[Angband 3.3.2 Character Dump] Name Crom Self RB CB EB Best Sex Male Age 28 STR: 13 +4 +2 +0 18/10 Race Half-Troll Height 99 INT: 17 -4 +2 +0 15 Class Ranger Weight 257 WIS: 12 -2 +0 +0 10 Title Runner Social Pariah DEX: 11 -4 +1 +0 8 HP -1/32 Maximize Y CON: 10 +3 +1 +0 14 SP 0/3 CHR: 12 -6 +1 +0 7 Level 4 Armor [0,+0] Saving Throw 25% Cur Exp 83 Fight (+1,+2) Stealth Poor Max Exp 83 Melee (+1,+2) Fighting Excellent Adv Exp 105 Shoot (+1,+0) Shooting Very Good MaxDepth 100' (L2) Blows 1.1/turn Disarming 25% Game Turns 35572 Shots 1/turn Magic Device 30 Standard Turns 2148 Infra 30 ft Perception 1 in 29 Resting Turns 0 Speed Normal Searching 23% Gold 349 Burden 39.1 lbs Your father was a Stone-Troll Warrior. You have slime-green eyes, oily bright red hair, and black leprous skin. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............+ Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > You failed to concentrate hard enough! > The White harpy is targeted. > You failed to concentrate hard enough! > You miss the White harpy. > The White harpy is no longer afraid. > You hit the White harpy. > You have slain the White harpy. > This seems a tame, sheltered place, and there are naught but cobwebs here. > The Soldier hits you. > You hit the Soldier. > The Soldier hits you. > You are blind. > You have no more Scrolls of Darkness (e). > It hits you. > You die. Killed by a Soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 5.2. b) a Short Bow (x2) (+0,+0) An inheritance from your family. c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (1565 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] An inheritance from your family. b) 5 Rations of Food c) a Scroll of Treasure Detection Found lying on the floor at 50 feet (level 1). d) a Scroll of Word of Recall An inheritance from your family. e) 6 Wooden Torches (5000 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. f) a Pick (1d3) (+0,+0) <+2> Bought from a store. +2 tunneling. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +11 STR and +0 DEX you would get 1.1 blows With +2 STR and +2 DEX you would attack a bit faster With +6 STR and +2 DEX you would get 1.1 blows With +0 STR and +9 DEX you would attack a bit faster With +2 STR and +9 DEX you would get 1.1 blows With +0 STR and +12 DEX you would get 1.1 blows Average damage/round: 4.1. g) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1). ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7484 50' 2 Reached level 2 29065 50' 3 Reached level 3 33678 100' 4 Reached level 4 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)