +0 +0 +0 16 Race Human Height 76 INT: 17 +0 +2 +0 18/10 Class Tourist Weight 210 WIS: 10 +0 -2 +0 8 Title Vacationer Status 26 DEX: 16 +0 +1 +0 17 HP 54/90 Score 481 CON: 12 +0 +0 +0 12 SP 11/16 CHR: 12 +0 +2 +0 14 Level 12 Armor [13,+9] Saving Throw 32 Cur Exp 721 Fight (+3,+6) Fighting 67 Max Exp 721 Melee (+3,+6) Shooting 63 Adv Exp 935 Shoot (+3,+0) Throwing 93 MaxDepth L9 (450') Blows 1/turn Disarming 35 Day 3, 6:01:16 Shots 1/turn Magic Device 35 Gold 9 Stealth 0 Alertness 21 Burden 118.5 lbs Energy 100% Searching 22 You are the illegitimate and unacknowledged child of a Townsman. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > Welcome to level 12. > You can learn 3 more spells. > You have 38 arrows (1d4) (+0,+0) {@f1=g} (n). > There is a wall in the way! > You feel better. > Target Selected. > What do you want to take a picture of? > The baby bronze dragon is dazed. > The baby bronze dragon shrugs off the attack. > You miss the baby bronze dragon. > The baby bronze dragon is no longer stunned. > The baby bronze dragon claws you. <2x> > The baby bronze dragon bites you. > You have 7 Scrolls titled "dus contum" of Phase Door {@r1} (l). > Target Selected. [Character Equipment] a) a scimitar (2d4) (+0,+0) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. b) a short bow (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 17 spaces. Examine ammo to see average damage. c) (nothing) d) a Jade Ring {average} e) a Crystal Amulet {excellent} f) a brass lantern (26:02) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather [5] {good} h) a cloak [1,+3] i) a small leather shield [2,+0] j) a metal cap [3] {good} k) a set of leather gloves [1,+0] l) a pair of leather sandals [1,+2] [Character Equipment -- Quiver] n) 38 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 4.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 58. o) 25 arrows (1d4) {@f3=g, good} p) 5 throwing axes (1d5) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 31. q) 7 iron spikes {@v2=g} r) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 69 (less when thrown). [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k} d) 6 rations of food e) 5 flasks of oil {@v6} It is branded with fire. f) a Light Green Potion of Speed {@q7} g) a Black Potion of Resist Heat h) a Pungent Potion of Resist Cold i) 3 Iridescent Potions of Heroism {@q4} j) 4 Yellow Potions of Cure Serious Wounds {@q2} k) 5 Shimmering Potions of Cure Critical Wounds {@q1} l) 7 Scrolls titled "dus contum" of Phase Door {@r1} m) a Scroll titled "abo cruceli" of Teleportation {@r9 !*} n) 5 Scrolls titled "susy for inax" of Word of Recall {@r3 !*} o) 2 Scrolls titled "lum pro" of Magic Mapping p) 7 Scrolls titled "lenus cunus lo" of Blessing q) a Golem Clay Wand of Confuse Monster (11 charges) r) a Chimaera Hide Wand of Stinking Cloud (5 charges) s) a Yew Staff of Light (1d5) (+0,+0) (9 charges) {@u2} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 43. t) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6 (add +1 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 39. [Home Inventory] a) a Pungent Potion of Resist Cold b) an Iridescent Potion of Heroism {@q4} c) 2 Scrolls titled "lum pro" of Magic Mapping d) a Steel Rod of Door/Stair Location e) a Golem Clay Wand of Confuse Monster (10 charges) f) soft leather armour [4,+0] g) soft studded leather [5,+0] h) a high quality travelling cloak [2,+0] i) a hard leather cap [2,+0] j) a metal cap [3,+0] k) a pair of leather sandals [1,+0] l) a pair of hard leather boots [3,+0] m) a short sword (1d7) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10. Your chance of scoring a critical hit with this weapon is 1 in 33. n) 3 throwing axes (1d5) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 31. o) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. p) 22 bolts (1d5) Rusterth the Human Tourist Began the quest to kill Morgoth on 03/11/2012 at 12:34 AM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 07:34:36 | 1 | 5 | Reached level 5 | 1, 14:15:26 | Town | 6 | Killed Harry Goatleaf | 1, 18:19:29 | 2 | 6 | Killed Grip, Farmer Maggot's dog | 1, 21:18:27 | 2 | 7 | Killed Fang, Farmer Maggot's dog | 2, 12:54:12 | 4 | 10 | Reached level 10 ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)