[ToME 2.1.1 Character Dump] Name : Asshat Age 16 STR: 18/60 Sex : Male Height 82 INT: 10 Race : Human Barbarian Weight 171 WIS: 6 Class : Swordmaster Social Class 59 DEX: 18/110 Body : Player CON: 18/20 God : Nobody CHR: 9 + To Melee Hit 61 Level 29 Max Hit Points 394 + To Melee Damage 50 Experience 71609 Cur Hit Points -13 + To Ranged Hit 20 Max Exp 71609 Max SP (Mana) 9 + To Ranged Damage 19 Exp to Adv. 93750 Cur SP (Mana) 9 AC 26+73 Gold 169977 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 7 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 14d5+350 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Guildsman.You are a credit to the family. You have brown eyes, wavy black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. It now is 6 days that you are adventuring. Your Attributes: You are dead, killed by an Aranea. You can see invisible creatures. You have free action. You regenerate quickly. You are lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to poison. You are resistant to bright light. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Skills (points left: 0) - Combat 36.974 [0.900] - Weaponmastery 34.244 [0.950] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 14.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 10.270 [0.900] . Disarming 03.700 [0.900] - Magic 01.000 [0.300] . Magic-Device 01.000 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 01.400 [0.500] . Symbiosis 15.000 [0.500] You saved 22 princesses. You have defeated 1951 enemies. [Fates] You may meet a Red mold on level 42. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+5,+19) {cursed} It is cursed. You found it lying on the ground on level 17 of Orc Cave. e) a Ring of Invisibility {cursed} It makes you invisible. It is cursed. You found it in the remains of Smeagol on level 7 of Barrow-Downs. f) a Ring of Slaying (+8,+8) You bought it from the Black Market. k) an Amulet of the Serpents [+3] (+3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It is cursed. You bought it from the Jewelry Shop. m) an Everburning Torch n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Mimicry [Sparrow] of Immolation [1,+15] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) a Large Leather Shield [4,+5] s) a Steel Helm [6,+5] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+3] (+1 to stealth) It increases your stealth by 1. You bought it from the Armoury. z) a Green jelly (89 hp) {) 6 Arrows of Frost (1d4) (+3,+4) It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. |) a Pick of Digging (1d3) (+10,+5) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Rune [Armageddon] It cannot be harmed by acid, cold, lightning or fire. b) Baalzebub's Tormented Box It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Black orc Shaman on level 14 of Orc Cave. c) a Mushroom of Cure Poison d) 7 Mushrooms of Cure Serious Wounds {100% off} e) 2 Lembases f) 3 Scrolls of Word of Recall {25% off} g) 2 Scrolls of Satisfy Hunger h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Pocket Magician It can be activated for cure cuts. You found it lying on the ground on level 10 of Barrow-Downs. b) a Scroll of Summon Never-Moving Pet {25% off} c) The Dagger 'Nimthanc' (E:19863, L:22) (1d4) (+22,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from acid and frost. It can cause earthquakes. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. d) a Dagger (1d4) (+2,+7) e) a Main Gauche (1d5) (+5,+5) f) a Small Sword (1d6) (+5,+5) g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Scroll of Teleport Level b) a Ring of Protection [+11] You found it in the remains of a Snotling Shaman on level 15 of Orc Cave. c) a Flute of Power (+4) It can be activated for singing a beautiful song if it is being worn. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. d) Portable hole