[ToME 2.3.5 Character Sheet] Name : Twelve Returns Age 90 STR: 18/151 Sex : Neuter Height 97 INT: 18/76 Race : Spectre Troll Weight 215 WIS: 18/53 Class : Loremaster Social Class 1 DEX: 12 Body : Great Wyrm of Power Con: 18/50 18/60 God : Tulkas CHR: 7 + To Melee Hit 69 Level 42 Hit Points 3364/ 3977 + To Melee Damage 62 Experience 4397746 Spell Points 8/ 17 + To Ranged Hit 69 Max Exp 4397746 Sanity -36/ 320 + To Ranged Damage 0 Exp to Adv. 4626000 Piety 7354 AC 176+94 Gold 206062 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Bad Blows/Round: 7 Bows/Throw : Legendary[5] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 448-1834 Stealth : Bad Magic Device: Poor Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Water-Troll Worker. You have slime green eyes, dirty bright red hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Great Wyrm of Power. You have defeated 1212 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You have completed one lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Cherub(?) on level 70 of The Sacred Land Of Mountains. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can sense what is beyond walls. You are able to control the space/time continuum. You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of thunderlords. You are very unlucky. You know everything. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. efghijkmnosz{@ Add Str : .2....3....... Add Int : 22.....3...... Add Wis : .......3...... Add Con : 22....3......+ Add Chr : 2......3...... Sust Str : ......+....... Sust Int : +............. Sust Wis : +............. Sust Dex : +............. Sust Con : ......+....... Sust Chr : .............. Invisible : +............. Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : ......+......+ Hold Life : .............. Res Acid : .+...........+ Res Elec : .............+ Res Fire : .+...........+ Res Cold : .............+ Res Pois : .............+ Res Fear : ......+....... Res Light : .............. Res Dark : .............. Res Blind : .............. Res Conf : .............+ Res Sound : .............. Res Shard : .............. Res Neth : .+...........+ Res Nexus : .+...........+ Res Chaos : .............. Res Disen : +.....++.....+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Lite : ..........+..+ See Invis : ..+........... Regen : .+............ Activate : .+........+... Drain Exp : +............. Cursed : +.....++..+... Hvy Curse : +............. Fly : .............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 23) - Combat 23.400 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 45.800 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.000 [0.600] . Magic-Device 04.000 [1.000] - Spirituality -02.300 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 18.490 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 45.800 [0.700] . Possession 45.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] One of your companion(s) has been killed. [Fates] You are fated to find a Ration of Food on level 3. [Character Equipment] e) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence, constitution and charisma by 2. It makes you invisible. It sustains your intelligence, wisdom and dexterity. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Gilmaron [+15] (+2) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your strength, intelligence and constitution by 2. It provides resistance to acid, fire, nether and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) a Ring of See Invisible {cursed} h) a Ring of Accuracy (+14) i) a Ring of Slaying (+9,+9) You bought it from the Rare Jewelry Shop. j) a Ring of Slaying (+9,+7) You bought it from the Black Market. k) an Indestructible Amulet of Weaponmastery (+4,+4) [+3] (+3) {cursed} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) {cursed} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to disenchantment. It is cursed. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) o) a Mouse Fur of Protection [1,+12] s) The Iron Helm of Knowledge [6,+20] (-6) {cursed} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) a Tome of the Impenetrable Earth b) a Forest Tome of Yavanna c) a Book of Beginner Cantrips d) 3 Flasks of oil e) a Morphic Oil of Vapour f) a Potion of Booze g) 19 Potions of Cure Critical Wounds h) a Potion of Resistance i) 22 Scrolls of Teleportation j) 7 Scrolls of Word of Recall k) 14 Scrolls of Satisfy Hunger l) a Silver Rod of Nothing (100/100) m) The Ring of Power of Ren the Unclean (+4) {cursed} n) The Amulet of Ingwe (+3) o) 2 Amulets of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon in the town of Khazad-dum . p) The Robe of Incanus [2,+20] (+3) q) The Hard Leather Cap of Thranduil [2,+10] (+2) r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} s) The Set of Gauntlets 'Paurnen' [2,+15] t) The Set of Cesti 'Marod' (+2 to damage) [5,+9] u) 6 Seeker Bolts (exploding) (4d5) (+8,+6) v) 31 Silver Bolts (3d5) (+5,+5) w) an Arrow (1d4) (-5,-4) {cursed} [Home Inventory - Bree ] a) an Indestructible Ring of Free Action b) a Ring of Confusion Resistance c) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. d) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. e) The Set of Gauntlets 'Pauraegen' [2,+15] f) an Orcish Pick of Digging (+3) g) a Wooden Boomerang of *Slay Dragon* (1d8) (+8,+3) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity, cold and poison. It allows you to sense the presence of dragons. You found it in the remains of a Mature green dragon in the town of Gondolin . h) Eol, the Dark Elf's corpse i) a Leviathan corpse [Home Inventory - Gondolin ] a) The Tome of Twelve Returns b) 14 Potions of Water Curing {quest} c) The Crumpled Scroll of Mass Resurrection d) a Rod Tip of Disarming (50 Mana to cast) e) 3 Wands of Dig[1|1] (53 charges) f) a Ring of Sustain Wisdom g) a Ring of Sustain Constitution h) a Ring of Free Action i) a Ring of Nexus Resistance j) a Ring of Lordly Protection [+17] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, shards and disenchantment. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. k) The Ring of Durin (+2) {cursed} l) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 1 of Barrow-Downs. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon in the town of Khazad-dum . n) The Phial of Undeath (-5) {cursed} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Khazad-dum . p) The Bronze Dragon Scale Mail 'Ellen' (-2 to accuracy) [30,+26] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your strength, wisdom and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to light, confusion and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 1 of Barrow-Downs. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) r) an Iron Helm of Water Breathing [5,+7] s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) u) Durin's Bane's corpse [Home Inventory - Minas Anor ] a) a Potion of Enlightenment b) a Golden Rod of Quickness of Nothing (125/125) c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Phantom in the town of Minas Anor . [Home Inventory - Lothlorien ] a) 70 Potions of Water Curing {quest} b) a Potion of Restore Dexterity c) a Scroll of Enchant Armour d) 2 Scrolls of Reset Recall e) a Golden Rod of Nothing (125/125) f) a Rod Tip of Trap Location (8 Mana to cast) g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) Nar, the Dwarf's corpse i) Fangorn the Treebeard, Lord of the Ents's corpse j) The Philosophy Teacher's corpse [Home Inventory - Khazad-dum ] a) a Potion of Cure Insanity b) a Potion of Enlightenment c) a Mithril Rod of Capacity of Detection (320/320) d) a Fireproof Staff of Genocide[1|11] (3 charges) e) The Amulet of Carlammas (+2) f) 2 Amulets of Anti-Teleportation g) The Full Plate Armour of Isildur [25,+25] (+1) h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) l) a Two-Handed Sword of Greater Life (3d6) (+14,+16)(20%) m) an Elemental Pike (2d5) (+8,+9) n) The Sling of the Thain (x6) (+15,+15) (+4) o) a Light Crossbow of the Haradrim (x4) (+14,+16) p) a Harp of Power (+3) q) Lokkak, the Ogre Chieftain's corpse [The Mathom-house Inventory - Bree ] a) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. b) a Sabre (1d7) (+4,+1) c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. g) The Small Metal Boomerang of Rendenen (3d4) (+11,+10) It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest in the town of Gondolin . h) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . i) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . j) Ulik the Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . k) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Bree .