[Angband 3.3.0 Character Dump] Name Nilfol Self RB CB EB Best Sex Male Age 29 STR: 17 +0 +2 +0 18/10 Race Half-Elf Height 68 INT: 14 +1 +2 +0 17 Class Ranger Weight 110 WIS: 11 -1 +0 +0 10 Title Courser Social Liked DEX: 17 +1 +1 +0 18/10 HP -5/158 Maximize Y CON: 13 -1 +1 +0 13 SP 7/23 CHR: 10 +1 +1 +0 12 Level 18 Armor [26,-5] Saving Throw 50% Cur Exp 4164 Fight (+4,+2) Stealth Good Max Exp 4164 Melee (+7,+9) Fighting Superb Adv Exp 5040 Shoot (+9,+4) Shooting Superb MaxDepth 900' (L18) Blows 1.1/turn Disarming 47% Game Turns 141992 Shots 1/turn Magic Device 55 Standard Turns 14295 Infra 50 ft Perception 1 in 23 Resting Turns 8381 Speed Normal Searching 30% Gold 403 Burden 96.6 lbs Your father was of the Nandor. You are one of several children of a Townsman. You are a credit to the family. You have green eyes, curly brown hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:...+......... Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:....+.......+ Aggrv:............. [Last Messages] > You can move again. > The Homunculus hits you. > You are paralysed! > The Homunculus misses you. > The Homunculus hits you. > You resist the effects! > The Homunculus hits you. > You are no longer bleeding. > The Homunculus misses you. > The Homunculus hits you. > The Homunculus misses you. > The Homunculus hits you. > You resist the effects! > The Homunculus hits you. > You die. Killed by a Homunculus. [Character Equipment] a) a Katana (3d5) (+3,+7) Dropped by an unknown monster at 800 feet (level 16). Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 21.8. b) a Short Bow (x2) (+5,+4) Found lying on the floor at 450 feet (level 9). c) a Ring of Resist Fire Found lying on the floor at 850 feet (level 17). Provides resistance to fire. Cannot be harmed by fire. d) a Ring of Delving <+4> Found lying on the floor at 500 feet (level 10). +4 tunneling. e) an Amulet of Infravision <+3> Found lying on the floor at 550 feet (level 11). +3 infravision. f) a Lantern of Brightness (7191 turns) Found lying on the floor at 900 feet (level 18). Cannot be harmed by fire. Radius 3 light. g) Soft Leather Armour [8,-4] Bought from a store. h) a Cloak [1,+4] Dropped by Farmer Maggot in town. i) a Leather Shield [8,-3] Bought from a store. j) an Iron Helm [7,-4] Bought from a store. k) (nothing) l) a Pair of Leather Boots [2,+0] Found lying on the floor at 550 feet (level 11). [Character Quiver] n) 9 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13.1. 35% chance of breaking upon contact. o) 22 Arrows (1d4) (+2,+4) Found lying on the floor at 700 feet (level 14). Combat info: Hits targets up to 100 feet away. Average damage/round: 21.2. 35% chance of breaking upon contact. p) 24 Arrows (1d4) (+5,+4) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 21.2. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] An inheritance from your family. b) a Book of Magic Spells [Conjurings and Tricks] Bought from a store. c) 8 Rations of Food Bought from a store. d) 2 Flasks of oil Branded with flames. e) 18 Potions of Cure Critical Wounds Bought from a store. f) 14 Scrolls of Phase Door Bought from a store. g) 2 Scrolls of Magic Mapping Found lying on the floor at 700 feet (level 14). h) a Scroll of Word of Recall Bought from a store. i) 3 Scrolls of Blessing Found lying on the floor at 900 feet (level 18). j) 2 Wands of Sleep Monster (15 charges) k) a Wand of Trap/Door Destruction (10 charges) Found lying on the floor at 600 feet (level 12). l) a Staff of Detect Invisible (19 charges) Dropped by a Large kobold at 550 feet (level 11). m) an Amulet of Resist Lightning Found lying on the floor at 800 feet (level 16). Provides resistance to lightning. Cannot be harmed by electricity. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 685 100' 2 Reached level 2 685 100' 3 Reached level 3 5749 200' 4 Reached level 4 8767 300' 5 Reached level 5 19059 300' 6 Reached level 6 28186 450' 7 Reached level 7 35754 450' 8 Reached level 8 45907 450' 9 Reached level 9 54019 450' 10 Reached level 10 60410 550' 11 Reached level 11 62065 550' 11 Killed Mughash the Kobold Lord 73410 600' 12 Reached level 12 73657 600' 13 Reached level 13 81423 600' 14 Reached level 14 97189 700' 15 Reached level 15 108044 700' 16 Reached level 16 121575 800' 17 Reached level 17 132490 0' 17 Killed Farmer Maggot 138854 900' 18 Reached level 18 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)