[Angband 3.1.2v2 Character Dump] Name Grai Self RB CB EB Best Sex Male Age 107 STR: 17 +1 +2 +0 18/20 Race High-Elf Height 96 INT: 15 +3 +2 +0 18/20 Class Ranger Weight 180 WIS: 10 -1 +0 +0 9 Title Courser Social Known DEX: 16 +3 +1 +0 18/20 HP 158/158 Maximize Y CON: 15 +1 +1 +0 17 SP 26/26 CHR: 10 +5 +1 +0 16 Level 17 Armor [14,+29] Saving Throw 66% Cur Exp 5948 Fight (+9,+8) Stealth Excellent Max Exp 5948 Melee (+21,+27) Fighting Superb Adv Exp 6670 Shoot (+9,+1) Shooting Heroic MaxDepth 800' (L16) Blows 2/turn Disarming 49% Game Turns 112710 Shots 1/turn Magic Device 72 Player Turns 11386 Infra 40 ft Perception 1 in 10 Active Turns 10833 Speed Normal Searching 37% Gold 10167 Burden 80.0 lbs You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:....+........ rConf:............. rElec:............. Sound:............. rFire:............. Shard:............. rCold:+.+.......... Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:+.........+.+ Disen:............. rDark:............. S.Dig:...+......... rBlnd:.........+... Feath:............. Light:+.........+.. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:.........+... Invis:.........+..+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. With an additional 1 strength and 0 dex you would get 3 blows With an additional 0 strength and 3 dex you would get 3 blows Average damage/hit: 34.8 vs. animals, 38.4 vs. creatures not resistant to cold, and 31.2 vs. others. Radius 1 light. b) a Long Bow (x3) (+0,+1) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Slow Digestion Slows your metabolism. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (0 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe [2,+5] h) a Fur Cloak [3,+1] i) a Small Metal Shield [4,+5] j) a Hard Leather Cap of Seeing [2,+5] (+2 searching) +10% to searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 2 turns to recharge. Your chance of success is 94.9% Radius 1 light. l) a Pair of Leather Boots [2,+1] [Character Quiver] n) 26 Arrows of Slay Animal (1d4) (+7,+7) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/hit: 64.2 vs. animals, and 32.1 vs. others. 35% chance of breaking upon contact. o) 30 Arrows (1d4) (+4,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 22.7. 35% chance of breaking upon contact. p) 80 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 10.6. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 3 Flasks of oil Branded with flames. e) 3 Potions of Cure Critical Wounds f) a Potion of Speed g) 3 Scrolls of Identify h) 2 Scrolls of Word of Recall i) a Wand of Sleep Monster (21 charges) [Home Inventory] a) a Lance of *Slay Evil* (2d8) (+2,+6) (+2) +2 wisdom. Slays evil creatures. Blessed by the gods. Grants telepathy. Combat info: 1 blow/round. With an additional 4 strength and 5 dex you would get 2 blows Average damage/hit: 34.8 vs. evil creatures, and 24.8 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3628 100' 2 Reached level 2 3734 100' 2 Killed Fang, Farmer Maggot's dog 3880 100' 3 Reached level 3 11648 250' 4 Reached level 4 17954 400' 5 Reached level 5 17954 400' 6 Reached level 6 19090 400' 7 Reached level 7 24197 400' 8 Reached level 8 24957 550' 9 Reached level 9 30608 550' 10 Reached level 10 41912 600' 10 Killed Brodda, the Easterling 41912 600' 11 Reached level 11 43177 600' 12 Reached level 12 45970 600' 12 Killed Wormtongue, Agent of Saruman 45975 600' 12 Found The Rapier 'Forasgil' 53946 600' 13 Reached level 13 66612 700' 14 Reached level 14 70422 750' 14 Killed Grishnakh, the Hill Orc 70502 750' 15 Reached level 15 71171 750' 15 Found The Set of Leather Gloves 'Cammithrim' 81268 800' 16 Reached level 16 96074 750' 16 Killed Orfax, Son of Boldor 100543 750' 16 Killed Boldor, King of the Yeeks [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)