[Angband 3.0.3 Character Dump] Name MrMan Self RB CB EB Best Sex Male Age 125 STR! 18/100 -1 -5 +6 18/100 Race Elf Height 58 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 95 WIS! 18/100 -1 +0 +3 18/120 Title Warlock Status 24 DEX! 18/100 +1 +1 +0 18/120 HP -136/419 Maximize Y CON! 18/100 -2 -2 +6 18/120 SP 234/284 Preserve Y CHR! 18/100 +1 +1 +3 18/150 Level 37 Armor [30,+87] Saving Throw Superb Cur Exp 945764 Fight (+11,+6) Stealth Fair Max Exp 945764 Melee (+21,+15) Fighting Superb Adv Exp 1050000 Shoot (+20,+9) Shooting Superb Blows 5/turn Disarming Superb Gold 553506 Shots 2/turn Magic Device Legendary Perception Good Burden 137.0 lbs Infra 50 ft Searching Fair You are one of several children of an Avarin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. [Last Messages] > You hit Kavlax the Many-Headed. > It was a great hit! > Kavlax the Many-Headed misses you. <2x> > Kavlax the Many-Headed bites you. <2x> > You miss Kavlax the Many-Headed. > You hit Kavlax the Many-Headed. <4x> > Kavlax the Many-Headed breathes acid. > The Broad Sword melts! > The Robe melts! > The Scroll titled "ta rol orgnis" of Teleport Level melts! > The Hickory Staff of Teleportation melts! > The Scroll titled "monfu wex" of Monster Confusion melts! > The Broken Skull melts! > Kavlax the Many-Headed breathes fire. > You die. [Character Equipment] a) The Sabre 'Careth Asdriag' (1d7) (+10,+9) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+9,+9) (+1) It increases your shooting speed by 1. c) an Onyx Ring of Speed (+7) {!d!k!t} It increases your speed by 7. d) an Adamantite Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) a Mithril Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Double Chain Mail (Dwarven) (-2) [16,+14] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid and fire. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] {10% off} c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {90% off} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 8 Misty Potions of Cure Critical Wounds {10% off} i) an Azure Potion of Restore Life Levels {10% off} j) 2 Tin-Plated Rods of Acid Balls {!d!a!k} k) a Sycamore Staff of Summoning (2 charges) l) a Sycamore Staff of Summoning (1 charge) m) 12 Bolts of Slay Animal (1d5) (+11,+10) It slays animals. n) 17 Bolts of Frost (1d5) (+9,+7) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 4 Light Green Mushrooms of Restoring c) 20 Violet Potions of Healing d) 2 Metallic Blue Potions of *Healing* e) 13 Tangerine Potions of Restore Mana {25% off} f) a Gold Potion of *Enlightenment* g) 7 Scrolls titled "agbek potpo it" of *Identify* {10% off} h) 2 Scrolls titled "ishbar org" of Remove Curse i) a Nickel-Plated Rod of Recall j) a Sycamore Staff of Summoning (3 charges) k) a Birch Staff of Enlightenment (6 charges) l) a Teak Staff of Healing (2 charges) m) a Bone Amulet of Charisma (+6) It increases your charisma by 6. It sustains your charisma. n) a Cloak of Protection [1,+13] It provides resistance to shards. It cannot be harmed by the elements. o) a Small Metal Shield of Elvenkind [3,+8] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. p) an Iron Helm of Telepathy [5,+6] It grants you the power of telepathy. q) a Dagger of Westernesse (1d4) (+9,+18) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. r) The Dagger 'Nimthanc' (1d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. s) a Dagger of Slay Animal (1d4) (+7,+5) It slays animals. t) a Long Sword of Gondolin (2d5) (+13,+10) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It slows your metabolism and lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things . It cannot be harmed by acid and fire. u) a Gnomish Shovel of Earthquakes (1d2) (+17,+13) (+7) It increases your strength by 7. It increases your tunneling by 7. It is branded with acid. It creates earthquakes on impact. v) 21 Seeker Bolts of Slay Evil (4d5) (+7,+7) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)