[Angband v3.3.2 Character Dump] Name Mared Self RB CB EB Best Sex Male Age 130 Str: 18 +1 +2 +1 18/40 16 Race High-Elf Height 98 INT: 17 +3 +1 +2 18/50 Class Rogue Weight 228 WIS: 11 -1 -2 +0 8 Title Filcher Social Well-liked DEX: 14 +3 +3 +5 18/70 HP -4/288 Maximize Y CON: 15 +1 +1 +1 18 SP 34/47 CHR: 12 +5 -1 +3 18/10 Level 27 Armor [20,+48] Saving Throw 76% Cur Exp 58896 Fight (+28,+12) Stealth Superb Max Exp 58896 Melee (+36,+20) Fighting Heroic Adv Exp 78750 Shoot (+31,+2) Shooting Heroic MaxDepth 1900' (L38) Blows 2.3/turn Disarming 95% Game Turns 300254 Shots 1/turn Magic Device 77 Standard Turns 29234 Infra 50 ft Perception 1 in 12 Resting Turns 8434 Speed -2 Searching 35% Gold 5587 Burden 141.9 lbs You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. rAcid:.......+..... Nexus:............. rElec:......+...... Nethr:............. rFire:.......+..... Chaos:............. rCold:.......+..... Disen:............. rPois:..+.......... Feath:............. rLite:............+ pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:+...........+ Shots:............. FrAct:+......+..... Might:............. HLife:............. S.Dig:............. Stea.:...........+. ImpHP:............. Sear.:............. Fear:............. Infra:....+.......+ Aggrv:............. [Last Messages] > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread misses you. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > The Dread misses you. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > You die. Killed by a Dread. [Character Equipment] a) a Main Gauche of Westernesse (1d5) (+8,+8) <+1, +2> Dropped by a Young green dragon at 1450 feet (level 29). +1 strength, constitution. +2 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.3 blows/round. With +3 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 71.1 vs. orcs, 71.1 vs. trolls, 71.1 vs. giants, and 56.1 vs. others. b) a Heavy Crossbow (x4) (+3,+2) Found lying on the floor of a cavern at 1450 feet (level 29). c) a Ring of Resist Poison Bought from a store. Provides resistance to poison. d) a Ring of Damage (+0,+11) Found lying on the floor of a cavern at 1450 feet (level 29). e) an Amulet of Infravision <+1> Found lying on the floor at 550 feet (level 11). +1 infravision. f) a Lantern (14163 turns) Found lying on the floor at 700 feet (level 14). Cannot be harmed by fire. Radius 2 light. g) Blue Dragon Scale Mail of Craftsmanship [12,+23] Found lying on the floor at 1800 feet (level 36). Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. h) the Cloak of Thingol [1,+18] <+3> Dropped by Mughash the Kobold Lord at 900 feet (level 18). +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying the wand or staff on failure. Takes 56 turns to recharge at your current speed. Your chance of success is 95.9% i) a Small Metal Shield [5,+4] Found lying on the floor of a cavern at 1850 feet (level 37). j) a Hard Leather Cap of Intelligence [2,+2] <+2> Bought from a store. +2 intelligence. Sustains intelligence. k) (nothing) l) a Pair of Ethereal Slippers of Stealth [0,+8] <+1> Found lying on the floor at 1700 feet (level 34). +1 stealth. Cannot be harmed by acid, electricity, fire, cold. [Character Quiver] n) 37 Bolts (1d5) (+0,+0) Bought from a store. Combat info: Hits targets up to 140 feet away. Average damage/round: 20.6. 25% chance of breaking upon contact. o) 15 Seeker Bolts (4d5) (+4,+6) Found lying on the floor of a cavern at 1550 feet (level 31). Combat info: Hits targets up to 140 feet away. Average damage/round: 82.4. 25% chance of breaking upon contact. p) 28 Bolts (1d5) (+3,+3) Bought from a store. Combat info: Hits targets up to 140 feet away. Average damage/round: 32.9. 25% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] Bought from a store. c) a Book of Magic Spells [Incantations and Illusions] Bought from a store. d) a Book of Magic Spells [Raal's Tome of Destruction] Found lying on the floor at 1900 feet (level 38). Cannot be harmed by acid, electricity, fire, cold. e) a Mushroom of Second Sight Dropped by a Gallant at 1450 feet (level 29). f) 12 Potions of Cure Serious Wounds Bought from a store. g) 25 Potions of Cure Critical Wounds h) 3 Potions of Speed i) 3 Potions of Heroism j) a Potion of Berserk Strength k) 16 Scrolls of Phase Door l) 3 Scrolls of Magic Mapping Bought from a store. m) 11 Scrolls of Identify Bought from a store. n) 6 Scrolls of Word of Recall o) 2 Scrolls of Deep Descent p) a Rod of Frost Bolts Found lying on the floor at 1900 feet (level 38). q) a Wand of Lightning Balls (1 charge) Dropped by an Olog at 1900 feet (level 38). Cannot be harmed by electricity. r) 3 Wands of Stone to Mud (13 charges) s) 2 Staves of Teleportation (10 charges) Bought from a store. [Home Inventory] a) a Mushroom of Vigor Dropped by a Kobold archer at 900 feet (level 18). b) 2 Potions of Healing c) 2 Potions of Speed d) a Scroll of Banishment Bought from a store. e) a Rod of Identify Dropped by a Forest troll at 1900 feet (level 38). Cannot be harmed by electricity. f) a Ring of Damage (+0,+10) Found lying on the floor at 1450 feet (level 29). ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4511 150' 2 Reached level 2 6492 150' 2 Killed Fang, Farmer Maggot's dog 6492 150' 3 Reached level 3 10792 200' 4 Reached level 4 17683 250' 4 Killed Bullroarer the Hobbit 17683 250' 5 Reached level 5 17683 250' 6 Reached level 6 22141 200' 6 Killed Grip, Farmer Maggot's dog 24818 0' 6 Killed Farmer Maggot 34517 300' 7 Reached level 7 41590 450' 8 Reached level 8 55186 500' 9 Reached level 9 63250 600' 10 Reached level 10 72738 600' 11 Reached level 11 80063 700' 12 Reached level 12 81051 700' 13 Reached level 13 97253 850' 13 Killed Grishnakh, the Hill Orc 97253 850' 14 Reached level 14 108744 1050' 15 Reached level 15 116784 1150' 16 Reached level 16 131124 1300' 17 Reached level 17 140071 1300' 17 Reached level 17 173897 600' 18 Reached level 18 199087 900' 18 Killed Mughash the Kobold Lord 199130 900' 18 Found the Cloak of Thingol 206365 1300' 19 Reached level 19 209103 1300' 19 Killed Lagduf, the Snaga 219930 1450' 20 Reached level 20 230723 1450' 21 Reached level 21 231157 1450' 21 Killed Boldor, King of the Yeeks 232576 1450' 21 Killed Shagrat, the Orc Captain 245039 1550' 22 Reached level 22 253024 1750' 22 Killed Brodda, the Easterling 253338 1750' 23 Reached level 23 257844 1800' 24 Reached level 24 264165 1800' 24 Killed Nar, the Dwarf 268666 1800' 25 Reached level 25 277840 1850' 26 Reached level 26 296548 1900' 27 Reached level 27 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)