[ToME 2.3.5 Character Sheet] Name : Blackblood Age 45 STR! 40 Sex : Male Height 107 INT! 30 Race : Beorning Barbarian Weight 262 WIS! 28 Class : Swordmaster Social Class 43 DEX! 30 Body : Player CON! 40 God : Nobody CHR! 21 + To Melee Hit 89 Level 50 Hit Points 1985/ 2031 + To Melee Damage 87 Experience 99999999 Spell Points 64/ 64 + To Ranged Hit 27 Max Exp 99999999 Sanity 505/ 505 + To Ranged Damage 14 Exp to Adv. ***** AC 56+138 Gold 3007581 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Very Bad Blows/Round: 23 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 92d5+2001 Stealth : Superb Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 6th degree. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 15484 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed 72 princess quests. You have completed 72 lost sword quests. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 39th Laire of the 2891st year of the third age. You have been adventuring for 289 days. adefkmnopsuxz{|@ Add Str : ...........3...+ Add Int : ....32.......4.. Add Wis : .....2.......4.. Add Con : ....3......3.4.. Add Chr : .....2.......... Add Tun.. : ..............5. Add Speed : **67.......3.4.. Add Blows : ..67............ Slay Evil : +............... Slay Und. : +............... Slay Troll: +............+.. Slay Drag.: .............+.. Acid Brand: .............+.. Cold Brand: +............+.. Sust Str : ..+.....+......+ Sust Int : ...+............ Sust Wis : ...+...++....... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ......+...+..... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : +.+.......+..... Hold Life : ..........+..... Imm Acid : ..+.+..**....... Imm Elec : ...+..**+....... Imm Fire : .+.....+*....... Imm Cold : +.....*......... Res Pois : .....++.+....... Res Fear : +..........+...+ Res Light : +.....+......... Res Dark : ........+.+..... Res Blind : ....+........... Res Conf : ....+...+....... Res Sound : ........+..+.... Res Shard : ....+.++........ Res Neth : ........+....... Res Nexus : ......+......... Res Chaos : ........+....... Res Disen : ..........+..... Levitate : .+.............. Lite : +............... See Invis : +............... Digestion : +............... Regen : +............... Activate : ++.......+...... Blessed : +............... Fly : ..+....+........ Climb : ...........+.... Full ESP : ....+........... Skills (points left: 0) - Combat 36.560 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 07.400 [0.600] . Antimagic 50.000 [0.550] - Sneakiness 20.880 [0.900] . Stealth 50.000 [0.500] . Disarming 08.300 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality 00.100 [0.500] . Prayer 00.000 [0.500] . Monster-lore 04.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. e) The Ring of Turth (+6) It increases your speed and attack speed by 6. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 86 of Angband. f) The Ring of Aerelin (+7) It increases your speed, attack speed and ability to score critical hits by 7. It sustains your intelligence and wisdom. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. k) The Amulet 'Andin' (+3) {100% off} It increases your intelligence and constitution by 3. It provides resistance to acid, blindness, confusion and shards. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to poison. It cannot be harmed by fire. It was given to you as a reward. n) The Full Plate Armour of Belen (-23,-2) [25,+13](40%) It increases your hit points by 40%. It sustains your dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to poison, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) The Feathers Cloak 'Rimothor' [1,+13] {100% off} It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to fire and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Small Leather Shield 'Linduil' [2,+15] It sustains your strength and wisdom. It provides immunity to acid and fire. It provides resistance to electricity, poison, dark, sound , nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. u) The Set of Gauntlets 'Celeglin' (+8 to accuracy) [2,+14] It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Bolt of Aranamirn (4d5) (+15,+7) (+4 to speed) It increases your intelligence, wisdom, constitution and speed by 4. It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. |) a Magical Pick of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Sprigs of Athelas {100% off} b) 2 Potions of Cure Insanity {100% off} c) 7 Potions of Speed {100% off} d) 22 Potions of Cure Critical Wounds e) 12 Potions of Healing {100% off} f) 5 Potions of *Healing* {100% off} g) 3 Potions of Life {100% off} h) 19 Potions of Restore Life Levels {100% off} i) 3 Potions of Constitution j) 24 Scrolls of Teleportation k) 32 Scrolls of Word of Recall {100% off} l) 54 Scrolls of *Identify* {100% off} m) 28 Scrolls of *Remove Curse* {100% off} n) 37 Scrolls of Light o) 40 Scrolls of Satisfy Hunger {25% off} p) 7 Scrolls of Holy Chant q) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. s) The Iron Helm of Knowledge [6,+18] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) The Dagger of Valini (1d4) (+14,+12) (+2 attacks) It increases your dexterity, charisma and attack speed by 2. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Scimitar of Aisil (2d5) (+27,+35) It provides light (radius 1) forever. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. v) The Dark Sword 'Mormegil' (E:959598, L:50) (6d7) (+33,+11) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your infravision, speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison, light, dark, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants and good beings. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It has been blessed by the gods. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 79 of Angband. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 8 Sprigs of Athelas {100% off} b) 20 Potions of Speed {100% off} c) 58 Scrolls of Summon Never-Moving Pet {100% off} d) The Crumpled Scroll of Mass Resurrection [Home Inventory - Gondolin ] a) an Indestructible Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) The Ring of '' (+1 to speed) {100% off} It increases your strength, speed, attack speed and ability to score critical hits by 1. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, blindness, confusion, shards, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in the town of Khazad-dum . b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. c) The Pair of Metal Shod Boots 'Alimbras' [6,+0] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Dagger 'Dethanc' (E:179202, L:50) (1d4) (+52,+28) (+1) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 1. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire, poison and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. e) The Dagger 'Nimthanc' (E:103775, L:31) (1d4) (+27,+16) {!E} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It can cause earthquakes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to electricity, fire, cold and disenchantment. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. f) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. g) The Small Sword 'Ekkaith' (1d6) (+12,+15) (+1 to speed) It increases your strength, intelligence, wisdom, speed and attack speed by 1. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. h) The Short Sword of Curudaiar (1d7) (+10,+24) (+1 attack) It increases your attack speed by 1. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. i) The Long Sword 'Vorpal Blade' (5d5) (+11,+12) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . j) The Long Sword of the Dawn (E:-75363466, L:50) (3d5) (+61,+38) (+3 to infravisi It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, infravision and ability to tunnel by 3. It does extra damage from acid, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light and blindness. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. l) The Shadow Blade 'Numhan' (4d4) (+12,+19) (+1 to stealth) {100% off} It increases your wisdom, dexterity, constitution and stealth by 1. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to dark. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Dark Sword of Rhuin (3d7) (+6,+14) (+2 to speed) It generates an antimagic field. It increases your intelligence, charisma and speed by 2. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. n) The Light Crossbow 'Celuind' (x3) (+19,+15) (+5 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. o) The Bolt 'Thiriach' (1d5) (+13,+9) (+4 to speed) It increases your wisdom and speed by 4. It does extra damage from electricity. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 67 of Angband. p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. [Home Inventory - Lothlorien ] a) 11 Potions of Water Curing {quest} b) The Ring of Andol [+15] (+2 attacks) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your infravision and attack speed by 2. It sustains your intelligence and dexterity. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. c) The Ring of Barria (+8) It increases your strength and speed by 8. It sustains your dexterity and charisma. It provides resistance to electricity, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. d) The Ring of Innion (+12) {100% off} It increases your speed by 12. It sustains your charisma. It provides resistance to light and blindness. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 59 of Mordor. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . i) The Amulet 'Valia' (+3 to stealth) {100% off} It increases your wisdom and stealth by 3. It sustains your intelligence. It provides resistance to cold and sound. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. k) The Palantir of Orthanc (+2) {100% off} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the General Store. l) The Metal Scale Mail 'Halvard' (-4,-3) [13,+10](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. m) The Metal Lamellar Armour of Dirdhor (-7,-16) [23,+14](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It provides resistance to acid and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. n) The Ribbed Plate Armour of Anyath (-23,-9) [28,+10](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides immunity to acid and fire. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. o) The Mouse Fur of Marwe [1,+9] It sustains your wisdom and charisma. It provides resistance to fire, cold, light and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Luindir [3,+14] It sustains your constitution and charisma. It provides immunity to cold. It provides resistance to life draining, fire, sound and shards . It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. q) The Large Metal Shield of Tanos [5,+11] It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to acid, electricity, dark and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. s) The Shield of Deflection 'Eldoron' [10,+21] It sustains your wisdom. It provides immunity to electricity and fire . It provides resistance to acid and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. t) The Shield of Deflection of Nevar [10,+22] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, poison, dark, sound and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+8,+7) [5,+18] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Pair of Soft Leather Boots of Ereva [2,+10] {100% off} It provides immunity to paralysis. It provides resistance to cold, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of The Sacred Land Of Mountains.