[Angband 3.0.9 Character Dump] Name Maurice Greene Self RB CB EB Best Sex Male Age 14 STR! 18/100 +2 +2 +16 18/260 Race Half-Orc Height 68 Int! 18/100 -1 +1 +2 18/120 188888 Class Rogue Weight 157 Wis! 18/100 +0 -2 +4 18/140 188888 Title ***WINNER*** Status 1 DEX! 18/100 +0 +3 +3 18/130 HP 838/1069 Maximize N CON! 18/100 +1 +1 +10 18/200 SP 30/174 Chr! 18/100 -4 -1 +6 18/160 188888 Level 50 Armor [57,+185] Saving Throw Heroic Cur Exp 10320389 Fight (+64,+27) Stealth Excellent Max Exp 11297167 Melee (+74,+56) Fighting Legendary Adv Exp ******** Shoot (+74,+14) Shooting Heroic MaxDepth Lev 100 Blows 5/turn Disarming Heroic Turns 3851180 Shots 1/turn Magic Device Heroic Gold 2781464 Infra 50 ft Perception Very Good Burden 418.2 lbs Speed 27 Searching Excellent Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have brown eyes, straight red hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+... Blind:.....+....... Elec:......+...... Confu:.......+..... Fire:.+..+.+...... Sound:........+.... Cold:......+..+... Shard:............. Pois:....+........ Nexus:.........+... Fear:+...+...+..+. Nethr:............. Lite:..........+.. Chaos:.....+..+.... Dark:......+..+..+ Disen:......+...... abcdefghijkl@ abcdefghiiiii S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.....+....... PLite:..........+.. Infra:.....+....... Regen:............. Tunn.:............. Telep:.....+....... Speed:.++++........ Invis:.....+....... Blows:............. FrAct:........+.+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Glaive of Pain (9d6) (+10,+29) It provides resistance to fear. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+26] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Incantations and Illusions] b) 8 Books of Magic Spells [Sorcery and Evocations] c) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. d) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. e) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. f) 8 Potions of Healing g) 10 Potions of *Healing* h) 14 Potions of Restore Mana i) 38 Scrolls of Phase Door j) 37 Scrolls of Teleportation k) 6 Rods of Detection (3 charging) It cannot be harmed by electricity. l) 2 Rods of Restoration (2 charging) It cannot be harmed by electricity. m) 8 Rods of Teleport Other (6 charging) n) a Staff of Healing (3 charges) o) 3 Staffs of *Destruction* p) a Ring of Speed (+9) It increases your speed by 9. q) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) a Hard Leather Cap of Infravision [2,+14] (+4) It increases your infravision by 4. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. v) a Light Crossbow of the Haradrim (x3) (+10,+18) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. w) 16 Bolts (1d5) {good} [Home Inventory] a) 68 Scrolls of Teleportation b) 3 Scrolls of *Identify* c) 6 Rods of Acid Balls d) 8 Staffs of *Destruction* (20 charges) e) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. f) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. g) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) an Amulet of Weaponmastery (+3,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. l) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. m) a Shadow Cloak of Protection [6,+21] It provides resistance to shards. It cannot be harmed by the elements. n) a Small Metal Shield of Preservation [3,+19] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+8] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. u) 26 Mithril Arrows of Slay Giant (3d4) (+18,+16) It slays giants. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)