[ToME 2.3.5 Character Sheet] Name : Hugo the Great Age 79 STR! 18/100 Sex : Male Height 92 INT: 18/180 Race : Spectre Troll Weight 238 WIS: 18/198 Class : Sorceror Social Class 1 DEX: 18/20 Body : Player CON! 18/210 God : Eru Iluvatar CHR: 11 + To Melee Hit -38 Level 40 Hit Points -24/ 401 + To Melee Damage -48 Experience 2726614 Spell Points 1260/ 1265 + To Ranged Hit 1 Max Exp 2726614 Sanity 645/ 645 + To Ranged Damage 12 Exp to Adv. 3087500 Piety 12756 AC 28+98 Gold 105644 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 3 Bows/Throw : Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 3d4-144 Stealth : Fair Magic Device: Bad Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Stone-Troll Warrior. You have puke yellow eyes, dirty bright red hair, and blue scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 9 (450') Your body was a Player. You have defeated 1689 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by The Philosophy Teacher on level 66 of Mordor. You can breath fire. You can drive yourself into a berserk frenzy. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of evil beings. You can sense the presence of thunderlords. You can sense the presence of good beings. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : ....234......... Add Wis : ...523.........+ Add Dex : .........3...... Add Con : ..05..4..3...... Add Chr : .....3.......... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .3....41...1.... Add Tun.. : ..............6. Add Speed : ......4......... Sust Str : .........+.....+ Sust Int : ..+.+........... Sust Wis : ....+........... Sust Dex : .++......+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+.+....... Free Act : .+........+..... Hold Life : ....+..........+ Res Acid : .+....+..+...... Res Elec : .+....+......... Imm Fire : .++...*......... Res Cold : .+....+..+.....+ Res Pois : ...............+ Res Fear : .........+...... Res Light : ...+...+........ Res Dark : ..+....+.+...... Res Blind : .+.............. Res Conf : ..++............ Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+..+...... Res Chaos : ..+............. Res Disen : .....+.......... Aura Fire : ......+......... Auto Curse: ....+........... Levitate : .+.............. Lite : ....+........... See Invis : .+.+...........+ Digestion : ....+....+.....+ Regen : .+..+..........+ Hvy Curse : ....+........... Fly : ...+..+........+ Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 1) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 49.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 44.400 [0.600] . Sorcery 44.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.320 [0.550] . Prayer 44.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Phantom warrior on level 2. You are fated to meet a Village idiot on level 17. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-19,-23)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 50 of Moria. d) a Metal Boomerang (Defender) (4d5) (+11,+12) [+4] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Ring of Anaerim (+0) It decreases your constitution by 0. It sustains your intelligence and dexterity. It provides resistance to fire, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. f) The Ring 'Galas' (+5) It increases your wisdom and constitution by 5. It provides resistance to light and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Shadow Cloak [6,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. p) a Small Metal Shield of Reflection [3,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Gauntlets of Free Action [2,+8] It provides immunity to paralysis. You found it in the remains of an Ancient black dragon on level 50 of Moria. x) a Pair of Soft Leather Boots of Stealth [2,+8] (+1 to stealth) It increases your stealth by 1. You found it lying on the floor of a special level. z) (nothing) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) 2 Tomes of the Impenetrable Earth It cannot be harmed by acid. b) 2 Fireproof Tomes of the Tree c) a Tome of the Time d) 3 Books of Beginner Cantrips e) 2 Books of Teleportation f) The Tome of Hugo the Great g) a Fireproof Spellbook of Vision It cannot be harmed by fire. You bought it from the Magic shop. h) a Fireproof Spellbook of Firewall i) a Fireproof Spellbook of Identify It cannot be harmed by fire. You bought it from the Magic shop. j) a Fireproof Spellbook of Elemental Shield {90% off} It cannot be harmed by fire. You bought it from the Magic shop. k) a Spellbook of Disarm l) The Gem of Hate It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Nether wraith on level 70 of Dol Guldur. m) 2 Sprigs of Athelas n) a Potion of Cure Serious Insanity o) 5 Potions of Healing p) a Potion of Restore Mana q) 5 Scrolls of Word of Recall {25% off} r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. s) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Lay of Protection b) a Spellbook of Know the Music c) a Spellbook of Listen to the Music d) Lloth's Ceremonial Dagger It can be activated for summon monster. You found it in the remains of a Dark naga Shaman on level 70 of The Sacred Land Of Mountains. e) a Silver Rod of the Istari of Nothing (200/200) f) The Ring of Power of Ren the Unclean (+1 to speed) It increases your dexterity and speed by 1. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to light and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Dol Guldur. g) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold, nether and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 70 of The Sacred Land Of Mountains. i) a Ring of Sound Resistance j) The Ring of Anturuin It makes you invisible. It sustains your strength. It provides resistance to fire, blindness, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 70 of The Sacred Land Of Mountains. k) The Amulet of Astelmen (+5) It increases your dexterity by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 70 of Paths of the Dead. m) an Amulet of Weaponmastery (+2,+6) [+5] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 40 of The Land Of Rhun. p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Cirith Ungol. s) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of Moria. [Home Inventory - Gondolin ] a) a Tome of the Eternal Flame b) a Fireproof Tome of the Mind c) a Potion of Cure Light Insanity d) a Potion of Cure Insanity e) 2 Potions of Enlightenment f) 3 Scrolls of Trap Detection g) an Indestructible Ring of Constitution (+4) It increases your constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water naga on level 50 of Submerged Ruins. h) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. i) The Amulet 'Fuinellor' (+2 to infravision) It increases your infravision by 2. It sustains your strength. It makes you completely fearless. It provides resistance to acid, electricity, poison and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) an Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 70 of Paths of the Dead. k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Double Ring Mail 'Bregil' (-2 to accuracy) [15,+12] It sustains your dexterity. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Metal Lamellar Armour 'Ecthrie' (-3 to accuracy) [23,+10] It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Khazad-dum . o) Ar-Pharazon the Golden's corpse [Home Inventory - Minas Anor ] a) a Tome of the Blowing Wind b) a Ring of Free Action c) an Empty Bottle [Home Inventory - Lothlorien ] a) a Spellbook of Charm b) a Potion of Cure Critical Insanity c) 85 Potions of Water Curing {quest} d) a Potion of Speed e) 20 Potions of Cure Critical Wounds f) 2 Potions of Curing g) 3 Scrolls of Identify h) 3 Scrolls of Satisfy Hunger i) a Staff of Disarm[1|10] (7 charges) j) a Staff of Identify[7|22] (17 charges) k) The Phial of Galadriel (+4) l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 70 of Dol Guldur. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 70 of Dol Guldur. n) an Elven Cloak [4,+8] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Crystal Ball of The Witch-King of Angmar It can be activated for summon monster. You found it in the remains of a Dreadmaster on level 40 of The Land Of Rhun. b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 40 of The Land Of Rhun. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Khazad-dum . e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) The Beaked Axe 'Nulma' (2d6) (+8,-6) (+3) It must be wielded two-handed. It increases your dexterity by 3. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . l) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Khazad-dum . m) Uldor the Accursed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 40 of The Land Of Rhun.