[Angband 3.3.0 built Nov 9 2011 09:42:55 Character Dump] Name Anineva Self RB CB EB Best Sex Male Age 66 STR: 16 -1 -3 +2 14 Race Gnome Height 44 INT: 17 +2 +3 +0 18/40 Class Mage Weight 91 WIS: 10 +0 +0 +0 10 Title Spellbinder Social Liked DEX: 10 +2 +0 +0 12 HP 148/148 Maximize Y CON: 16 +1 -2 +6 18/30 SP 36/48 CHR: 10 -2 +1 +0 9 Level 25 Armor [21,+31] Saving Throw 65% Cur Exp 24931 Fight (+8,+8) Stealth Good Max Exp 24931 Melee (+20,+27) Fighting Good Adv Exp 27125 Shoot (+13,+3) Shooting Good MaxDepth 1300' (L26) Blows 1.0/turn Disarming 56% Game Turns 700900 Shots 1/turn Magic Device 93 Standard Turns 65578 Infra 40 ft Perception 1 in 17 Resting Turns 28203 Speed Normal Searching 22% Gold 12471 Burden 89.0 lbs You are one of several children of a Gnome Prankster. You are a credit to the family. You have green eyes, straight brown hair, and an average complexion. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:...+......... Chaos:............. rCold:+............ Disen:............. rPois:............. Feath:...........+. rLite:+............ pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:+....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:..........+.+ Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Conjured forth by magic at 1250 feet (level 25). Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +4 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 35.1 vs. animals, 38.7 vs. creatures not resistant to cold, and 31.4 vs. others. Radius 1 light. b) a Sling (x2) (+5,+3) Dropped by a Kobold at 700 feet (level 14). c) a Ring of Constitution <+4> Found lying on the floor at 800 feet (level 16). +4 constitution. Sustains constitution. d) a Ring of Resist Fire Dropped by an Orc shaman at 550 feet (level 11). Provides resistance to fire. Cannot be harmed by fire. e) an Amulet of Resist Acid Dropped by a Snaga at 750 feet (level 15). Provides resistance to acid. Cannot be harmed by acid. f) the Phial of Galadriel <+2> Found lying on the floor of a special room at 550 feet (level 11). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 97.1% Radius 2 light. g) Soft Leather Armour [8,+4] Dropped by a Poltergeist at 150 feet (level 3). h) a Cloak [1,+0] Bought from a store. i) a Wicker Shield [2,+5] Dropped by an Apprentice at 1200 feet (level 24). j) a Hard Leather Cap [2,-2] Dropped by an Ogre at 600 feet (level 12). k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2> Found lying on the floor at 1200 feet (level 24). +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Steel Shod Boots of Slow Descent [7,+9] Dropped by a Mummified human at 1300 feet (level 26). Cannot be harmed by fire. Feather Falling. [Character Quiver] n) 15 Iron Shots of Slay Giant (1d4) (+6,+2) Found lying on the floor at 1150 feet (level 23). Slays giants. Combat info: Hits targets up to 100 feet away. Average damage/round: 38.2 vs. giants, and 15.3 vs. others. 25% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] Bought from a store. d) a Book of Magic Spells [Sorcery and Evocations] Found lying on the floor at 1200 feet (level 24). e) a Mushroom of Second Sight Dropped by a Hill orc at 1200 feet (level 24). f) 4 Mushrooms of Stoneskin Found lying on the floor at 550 feet (level 11). g) 20 Potions of Cure Serious Wounds h) 3 Potions of Cure Critical Wounds i) a Potion of Healing Found lying on the floor at 1200 feet (level 24). j) a Potion of Restore Mana Dropped by an Uruk at 1300 feet (level 26). k) 4 Potions of Speed l) a Potion of True Seeing Dropped by a Blue yeek at 1200 feet (level 24). m) 5 Scrolls of Phase Door n) a Scroll of Word of Recall o) 2 Scrolls of Deep Descent p) a Rod of Healing Found lying on the floor of a cavern at 1000 feet (level 20). Cannot be harmed by electricity. q) a Wand of Frost Bolts (10 charges) Dropped by an unknown monster at 1200 feet (level 24). r) a Staff of Detect Invisible (23 charges) s) 3 Staves of Teleportation (18 charges) t) a Ring of Escaping <+4> Found under some rubble at 850 feet (level 17). +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. u) 2 Amulets of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. v) a Short Bow of Accuracy (x2) (+15,+6) Dropped by a Gnome mage at 1300 feet (level 26). [Home Inventory] a) a Mushroom of Vigor Dropped by an unknown monster at 700 feet (level 14). b) a Ring of Resist Cold Found lying on the floor at 550 feet (level 11). Provides resistance to cold. Cannot be harmed by cold. c) an Amulet of Resist Lightning Found lying on the floor at 850 feet (level 17). Provides resistance to lightning. Cannot be harmed by electricity. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7738 50' 2 Reached level 2 20768 50' 3 Reached level 3 44333 50' 4 Reached level 4 70937 50' 5 Reached level 5 78641 100' 5 Killed Fang, Farmer Maggot's dog 78641 100' 6 Reached level 6 87547 150' 7 Reached level 7 96672 150' 7 Killed Grip, Farmer Maggot's dog 104657 150' 8 Reached level 8 125855 150' 9 Reached level 9 132884 150' 10 Reached level 10 150743 200' 11 Reached level 11 177373 250' 12 Reached level 12 192883 250' 13 Reached level 13 208833 250' 13 Killed Lagduf, the Snaga 213873 250' 14 Reached level 14 255145 450' 14 Killed Bullroarer the Hobbit 263652 400' 15 Reached level 15 306940 450' 16 Reached level 16 314244 450' 16 Killed Sméagol 326079 450' 17 Reached level 17 330496 0' 17 Killed Farmer Maggot 344402 550' 17 Found the Phial of Galadriel 364217 650' 18 Reached level 18 387345 600' 19 Reached level 19 410905 600' 20 Reached level 20 439393 700' 20 Killed Mughash the Kobold Lord 446701 700' 21 Reached level 21 488958 850' 22 Reached level 22 490426 850' 22 Killed Ulfast, Son of Ulfang 532886 1000' 23 Reached level 23 567735 1050' 24 Reached level 24 610162 1250' 24 Found the Rapier 'Forasgil' 623107 1150' 24 Killed Wormtongue, Agent of Saruman 623794 1150' 24 Found the Iron Helm of Gorlim (LOST) 629776 1200' 24 Found the Set of Leather Gloves 'Cambeleg' 649505 1200' 25 Reached level 25 655876 1200' 25 Killed Boldor, King of the Yeeks [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)