[Angband 3.3.2 Character Dump] Name Elmarad Self RB CB EB Best Sex Male Age 58 STR: 17 +1 +2 +0 18/20 Race Dunadan Height 85 INT: 15 +2 +2 +0 18/10 Class Ranger Weight 188 WIS: 10 +2 +0 +0 12 Title Courser Social Respected DEX: 16 +2 +1 +2 18/30 HP 208/208 Maximize Y CON: 16 +3 +1 +0 18/20 SP 29/29 CHR: 11 +2 +1 +2 16 Level 20 Armor [8,+8] Saving Throw 54% Cur Exp 9882 Fight (+4,+3) Stealth Excellent Max Exp 9882 Melee (+16,+15) Fighting Superb Adv Exp 11340 Shoot (+10,+4) Shooting Heroic MaxDepth 800' (L16) Blows 1.3/turn Disarming 52% Game Turns 411389 Shots 1/turn Magic Device 60 Standard Turns 40608 Infra 0 ft Perception 1 in 21 Resting Turns 6520 Speed -1 Searching 27% Gold 29276 Burden 145.3 lbs You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, straight auburn hair, and an average complexion. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:...+......... Disen:............. rPois:............. Feath:+............ rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:+............ Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:+............ ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> {@w0^T!k!v!d} Found lying on the floor at 600 feet (level 12). +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 46.4 vs. orcs, 46.4 vs. trolls, and 29.3 vs. others. b) a Light Crossbow (x3) (+6,+4) Bought from a store. c) a Ring of Resist Fire Found lying on the floor at 550 feet (level 11). Provides resistance to fire. Cannot be harmed by fire. d) a Ring of Resist Cold Dropped by a Dark elven mage at 550 feet (level 11). Provides resistance to cold. Cannot be harmed by cold. e) an Amulet of Resist Acid Found lying on the floor at 500 feet (level 10). Provides resistance to acid. Cannot be harmed by acid. f) the Phial of Galadriel Dropped by a Cave orc at 650 feet (level 13). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 9 to 18 turns to recharge at your current speed. Your chance of success is 94.2% Radius 3 light. g) a Robe [2,+4] Found lying on the floor at 650 feet (level 13). h) (nothing) i) a Wicker Shield [2,+0] Dropped by an unknown monster at 300 feet (level 6). j) (nothing) k) (nothing) l) a Pair of Iron Shod Boots [4,+2] Dropped by a Dark elven mage at 650 feet (level 13). Cannot be harmed by fire. [Character Quiver] n) 3 Bolts (1d5) (+0,+0) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 21.2. 25% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!v!d} Bought from a store. b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!v!d} c) 4 Rations of Food {@E0!k!v!d} Bought from a store. d) 2 Mushrooms of Fast Recovery Dropped by a Dark elven priest at 700 feet (level 14). e) a Mushroom of Vigor {!*} Found lying on the floor at 650 feet (level 13). f) 2 Mushrooms of Clear Mind Dropped by a Scout at 650 feet (level 13). g) 29 Potions of Cure Light Wounds {@q1!*} h) 20 Potions of Cure Serious Wounds {@q2!*} i) 3 Potions of Cure Critical Wounds {@q3!*} j) 3 Potions of Neutralize Poison k) a Potion of Restore Mana Found lying on the floor at 750 feet (level 15). l) 3 Potions of Speed m) 3 Potions of Berserk Strength n) 2 Potions of True Seeing o) 3 Scrolls of Phase Door {@r1!*} Dropped by a Scout at 700 feet (level 14). p) 13 Scrolls of Word of Recall {@r0!*} q) 5 Scrolls of Recharging Bought from a store. r) 3 Scrolls of Deep Descent s) 3 Staves of Curing (14 charges) {@u1!*} t) 4 Staves of Identify (29 charges) {@u9} u) a Pick (1d3) (+0,+0) <+2> {@w0^;^.} Bought from a store. +2 tunneling. Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 5.4. v) 23 Bolts (1d5) (+3,+2) Dropped by Mughash the Kobold Lord at 800 feet (level 16). Combat info: Hits targets up to 120 feet away. Average damage/round: 27.2. 25% chance of breaking upon contact. [Home Inventory] a) 2 Potions of Resist Heat b) a Potion of Resist Poison Dropped by a Black orc at 500 feet (level 10). c) 2 Rods of Trap Location Found lying on the floor at 500 feet (level 10). d) a Wand of Stinking Cloud (6 charges) Dropped by an Acolyte at 650 feet (level 13). e) a Wand of Slow Monster (5 charges) Found lying on the floor at 250 feet (level 5). f) 2 Wands of Sleep Monster (31 charges) g) a Staff of Cure Light Wounds (9 charges) Dropped by a Gnome mage at 650 feet (level 13). h) a Staff of Light (13 charges) Found lying on the floor at 500 feet (level 10). i) a Ring of Resist Cold Found lying on the floor at 500 feet (level 10). Provides resistance to cold. Cannot be harmed by cold. j) a Ring of Delving <+4> Dropped by an unknown monster at 650 feet (level 13). +4 tunneling. k) an Amulet of Charisma <+1> Dropped by a Gnome mage at 650 feet (level 13). +1 charisma. Sustains charisma. l) an Amulet of Resist Lightning Found lying on the floor at 550 feet (level 11). Provides resistance to lightning. Cannot be harmed by electricity. m) a Short Bow (x2) (+1,+0) Bought from a store. n) 27 Arrows (1d4) (+3,+2) Found lying on the floor at 250 feet (level 5). o) 15 Arrows (1d4) (+0,+0) Bought from a store. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7267 50' 2 Reached level 2 12772 100' 2 Killed Fang, Farmer Maggot's dog 12772 100' 3 Reached level 3 16011 150' 4 Reached level 4 18960 150' 5 Reached level 5 26566 200' 6 Reached level 6 51644 150' 7 Reached level 7 65434 350' 8 Reached level 8 79699 400' 9 Reached level 9 95639 400' 9 Killed Bullroarer the Hobbit 95639 400' 10 Reached level 10 112453 500' 11 Reached level 11 123548 500' 12 Reached level 12 134791 500' 13 Reached level 13 148959 250' 13 Killed Grip, Farmer Maggot's dog 189359 500' 14 Reached level 14 203018 500' 14 Killed Lagduf, the Snaga 203174 500' 15 Reached level 15 210335 500' 15 Killed Brodda, the Easterling 271402 200' 15 Killed Smeagol 287139 550' 16 Reached level 16 307611 600' 16 Found the Long Sword 'Elvagil' 309902 600' 17 Reached level 17 327051 650' 18 Reached level 18 338750 650' 18 Found the Phial of Galadriel 375833 750' 19 Reached level 19 391412 750' 19 Killed Wormtongue, Agent of Saruman 400461 750' 20 Reached level 20 406503 800' 20 Killed Mughash the Kobold Lord [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)