[Angband 3.3.2 Character Dump] Name Endudh Self RB CB EB Best Sex Male Age 20 STR: 12 +0 +3 +0 15 Race Human Height 73 INT: 16 +0 -3 +0 13 Class Paladin Weight 167 WIS: 14 +0 +1 +0 15 Title Gallant Social Pariah DEX: 13 +0 +0 +0 13 HP -1/28 Maximize Y CON: 9 +0 +2 +0 11 SP 0/3 CHR: 12 +0 +2 +0 14 Level 2 Armor [0,+0] Saving Throw 29% Cur Exp 19 Fight (+0,+0) Stealth Poor Max Exp 19 Melee (+0,+0) Fighting Very Good Adv Exp 33 Shoot (+0,+0) Shooting Fair MaxDepth 50' (L1) Blows 1.0/turn Disarming 18% Game Turns 4098 Shots 0/turn Magic Device 27 Standard Turns 333 Infra 0 ft Perception 1 in 38 Resting Turns 0 Speed Normal Searching 12% Gold 17 Burden 34.1 lbs You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight auburn hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Last Messages] > The Acolyte conjures up scary horrors. > You are terrified! > You are too afraid to attack the Soldier! > You feel bolder now. > You hit the Soldier. > The Soldier hits you. > You hit the Soldier. > The Soldier hits you. > You failed to concentrate hard enough! > The Soldier hits you. > The Acolyte tries to cast a spell, but fails. > The air about you becomes charged... > You have no more Scrolls of Word of Recall (e). > The Soldier hits you. > You die. Killed by a Soldier. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +4 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 6.2. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4716 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] An inheritance from your family. b) 5 Rations of Food An inheritance from your family. c) 4 Mushrooms of Emergency Found lying on the floor at 50 feet (level 1). d) a Potion of Resist Cold Dropped by a Small kobold at 50 feet (level 1). e) a Scroll of Protection from Evil An inheritance from your family. f) 3 Wooden Torches (5000 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) a Shovel (1d2) (+0,+0) <+1> Bought from a store. +1 tunneling. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 1.5. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2457 50' 2 Reached level 2 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)