[ToME 2.3.5 Character Sheet] Name : Twelve XCOPY Age 76 STR! 18/*** Sex : Neuter Height 37 INT! 18/110 Race : Spectre Troll Weight 235 WIS! 18/180 Class : Loremaster Social Class 1 DEX! 18/40 Body : Great Wyrm of Power CON! 18/190 God : Tulkas CHR: 16 + To Melee Hit 58 Level 50 Hit Points 4516/ 4516 + To Melee Damage 68 Experience 27417770 Spell Points 16/ 17 + To Ranged Hit 58 Max Exp 27417770 Sanity 755/ 755 + To Ranged Damage 0 Exp to Adv. ***** Piety 60448 AC 172+215Gold 491480 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 19 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 1330-5852 Stealth : Bad Magic Device: Excellent Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Worker. You have puke yellow eyes, mangy dark purple hair, and black scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Angband: Level 73 (3650') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Erebor: Level 65 (3250') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 66 (3300') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body is a Great Wyrm of Power. You are currently in the town of Minas Anor. You have defeated 5348 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed nine princess quests. You have completed one lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. efghijkmnosz{@ Add Str : ..22..4......+ Add Int : .3.......2.... Add Wis : ...2..4..2.... Add Con : .32..........+ Add Chr : ......4..2.... Add Stea. : 2........2.... Add Sear. : ....1......... Add Speed : .3....43.2.... Add Blows : 2322.2........ Sust Str : +............. Sust Int : ..+........... Sust Wis : .............. Sust Dex : ....+......... Sust Con : +.++.......... Sust Chr : .............. Invisible : +.++.....+.... Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : ....+........+ Hold Life : .......+...... Imm Acid : .........+...* Imm Elec : ++..+........* Imm Fire : .+....+..+...* Res Cold : .........+...+ Res Pois : ......+......+ Res Fear : ......+....... Res Light : .......+...... Res Dark : .+.....+.....+ Res Blind : ..+......+.... Res Conf : +.+....+.....+ Res Sound : .............. Res Shard : .+++.......... Res Neth : .............+ Res Nexus : +............+ Res Chaos : .......+.....+ Res Disen : .+....+......+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Lite : ..........+..+ See Invis : .......+...... Activate : .+....++.++... Drain Exp : +.++.......... Teleport : .............+ Cursed : +.++...+..+... Hvy Curse : +.++.......... Fly : .............+ Orc.ESP : .......+...... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 25.500 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.708 [0.600] . Magic-Device 15.000 [1.000] . Demonology 00.000 [1.500] - Spirituality -02.160 [0.700] . Prayer 01.000 [0.500] . Music 00.000 [0.300] - Monster-lore 23.880 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 50.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 19.500 [0.500] . Mimicry 00.000 [0.500] 30 of your companions have been killed. [Fates] You are fated to meet a Singing, happy drunk on level 1. You are fated to find a Scroll of Light on level 18. You are fated to meet a War bear on level 1. You may meet a Singing, happy drunk on level 5. You may find a Scroll of Summon Monsters on level 1. [Character Equipment] e) The Ring of Power of Uvatha the Horseman (+2 attacks) It increases your stealth and attack speed by 2. It makes you invisible. It sustains your strength and constitution. It provides resistance to electricity, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Vindi [+8] (+3 to speed) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence, constitution, speed and attack speed by 3. It provides resistance to electricity, fire, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Bree . g) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your strength, constitution and attack speed by 2. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to blindness, confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. h) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your strength, wisdom and attack speed by 2. It makes you invisible. It sustains your constitution. It provides resistance to shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. i) The Ring of Kelebor (+8,+8) (+1 to searching) {100% off} It increases your searching by 1. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Arkenstone of Thrain (+3) {cursed} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 50 of Moria. n) (nothing) o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Iron Helm of Knowledge [6,+20] (-6) {cursed} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) a Parchment titled ``Tenser's Last Words'' {special} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 69 of Angband. b) The Hand of Vecna It can be activated for cure insanity every 200 turns. You found it in the remains of a Master vampire on level 70 of Angband. c) The Immortal Skull of Benetar It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Hezrou on level 50 of Moria. d) 4 Sprigs of Athelas e) 4 Potions of Speed f) 5 Potions of Cure Critical Wounds g) 4 Potions of Healing h) a Potion of *Healing* i) 2 Fireproof Scrolls of Summon Never-Moving Pet It cannot be harmed by fire. You bought it from the Pet Shop. j) 32 Scrolls of Teleportation {25% off} k) 6 Scrolls of Word of Recall l) 18 Scrolls of *Identify* m) 11 Scrolls of Trap Detection n) 9 Scrolls of Satisfy Hunger o) a Scroll of Genocide p) an Adamantite Rod of Disarming (200/200) q) a Wand of Stone Prison[2|15] (6 charges) r) an Indestructible Ring of Speed (+6) s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Bree . t) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. u) The Anchor of Space-Time {special} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of Teleport Level b) 2 Scrolls of *Enchant Weapon* c) 3 Scrolls of Reset Recall d) a Ring of Damage (+20) e) an Indestructible Ring of Slaying (+13,+13) f) The Ring of Huanendin (+13) {cursed} It increases your strength and speed by 13. It provides resistance to blindness and nexus. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Angband. g) a Cloak of the Bat (-10,-1) [1,+10] (+2) It increases your stealth, infravision and speed by 2. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it in the remains of a Banshee on level 63 of Dol Guldur. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 70 of Dol Guldur. i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Steel Helm 'Lebohaum' [20,+80] k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 70 of Dol Guldur. l) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . m) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Gondolin . n) Eol, the Dark Elf's corpse o) The Watcher in the Water's corpse p) Orfax, Son of Boldor's corpse [Home Inventory - Gondolin ] a) The Ring of Maegond (+4) It increases your wisdom by 4. It sustains your dexterity. It provides resistance to light, confusion, sound and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . b) a Ring of Slaying (+12,+15) You bought it from the Black Market. c) The Amulet of Hyari It sustains your strength and wisdom. It provides resistance to cold, nether and disenchantment. It allows you to levitate. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 70 of Dol Guldur. d) The Amulet 'Amandim' (+3 to stealth) It increases your intelligence, dexterity, stealth and infravision by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire and shards. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Bree . e) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Gondolin . f) an Amulet of Telepathy g) The Amulet of Aturundeb (+1) It increases your stealth and infravision by 1. It sustains your intelligence. It provides resistance to poison and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Black Dragon Scale Mail 'Nammon' (-2 to accuracy) [30,+27] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your wisdom, constitution and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Bree . k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Bree . l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . m) The Hard Studded Leather 'Hunur' (-68,-15) [7,+10](20%) It increases your hit points by 20%. It sustains your strength. It makes you completely fearless. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 62 of Erebor. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Bree . s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Bree . t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Bree . u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great crystal drake in the town of Bree . v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Bree . w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Bree . x) Pestilence's corpse [Home Inventory - Minas Anor ] a) The Eye of Vecna It can be activated for teleport level every 50 turns. You found it in the remains of a Master lich on level 69 of Angband. b) 3 Scrolls of Reset Recall c) a Silver Rod of the Istari of Nothing (200/200) d) a Rod Tip of Speed (100 Mana to cast) e) a Ring of Speed (+7) f) a Ring of Speed (+6) g) The Ring of Orinque (+5 to searching) It increases your wisdom, constitution and searching by 5. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 72 of Angband. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 70 of Dol Guldur. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 60 of Dol Guldur. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, sound and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. [Home Inventory - Lothlorien ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum . b) The Amulet of Thiar (+2) It increases your intelligence, wisdom, stealth and searching by 2. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Gondolin . e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Amulet of Dalaradal (+4) It provides light (radius 1) forever. It increases your wisdom, charisma and stealth by 4. It sustains your wisdom and charisma. It provides resistance to life draining, electricity, fire, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Paths of the Dead. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 70 of Dol Guldur. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law in the town of Gondolin . j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock in the town of Khazad-dum . l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Gondolin . m) The Leather Scale Mail 'Andil' (-1 to accuracy) [11,+0] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Mouse Fur of Immolation [1,+10] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of The Philosophy Teacher on level 70 of Dol Guldur. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Moria. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Metal Cap of Belimron [3,+5] It sustains your strength, intelligence and constitution. It provides resistance to dark, blindness, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Gondolin . u) a Dwarven Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 50 of Moria. w) a Drum of Power (+1) {!d!v!k!s} It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Khazad-dum ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 70 of Paths of the Dead. c) a Mithril Rod of Cheapness of Nothing (160/160) d) a Rod Tip of Enlightenment (40 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Iron Helm of Melegil [5,+5] It sustains your wisdom. It provides resistance to electricity, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. g) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 50 of Moria. h) The Dagger of Arniel (1d4) (-6,+4) (+3 to speed) i) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Bree . j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Bree . k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 65 of Erebor. l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Bree . n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Bree . p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Bree . q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Bree . [The Mathom-house Inventory - Bree ] a) The Ring of Power of Hoarmurath of Dir (+1) It increases your charisma by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. b) The Ring of Power of Hoarmurath of Dir It makes you invisible. It sustains your strength and intelligence. It provides resistance to light. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. c) The Ring of Sirimbar (+4) It increases your wisdom and constitution by 4. It sustains your strength and wisdom. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Rethir It sustains your wisdom. It provides resistance to confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. e) The Padded Armour 'Lerinie' [4,+10] {cursed} It sustains your strength. It provides immunity to acid and electricity. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Dol Guldur. f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Dragon Helm of Thrain [8,+10] It provides resistance to cold, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 50 of Moria. i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) a Broad Sword (2d5) (+2,+1) l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Dol Guldur. n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Dol Guldur. o) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 60 of Erebor. p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Dol Guldur. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Bree . r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 61 of Erebor. s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Bree . t) The Lead-Filled Mace 'Gabargon' (3d4) (+18,+10) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and wisdom by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Gondolin . v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . w) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . x) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . a) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree . b) Bull Gates's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bull Gates on level 70 of The Sacred Land Of Mountains. c) Medusa, the Gorgon's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 70 of The Sacred Land Of Mountains. d) The Philosophy Teacher's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 70 of Dol Guldur. e) Baphomet the Minotaur Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 61 of Erebor. f) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Minotaur of the Labyrinth's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) Shelob, Spider of Darkness's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) Kavlax the Many-Headed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 62 of Erebor. j) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Minas Anor . k) The Insane Player's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 50 of Moria. l) Khim, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 50 of Moria. m) Lokkak, the Ogre Chieftain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 50 of Moria. n) Brodda, the Easterling's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 40 of The Land Of Rhun. o) Ulfang the Black's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Queen Ant's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 60 of Dol Guldur. q) Draebor, the Imp's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 40 of The Helcaraxe. r) Fundin Bluecloak's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 64 of Dol Guldur. s) Santa Claus's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 62 of Dol Guldur. t) The Blubbering idiot, agent of black market, Simon the weak's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a plain of grass. u) Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 61 of Dol Guldur.