[Angband 3.1.2v2 Character Dump] Name Oreg Self RB CB EB Best Sex Male Age 119 STR: 18/45 +1 +2 +5 18/125 Race High-Elf Height 86 INT: 18/30 +3 +2 +2 18/100 Class Ranger Weight 211 WIS: 15 -1 +0 +3 17 Title Explorer Social Well-liked DEX: 17 +3 +1 +9 18/120 HP -5/301 Maximize Y CON: 17 +1 +1 +2 18/30 SP 121/121 CHR: 12 +5 +1 +3 18/30 Level 32 Armor [17,+100] Saving Throw 82% Cur Exp 421274 Fight (+22,+16) Stealth Excellent Max Exp 426445 Melee (+44,+41) Fighting Superb Adv Exp 460000 Shoot (+28,+8) Shooting Legendary MaxDepth 2400' (L48) Blows 5/turn Disarming 72% Game Turns 373208 Shots 3/turn Magic Device 90 Player Turns 53580 Infra 40 ft Perception 1 in 20 Active Turns 51247 Speed 13 Searching 27% Gold 79125 Burden 151.8 lbs You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......++++... rConf:............. rElec:........++... Sound:............. rFire:.......+++... Shard:......+...... rCold:+......+++... Nexus:...........+. rPois:............. Nethr:............. rFear:+............ Chaos:............. rLite:+.......+...+ Disen:............. rDark:........+.... S.Dig:+............ rBlnd:........+.... Feath:...........+. Light:+............ Aggrv:............. Regen:+........+... Stea.:............. ESP:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+.....++..+.. Tunn.:............. HLife:............. Speed:+.....+...... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You sense the presence of monsters! > You have picked the lock. > You freeze the Ranger. > You miss the Ranger. > You freeze the Ranger. > You have slain the Ranger. > You have found 25 gold pieces worth of copper. > You miss the Giant white tick. > You freeze the Giant white tick. > You have slain the Giant white tick. > The Arrow of Frost (1d4) (+6,+11) hits the Great crystal drake. > The Great crystal drake shrugs off the attack. > You have 17 Arrows of Frost (1d4) (+6,+11) (n). > The Great crystal drake breathes shards. > You die. Killed by a Great crystal drake. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) +10 speed. Slays evil creatures, undead, trolls. *Slays* demons. Branded with frost. Provides resistance to cold, fear, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 100. Takes 92 turns to recharge at your current speed. Your chance of success is 95.7% Combat info: 5 blows/round. Average damage/hit: 70 vs. evil creatures, 83.2 vs. undead, 83.2 vs. trolls, 83.2 vs. creatures not resistant to cold, 109.6 vs. demons, and 56.8 vs. others. Radius 1 light. b) a Long Bow of Extra Shots (x3) (+6,+8) (+1) +1 shooting speed. c) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. d) a Ring of Strength (+3) +3 strength. Sustains strength. e) an Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 25 to 46 turns to recharge at your current speed. Your chance of success is 96.9% Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) The Cloak of Thingol [1,+18] (+3) +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying t he wand or staff on failure. Takes 161 turns to recharge at your current speed. Your chance of success is 96.9% i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Crown of the Magi [0,+13] (+2) +2 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Speeds regeneration. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Sandals of Stability [1,+1] Provides resistance to nexus. Feather Falling. [Character Quiver] n) 17 Arrows of Frost (1d4) (+6,+11) Branded with frost. Cannot be harmed by cold. Combat info: Hits targets up to 120 feet away. Average damage/hit: 199.3 vs. creatures not resistant to cold, and 66.4 vs. others. 35% chance of breaking upon contact. o) 10 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 32.4. 35% chance of breaking upon contact. p) 21 Arrows (1d4) (+4,+2) Combat info: Hits targets up to 120 feet away. Average damage/hit: 38.6. 35% chance of breaking upon contact. q) 2 Arrows (1d4) (+3,+7) Combat info: Hits targets up to 120 feet away. Average damage/hit: 54. 35% chance of breaking upon contact. r) 99 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 32.4. 35% chance of breaking upon contact. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 2 Potions of Cure Critical Wounds g) a Potion of Healing h) 4 Potions of Speed i) 3 Scrolls of Word of Recall j) a Rod of Teleport Other k) 2 Rods of Light l) a Staff of Earthquakes (7 charges) m) 2 Staves of Identify (16 charges) n) an Iron Crown of Lordliness [0,+12] (+1) +1 wisdom, charisma. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Slows your metabolism. o) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 4 turns to recharge at your current speed. Your chance of success is 96.5% Radius 1 light. p) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2) +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 48.8 vs. orcs, 48.8 vs. trolls, and 35.7 vs. others. q) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) +1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 9 to 13 turns to recharge at your current speed. Your chance of success is 94.7% Combat info: 6 blows/round. Average damage/hit: 61.2 vs. orcs, 61.2 vs. trolls, and 41.4 vs. others. [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Sorcery and Evocations] c) 2 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. d) 6 Potions of Healing e) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. f) a Potion of Restore Mana g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. h) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it creates an acid bolt with damage 5d8. Takes 13 to 23 turns to recharge at your current speed. Your chance of success is 97.2% i) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 20 to 36 turns to recharge at your current speed. Your chance of success is 97.2% j) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a frost bolt with damage 6d8. Takes 18 to 34 turns to recharge at your current speed. Your chance of success is 97.2% Combat info: 5 blows/round. Average damage/hit: 44.4 vs. creatures not resistant to cold, and 33.9 vs. others. k) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. Average damage/hit: 43.6 vs. animals, 47.3 vs. creatures not resistant to cold, and 39.9 vs. others. Radius 1 light. l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) +5% to searching. Slays orcs, trolls, giants. Branded with lightning. Provides resistance to lightning, blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 5 blows/round. Average damage/hit: 53.2 vs. orcs, 53.2 vs. trolls, 53.2 vs. giants, 53.2 vs. creatures not resistant to electricity, and 40.1 vs. others. Radius 1 light. m) The Halberd 'Osondir' (3d5) (+16,+12) (+3) +3 strength, wisdom, charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 62 vs. undead, 62 vs. giants, 62 vs. creatures not resistant to fire, and 42.2 vs. others. n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Slays evil creatures, orcs, trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 52.5 vs. evil creatures, 60.2 vs. orcs, 60.2 vs. trolls, 60.2 vs. giants, and 44.8 vs. others. o) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth) +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 34 turns to recharge at your current speed. Your chance of success is 95.7% Combat info: 5 blows/round. Average damage/hit: 52.5 vs. evil creatures, 64 vs. creatures not resistant to fire, and 40.9 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1241 0' 1 Killed Farmer Maggot 3306 50' 2 Reached level 2 4138 50' 2 Killed Grip, Farmer Maggot's dog 4138 50' 3 Reached level 3 7530 100' 4 Reached level 4 9502 150' 4 Killed Fang, Farmer Maggot's dog 19896 150' 5 Reached level 5 24365 150' 6 Reached level 6 41571 350' 7 Reached level 7 45978 450' 8 Reached level 8 52541 450' 9 Reached level 9 55466 500' 10 Reached level 10 62756 500' 11 Reached level 11 74988 600' 11 Killed Wormtongue, Agent of Saruman 76118 600' 12 Reached level 12 81665 650' 13 Reached level 13 86057 650' 14 Reached level 14 95935 700' 15 Reached level 15 109398 700' 15 Killed Lagduf, the Snaga 110173 700' 16 Reached level 16 123433 750' 17 Reached level 17 135125 800' 18 Reached level 18 141523 900' 18 Killed Brodda, the Easterling 147432 900' 19 Reached level 19 153966 900' 19 Killed Orfax, Son of Boldor 158810 900' 20 Reached level 20 162423 900' 20 Killed Mughash the Kobold Lord 167174 900' 21 Reached level 21 179784 950' 21 Killed Smeagol 181675 950' 21 Killed Shagrat, the Orc Captain 181675 950' 22 Reached level 22 188393 1100' 22 Killed Boldor, King of the Yeeks 192560 1150' 23 Reached level 23 195735 1200' 23 Killed Gorbag, the Orc Captain 203342 1200' 23 Found The Set of Gauntlets 'Paurhach' 205482 1200' 24 Reached level 24 205624 1200' 24 Found The Dagger 'Nimthanc' 206355 1200' 24 Found The Broad Axe 'Barukkheled' 211578 1150' 24 Killed Lugdush, the Uruk 218830 1150' 24 Killed Ufthak of Cirith Ungol 230020 1200' 25 Reached level 25 234847 1200' 25 Killed Ugluk, the Uruk 241707 1200' 25 Found The Long Sword 'Ringil' 252126 1400' 25 Killed Azog, King of the Uruk-Hai 252138 1400' 25 Found The Leather Shield of Celegorm 252164 1400' 25 Found The Set of Gauntlets 'Pauraegen' (LOST) 252814 1400' 25 Killed Bullroarer the Hobbit 254721 1450' 26 Reached level 26 274556 1500' 27 Reached level 27 285807 1600' 27 Killed Ibun, Son of Mim 287592 1600' 27 Found The Set of Leather Gloves 'Cambeleg' 289377 1600' 27 Killed Mim, Betrayer of Turin 289388 1600' 27 Found The Broad Sword 'Aeglin' 289403 1600' 27 Found The Flail 'Totila' 289927 1650' 28 Reached level 28 290929 1700' 28 Killed Beorn, the Shape-Changer 291353 1700' 28 Found The Set of Gauntlets 'Paurnen' 305099 1900' 28 Killed Scatha the Worm 305099 1900' 29 Reached level 29 307671 1900' 29 Found The Halberd 'Osondir' 309038 1900' 29 Killed Akhorahil the Blind 309038 1900' 30 Reached level 30 310853 1900' 30 Found The Rapier 'Forasgil' 315359 1900' 30 Found The Cloak of Thingol 315721 1900' 30 Killed Medusa, the Gorgon 316220 1900' 30 Killed Lokkak, the Ogre Chieftain 317314 1900' 30 Found The Soft Leather Armour 'Hithlomir' 317541 1900' 30 Found The Phial of Galadriel 320168 1950' 30 Killed Khim, Son of Mim 323390 1950' 31 Reached level 31 328228 1950' 31 Killed Nar, the Dwarf 339108 2050' 31 Found The Leather Scale Mail 'Thalkettoth' 351071 2100' 31 Killed Adunaphel the Quiet 351512 2100' 31 Found The Set of Leather Gloves 'Cammithrim' 351930 2100' 31 Killed Angamaite of Umbar 353417 2100' 32 Reached level 32 359530 2250' 32 Found The Long Sword 'Elvagil' 359897 2250' 32 Killed Lorgan, Chief of the Easterlings 368834 2350' 32 Found The Battle Axe 'Lotharang' 369402 2350' 32 Killed The Queen Ant [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)