[Angband 3.3.2 Character Dump] Name Gionwe Self RB CB EB Best Sex Male Age 17 STR: 14 +0 +2 +0 16 Race Human Height 76 INT: 11 +0 +1 +0 12 Class Rogue Weight 166 WIS: 15 +0 -2 +0 13 Title Vagabond Social Pariah DEX: 15 +0 +3 +0 18 HP -1/16 Maximize Y CON: 12 +0 +1 +0 13 SP 0/0 CHR: 13 +0 -1 +0 12 Level 1 Armor [10,+2] Saving Throw 30% Cur Exp 11 Fight (+3,+1) Stealth Very Good Max Exp 11 Melee (+3,+1) Fighting Good Adv Exp 12 Shoot (+3,+0) Shooting Good MaxDepth 100' (L2) Blows 1.0/turn Disarming 46% Game Turns 6344 Shots 0/turn Magic Device 34 Standard Turns 407 Infra 0 ft Perception 1 in 16 Resting Turns 0 Speed Normal Searching 32% Gold 129 Burden 47.2 lbs You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight auburn hair, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Last Messages] > You know more about the Pair of Leather Sandals you are wearing. > The Acolyte hits you. > You hit the Acolyte. > The Acolyte flees in terror! > The Acolyte magically starts closing wounds. > The Acolyte looks healthier. > The Acolyte recovers his courage. > You miss the Acolyte. > The Acolyte hits you. > You hit the Acolyte. > The Acolyte hits you. > You hit the Acolyte. > The Acolyte flees in terror! > The Acolyte points at you and curses. > You die. Killed by an Acolyte. [Character Equipment] a) a Short Sword (1d7) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 5.3. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4456 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [8,+0] An inheritance from your family. h) (nothing) i) (nothing) j) (nothing) k) a Set of Leather Gloves [1,+0] Found lying on the floor at 50 feet (level 1). l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 100 feet (level 2). [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] An inheritance from your family. b) 3 Rations of Food An inheritance from your family. c) a Scroll of Word of Recall An inheritance from your family. d) 3 Wooden Torches (5000 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. e) a Pick (1d3) (+0,+0) <+2> Bought from a store. +2 tunneling. Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 3.2. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)