[ToME 2.1.1 Character Dump] Name : Quanchi Age 72 STR: 18/*** Sex : Neuter Height 62 INT: 11 Race : Zombie RohanKnight Weight 79 WIS: 12 Class : Unbeliever Social Class 13 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/61 + To Melee Hit 99 Level 44 Max Hit Points 953 + To Melee Damage 80 Experience 5579471 Cur Hit Points 953 + To Ranged Hit 40 Max Exp 5579471 Max SP (Mana) 18 + To Ranged Damage 0 Exp to Adv. 6360000 Cur SP (Mana) 11 AC 25+102 Gold 447927 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 27d5+720 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Landed Knight You have brown eyes, straight red hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 54 (2700') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 13 (650') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. It now is 17 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +.+............. Add Int : ..++..+......... Add Wis : .++............. Add Dex : +.+.+........... Add Con : ..+...+...+..... Add Chr : .++............. Add Stea. : ..+.+.+....+.... Add Sear. : ..+............. Add Tun.. : ..............+. Add Speed : .....++........+ Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Fire Brand: +............... Sust Str : ...+....+....... Sust Int : ........+....... Sust Wis : ...+....+....... Sust Dex : +......++....... Sust Con : ...++...+.+..... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ......+......... Imm Cold : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +............... Hold Life : .....+.........+ Res Acid : ......+.+....... Res Elec : ...+..+++....... Res Fire : +.......+....... Res Cold : ......+.+.+....+ Res Pois : ..+.+..........+ Res Fear : +......+.......+ Res Lite : ...+............ Res Dark : ..+............. Res Blind : ....+........... Res Conf : .......++....... Res Sound : ................ Res Shard : ...+............ Res Neth : ...++........... Res Nexus : ......+......... Res Chaos : .......+........ Res Disen : +...+........... Aura Fire : ......+......... Aura Elec : .......+........ Hide Type : +.++.+...+...... Show Mods : +.............+. Insta Art : ..+..+.......... Lite : +....+...+...... See Invis : +.+..+.........+ Digestion : ...............+ Regen : ..........+..... Ign Acid : +++++++++++..... Ign Elec : +++++++++++..... Ign Fire : +++++++++++..... Ign Cold : +++++++++++..... Activate : +++.++...++..... Blessed : +............... Cursed : ..+............. Hvy Curse : ..+............. Fly : ......+......... Dragon.ESP: .+.............. Evil.ESP : ........+....... TLord.ESP : ......+......... Corruption list: Skills (points left: 5) - Combat 49.176 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 48.400 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 04.600 [0.600] . Barehand-combat 01.000 [0.500] . Antimagic 21.150 [0.650] - Sneakiness 01.000 [0.900] . Disarming 03.700 [0.900] - Magic 01.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 02.500 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 54 princesses. You have defeated 5805 enemies. [Fates] You may find a Mushroom of Blindness on level 1. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 61 of Erebor. e) The Ring of Barahir (+1) {cursed} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Erebor. f) The Ring of Caler (+3) It increases your intelligence by 3. It sustains your strength, wisdom and constitution. It provides resistance to electricity, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Amulet of Fauris [+6] (+4 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and stealth by 4. It sustains your constitution. It provides resistance to poison, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 36 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Vorondi [1,+13] It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity, confusion and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of Mordor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 45 of Mordor. x) a Pair of Soft Leather Boots of Stealth [2,+12] (+1 to stealth) {25% off} It increases your stealth by 1. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Mattock (1d8) (+7,+3) (+3) [Character Inventory] a) Kenault's Cantrip Generator b) Agannazar's Antique Acorn c) a Sprig of Athelas d) a Potion of *Healing* e) 5 Potions of Restore Life Levels f) a Potion of Enlightenment g) a Potion of Resistance h) a Potion of Curing i) 8 Scrolls of Word of Recall j) a Fireproof Scroll of *Enchant Armor* k) a Scroll of *Enchant Armor* l) a Scroll of Trap Detection m) 10 Scrolls of Satisfy Hunger n) an Indestructible Ring of Damage (+18) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Jewel 'Evenstar' (+3) p) a Shield of Deflection of Reflection [10,+23] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Erebor. q) a Spectral Battle Axe of Slay Evil (2d8) (+7,+11) r) a Great Axe of *Slay Demon* (4d4) (+8,+10) (+1) s) The Dagger 'Angrist' (2d4) (+0,+0) (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Spectral Short Sword (1d7) (+8,+11) u) a Spectral Executioner's Sword (4d5) (+4,+13) v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) w) The Seeker Arrow of Gondor (10d8) (+10,+20) [Home Inventory - Bree ] a) a Heavy Crossbow of the Haradrim (x5) (+20,+22) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature multi-hued dragon on level 63 of Erebor. b) 26 Mithril Shots (3d4) (+5,+5) [Home Inventory - Gondolin ] a) Gruumsh's Bottle of Death It can be activated for cure hallucination. You found it lying on the ground on level 39 of Mordor. b) Raal's Tormented Spirits (charging) It can be activated for acquirement. You found it lying on the ground on level 46 of Mordor. c) 5 Sprigs of Athelas d) a Potion of Shape of Mana ball e) a Potion of Shape of Chaos cloud f) 10 Potions of Restore Life Levels g) 2 Scrolls of Teleportation h) 4 Scrolls of *Identify* i) a Ring of Speed (+9) j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. k) The Scimitar 'Haradekket' (2d5) (+6,+6) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and shards. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 45 of Mordor. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) 3 Potions of Cure Insanity b) 2 Potions of Speed c) a Potion of Self Knowledge d) a Scroll of Protection from Evil e) 28 Seeker Bolts of Flame (4d5) (+6,+6) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of a Brown Thunderlord in the town of Bree . f) Climbing Set [Home Inventory - Lothlorien ] a) Tenser's Alteration Manual It can be activated for Destruction. You found it in the remains of a Novice priest on level 60 of Erebor. b) 2 Sprigs of Athelas c) a Potion of Shape of Wolf d) a Potion of Shape of Chaos cloud e) 92 Potions of Water Curing f) 2 Potions of Corruption g) a Potion of Healing h) a Potion of Enlightenment i) a Potion of Resistance j) 2 Scrolls of *Identify* k) a Scroll of Protection from Evil l) a Fireproof Scroll of Genocide m) an Indestructible Ring of Speed (+8) n) an Indestructible Ring of Nether Resistance o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of The Sacred Land Of Mountains. p) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. q) The Ring Mail 'Silion' (-2) [12,+9] It provides immunity to acid and fire. It provides resistance to life draining, electricity, poison, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) a Long Sword of Extra Attacks (2d5) (+2,+10) (+2 attacks) It increases your attack speed by 2. You found it in the remains of a Dread on level 41 of Mordor. x) a Dark Sword (3d7) (+0,+0)