[Angband v3.3.0-546-ga48326c Character Dump] Name slop XII Self RB CB EB Best Sex Male Age 86 STR: 17 -1 -3 +0 13 Race Gnome Height 42 INT: 16 +2 +3 +0 18/30 Class Mage Weight 90 Wis: 10 +0 +0 +0 10 9 Title Spellbinder Social Well-liked DEX: 10 +2 +0 +1 13 HP 135/135 Maximize Y CON: 16 +1 -2 +0 15 SP 46/46 CHR: 10 -2 +1 +0 9 Level 25 Armor [32,+10] Saving Throw 65% Cur Exp 27040 Fight (-1,+10) Stealth Good Max Exp 27040 Melee (+11,+29) Fighting Good Adv Exp 27125 Shoot (-1,+0) Shooting Good MaxDepth 900' (L18) Blows 1.0/turn Disarming 57% Game Turns 942936 Shots 0/turn Magic Device 93 Standard Turns 77341 Infra 40 ft Perception 1 in 17 Resting Turns 32048 Speed -1 Searching 22% Gold 28116 Burden 99.9 lbs You are one of several children of a Gnome Warrior. You are a credit to the family. You have brown eyes, straight blond hair, and an average complexion. rAcid:....+...+.... Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:+............ Disen:............. rPois:............. Feath:............. rLite:+............ pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:+....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:..+.......... Shots:............. FrAct:............+ Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Dropped by Sméagol at 350 feet (level 7). Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +5 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 36.8 vs. animals, 40.4 vs. creatures not resistant to cold, and 33.2 vs. others. Radius 1 light. b) (nothing) c) a Ring of See Invisible Bought from a store. Can be destroyed by electricity. Grants the ability to see invisible things. d) a Ring of Damage (+0,+10) Found lying on the floor at 800 feet (level 16). Can be destroyed by electricity. e) an Amulet of Resist Acid Found lying on the floor at 550 feet (level 11). Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (Everburning) {squelch} Dropped by a Gallant at 850 feet (level 17). Cannot be harmed by fire. Radius 2 light. No fuel required. g) Hard Leather Armour (-1) [16,+5] Found lying on the floor at 1100 feet (level 22). Can be destroyed by acid, fire. h) a Cloak [1,+0] Dropped by a Scout at 550 feet (level 11). Can be destroyed by acid, fire. i) a Leather Shield of Resist Acid [8,+3] Dropped by a Kobold archer at 1050 feet (level 21). Provides resistance to acid. Cannot be harmed by acid. j) a Hard Leather Cap [2,+3] Found lying on the floor at 1050 feet (level 21). Can be destroyed by acid. k) a Set of Gauntlets of Agility [3,+1] <+1> Found lying on the floor at 1050 feet (level 21). +1 dexterity. Can be destroyed by acid, fire. l) a Pair of Leather Boots [2,-2] Found lying on the floor at 1100 feet (level 22). Can be destroyed by acid, fire. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] Can be destroyed by fire. b) a Book of Magic Spells [Conjurings and Tricks] Can be destroyed by fire. c) a Book of Magic Spells [Incantations and Illusions] Bought from a store. Can be destroyed by fire. d) a Book of Magic Spells [Sorcery and Evocations] Can be destroyed by fire. e) a Book of Magic Spells [Resistances of Scarabtarices] Found lying on the floor of a special room at 650 feet (level 13). Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Found lying on the floor at 1100 feet (level 22). Cannot be harmed by acid, electricity, fire, cold. g) 3 Mushrooms of Second Sight Found lying on the floor at 1100 feet (level 22). h) 10 Mushrooms of Emergency i) 3 Mushrooms of Stoneskin Found lying on the floor at 200 feet (level 4). j) 22 Potions of Cure Serious Wounds Can be destroyed by cold. k) a Potion of Restore Mana Found lying on the floor at 1050 feet (level 21). Can be destroyed by cold. l) 7 Potions of Speed Can be destroyed by cold. m) a Potion of Berserk Strength Found lying on the floor of a special room at 1050 feet (level 21). n) 3 Potions of Resist Heat o) 12 Scrolls of Phase Door Can be destroyed by acid, fire. p) 7 Scrolls of Treasure Detection q) 4 Scrolls of Word of Recall Can be destroyed by acid, fire. r) 3 Scrolls of Deep Descent Can be destroyed by acid, fire. s) a Scroll of Blessing Found lying on the floor at 500 feet (level 10). t) 2 Wands of Confuse Monster (20 charges) u) a Wand of Drain Life (4 charges) Dropped by a Priest at 900 feet (level 18). Can be destroyed by electricity. v) a Staff of Teleportation (2 charges) Bought from a store. Can be destroyed by acid, fire. w) a Rapier (1d6) (+0,+0) Found lying on the floor of a labyrinth at 650 feet (level 13). Can be destroyed by acid. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +5 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 13.6. [Home Inventory] a) a Staff of *Destruction* (3 charges) Found lying on the floor at 700 feet (level 14). Can be destroyed by acid, fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5652 50' 2 Reached level 2 15488 50' 3 Reached level 3 24360 50' 4 Reached level 4 43842 150' 5 Reached level 5 47573 150' 6 Reached level 6 47623 150' 6 Killed Grip, Farmer Maggot's dog 56264 150' 7 Reached level 7 79061 200' 8 Reached level 8 93114 150' 9 Reached level 9 110907 50' 10 Reached level 10 144242 150' 10 Killed Fang, Farmer Maggot's dog 146423 150' 11 Reached level 11 220534 250' 12 Reached level 12 246141 300' 13 Reached level 13 288120 500' 14 Reached level 14 335404 400' 15 Reached level 15 366892 450' 16 Reached level 16 370880 500' 16 Killed Bullroarer the Hobbit 438096 550' 17 Reached level 17 467382 650' 18 Reached level 18 512506 700' 18 Killed Brodda, the Easterling 515134 700' 18 Killed Mughash the Kobold Lord 525127 700' 19 Reached level 19 572694 850' 20 Reached level 20 605539 850' 20 Killed Wormtongue, Agent of Saruman 621830 850' 21 Reached level 21 659387 900' 22 Reached level 22 694894 1100' 23 Reached level 23 718184 1050' 23 Killed Orfax, Son of Boldor 736546 1050' 24 Reached level 24 778654 1050' 24 Killed Lugdush, the Uruk 800110 1050' 25 Reached level 25 865838 350' 25 Killed Sméagol 865863 350' 25 Found the Rapier 'Forasgil' 897088 500' 25 Killed Grishnákh, the Hill Orc 927210 650' 25 Killed Boldor, King of the Yeeks 927910 650' 25 Killed Nár, the Dwarf [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)