[ToME 2.3.5 Character Sheet] Name : Lord NSB Age 93 STR: 14 Sex : Male Height 105 INT: 18/104 Race : Spectre Troll Weight 167 WIS: 18/47 Class : Sorceror Social Class 3 Dex: 12 16 Body : Player CON: 18/78 God : Eru Iluvatar CHR: 8 + To Melee Hit 15 Level 33 Hit Points -260/ 196 + To Melee Damage -10 Experience 642704 Spell Points 401/ 556 + To Ranged Hit 12 Max Exp 642704 Sanity 236/ 236 + To Ranged Damage 0 Exp to Adv. 679250 Piety 2335 AC 15+52 Gold 19891 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Fair Perception : Very Bad Blows/Round: 1 Bows/Throw : Fair Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-10 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Water-Troll Warrior. You have blue-bloodshot eyes, dirty sea-weed green hair, and blue ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 552 enemies. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. Your adventure lasted 17 days. Your Attributes: You are dead, killed by Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : .2..2........... Add Int : .....32......... Add Wis : .....3.......... Add Dex : ...1............ Add Con : ..212....2...... Add Chr : .2...3.......... Mul Mana : ......+........+ Add Sear. : ......2......... Add Infra : ...1.....2...... Add Tun.. : ..............2. Sust Str : ....+..........+ Sust Int : ...+....+....... Sust Wis : ................ Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : ...+.+.......... Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ....+...+....... Hold Life : ...............+ Res Acid : .+......+....... Imm Elec : ........*....... Res Fire : ........++...... Res Cold : ...............+ Res Pois : .+......+......+ Res Fear : ....+........... Res Light : ................ Res Dark : ........+....... Res Blind : .....++......... Res Conf : ...+..+.+....... Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : ...........+.... Res Chaos : ...+............ Res Disen : ....+........... Levitate : ...........+.... See Invis : .+....+........+ Digestion : ...............+ Regen : ...............+ Drain Exp : ...+............ Cursed : ...+.+.......... Hvy Curse : ...+.+.......... Troll.ESP : .........+...... Dragon.ESP: .........+...... Skills (points left: 0) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 46.100 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 37.800 [0.600] . Sorcery 37.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.055 [0.550] . Prayer 35.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Scrawny cat on level 2. You may meet a Giant white mouse on level 7. You may meet a Newt on level 1. [Character Equipment] a) a Mage Staff (1d4) (+5,+5) It can be wielded two-handed. It can be used to store a spell. d) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. e) a Ring of Constitution (+2) It increases your constitution by 2. You found it in the remains of a Cave troll in the town of Gondolin . f) The Ring of Power of Uvatha the Horseman (+1 to infravision) {cursed} It increases your dexterity, constitution and infravision by 1. It makes you invisible. It sustains your intelligence. It provides resistance to chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Weaponmastery (+5,+6) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) {cursed} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It is heavily cursed. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Mouse Fur [1,+7] p) The Large Metal Shield 'Eldur' [5,+15] It sustains your intelligence. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, fire, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Dwarven Iron Helm [5,+8] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Ghost in the town of Minas Anor . u) (nothing) x) a Pair of Hard Leather Boots of Stability [3,+7] It provides resistance to nexus. It allows you to levitate. You found it in the remains of The Variant Maintainer on level 11 of A lost temple. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) It increases your ability to tunnel by 2. [Character Inventory] a) 2 Books of Beginner Cantrips b) a Book of Teleportation c) The Tome of Lord NSB It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Spellbook of Know the Music e) a Spellbook of Elemental Shield f) a Spellbook of Vision g) a Spellbook of Identify h) Kenault's Cantrip Generator It can be activated for cure stun every 100 turns. You found it in the remains of a Ghoul on level 70 of Paths of the Dead. i) 7 Sprigs of Athelas j) 2 Potions of Restore Mana k) 2 Potions of Curing l) 11 Scrolls of Teleportation m) 5 Scrolls of Word of Recall n) a Wand of Dig[1|1] (18 charges) o) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. p) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You found it in the remains of a Shadow on level 70 of Paths of the Dead. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Paths of the Dead. s) a Mattock of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of See the Music b) a Mushroom of Cure Serious Wounds c) 99 Potions of Water Curing {quest} d) 10 Potions of Cure Critical Wounds e) an Elven Thunderlord Coat of Resist Acid [9,+21] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . f) an Empty Bottle [Home Inventory - Gondolin ] a) a Scroll of Teleport Level b) a Ring of Confusion Resistance c) The Amulet of Culonum (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and charisma by 3. It sustains your wisdom. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. d) an Amulet of Lightning Resistance [Home Inventory - Minas Anor ] a) a Spellbook of Charm b) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Black Market. c) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. [Home Inventory - Lothlorien ] a) Gamenlon's Summoning Manual It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 13 of A lost temple. b) Tenser's Torch of Spontaneous Combustion It can be activated for cure blindness every 100 turns. You found it in the remains of a Grave wight in the town of Bree . c) a Potion of Curing d) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) an Empty Bottle [The Mathom-house Inventory - Bree ] a) a Main Gauche (1d5) (+2,+6) b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Lead-Filled Mace 'Arondim' (3d4) (-2,+8) (-3) {cursed} It can be wielded two-handed. It decreases your charisma by 3. It poisons your foes. It is especially deadly against dragons. It is especially deadly against natural creatures. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe.