[Angband 3.3.0 Character Dump] Name Bandor Self RB CB EB Best Sex Male Age 130 STR: 18/28 +1 +2 +0 18/58 Race High-Elf Height 89 INT: 10 +3 +2 +0 15 Class Ranger Weight 182 WIS: 10 -1 +0 +0 9 Title Scout Social Well-liked DEX: 18 +3 +1 +0 18/40 HP -4/98 Maximize Y CON: 9 +1 +1 +0 11 SP 6/15 CHR: 10 +5 +1 +0 16 Level 14 Armor [43,+26] Saving Throw 63% Cur Exp 3138 Fight (+2,+3) Stealth Excellent Max Exp 3138 Melee (+4,+9) Fighting Superb Adv Exp 3220 Shoot (+11,+15) Shooting Superb MaxDepth 1250' (L25) Blows 2.0/turn Disarming 47% Game Turns 97297 Shots 1/turn Magic Device 68 Standard Turns 9792 Infra 40 ft Perception 1 in 20 Resting Turns 3625 Speed Normal Searching 27% Gold 231 Burden 149.1 lbs You are one of several children of a Telerin Warrior. You have light blue eyes, straight black hair, and a fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............+ pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............+ Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > The Dark elven lord wakes up. > The Arrow (1d4) (+0,+0) hit the Dark elven lord. > You have 8 Arrows (1d4) (+0,+0) (n). > The Dark elven lord cries out in pain. > You have 7 Arrows (1d4) (+0,+0) (n). > The Dark elven lord misses you. > The Dark elven lord hits you. > The Dark elven lord misses you. > You hit the Dark elven lord. > The Dark elven lord hits you. > The Arrow (1d4) (+0,+0) hit the Dark elven lord. > You have 6 Arrows (1d4) (+0,+0) (n). > The Dark elven lord screams in agony. > The Dark elven lord hits you. > You die. Killed by a Dark elven lord. [Character Equipment] a) a Tulwar (2d4) (+2,+6) Dropped by Brodda, the Easterling at 850 feet (level 17). Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 28.6. b) a Long Bow of Power (x3) (+9,+15) Found lying on the floor of a cavern at 1050 feet (level 21). c) a Ring of Protection [+10] Bought from a store. d) a Ring of Protection [+9] Bought from a store. e) (nothing) f) a Wooden Torch (4079 turns) Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [32,+0] Bought from a store. h) (nothing) i) a Leather Shield [8,+4] Found lying on the floor at 550 feet (level 11). j) a Hard Leather Cap [2,+0] Bought from a store. k) (nothing) l) a Pair of Leather Sandals [1,+1] Found lying on the floor at 650 feet (level 13). [Character Quiver] n) 6 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 52.5. 35% chance of breaking upon contact. o) 92 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 52.5. 35% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] Found lying on the floor at 1150 feet (level 23). c) 2 Holy Books of Prayers [Beginners Handbook] d) 20 Rations of Food e) a Mushroom of Clear Mind Dropped by a Scout at 650 feet (level 13). f) 3 Potions of Cure Light Wounds Found under some rubble at 700 feet (level 14). g) 3 Potions of Cure Serious Wounds h) 3 Potions of Cure Critical Wounds Bought from a store. i) a Potion of True Seeing Found lying on the floor at 1150 feet (level 23). j) 20 Scrolls of Phase Door k) 3 Scrolls of Word of Recall l) 2 Wands of Slow Monster (26 charges) m) a Staff of Cure Light Wounds (6 charges) Found lying on the floor at 850 feet (level 17). n) a Staff of Sleep Monsters (7 charges) Found lying on the floor at 950 feet (level 19). o) 3 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. p) a Wooden Torch (90 turns) Radius 2 light, reduced when running out of fuel. q) a Lucerne Hammer (2d5) (+3,+4) Found lying on the floor at 900 feet (level 18). Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 26.8. r) a Long Bow (x3) (+2,+3) Bought from a store. [Home Inventory] a) a Ring of Resist Cold Found lying on the floor at 700 feet (level 14). Provides resistance to cold. Cannot be harmed by cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1409 100' 1 Killed Grip, Farmer Maggot's dog 1409 100' 2 Reached level 2 1409 100' 3 Reached level 3 10337 150' 4 Reached level 4 11636 250' 4 Killed Fang, Farmer Maggot's dog 16997 250' 5 Reached level 5 18576 250' 6 Reached level 6 29907 400' 7 Reached level 7 35679 500' 8 Reached level 8 40175 550' 9 Reached level 9 47994 650' 10 Reached level 10 55966 700' 11 Reached level 11 70770 800' 12 Reached level 12 78767 850' 12 Killed Brodda, the Easterling 80697 0' 12 Killed Farmer Maggot 86062 1000' 13 Reached level 13 89542 1050' 14 Reached level 14 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)