[DaJAngband v1.3.2 Character Dump] Name Pynash Self RB CB EB Best Sex Male Age 69 STR: 17 +1 -2 +0 16 Race Dunadan Height 81 INT: 9 +2 +1 +3 15 Class Druid Weight 159 WIS: 15 +2 +2 +3 18/40 Title Student of Wind Status 36 DEX: 15 +2 +1 +4 18/40 HP -5/186 Score 2372 CON: 14 +3 -1 +0 16 SP 28/49 CHR: 13 +2 +1 +0 16 Level 23 Armor [14,+24] Saving Throw 62 Cur Exp 17824 Fight (+4,+5) Fighting 125 Max Exp 17824 Melee (+10,+14) Shooting 130 Adv Exp 20910 Shoot (+9,+5) Throwing 125 MaxDepth L20 (1000') Blows 1/turn Disarming 69 Day 8, 2:08:28 Shots 1/turn Magic Device 57 Gold 12042 Stealth 7 Alertness 29 Burden 130.6 lbs Energy 90% Searching 23 You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, curly brown hair, and a very fair complexion. Acid:......+...... Blind:............. Elec:............. Confu:............. Fire:......+...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:....+........ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:......+...... :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > The guardian naga cries out feebly. > The guardian naga misses you. > The guardian naga bites you. > *** LOW HITPOINT WARNING! *** > The guardian naga misses you. > There is a wall in the way! <2x> > You miss the guardian naga. > The guardian naga bites you. > *** LOW HITPOINT WARNING! *** > The guardian naga bites you. > *** LOW HITPOINT WARNING! *** > The guardian naga crushes you. > *** LOW HITPOINT WARNING! *** > It casts a frost bolt. > You die. [Character Equipment] a) a Dogwood Staff of Slow Monsters of Slay Animal (1d5) (+6,+9) (10 charges) {} It slays animals. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 21.4 against animals, and 16.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 28. It was dropped by a(n) uruk on level 17. b) a short bow (ML2) (+5,+5) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 17 spaces. Examine ammo to see average damage. c) an Onyx Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. d) a Fluorite Ring of Slow Digestion It slows your metabolism. e) a Marble Amulet of Regeneration {@w3} It speeds your regeneration. f) a brass lantern (20:50) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) The soft studded leather of Cirithil [5,+7] (+3) It increases your intelligence and wisdom by 3. It provides resistance to acid, fire, cold, and life draining. It sustains your intelligence and wisdom. It grants you teleport control. It cannot be harmed by the elements. It was found on the floor on level 19. h) a cloak [1,+4] i) a small leather shield [2,+5] j) a metal cap [3,+2] k) (nothing) l) a pair of hard leather boots [3,+0] [Character Equipment -- Quiver] n) 36 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 13.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 33. o) 7 throwing daggers (1d4) (+2,+3) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 7.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 26. p) The spear of Noroth (1d6) (+4,+5) [+8] (+1) {@w0} It increases your strength by 1. It slays demons and undead. It is better for throwing than most melee weapons. It grants you immunity to paralysis. It activates for lightning bolt (4d8) about every 2 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 22.1 against demons, 22.1 against undead, and 10.7 against other monsters. This weapon can be thrown for an average damage of 30.6 against demons, 30.6 against undead, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 32 (less when thrown). It was dropped by a(n) cave orc on level 10. q) 5 iron spikes r) a broken dagger (1d2) (+2,+5) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5. This weapon can be thrown for an average damage of 7.8. Your chance of scoring a critical hit with this weapon is 1 in 51 (less when thrown). s) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 1. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 48 (less when thrown). [Character Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k} b) 2 Books of Nature Magic [Communion with Nature] {@p2@b2@G2 !k} c) a Book of Nature Magic [Gifts of Nature] {@p3@b3@G3 !k} d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4 !k} e) a piece of elvish waybread f) 3 flasks of oil {@v6} It is branded with fire. g) 2 Grey Potions of Heroism {@q4} h) 12 Black Potions of Cure Critical Wounds {@q1} i) 5 Scrolls titled "asmardor ea" of Phase Door {@r1} j) a Scroll titled "hith leme" of Teleportation {@r9 !*} k) 5 Scrolls titled "tan lossil" of Word of Recall {@r3 !*} l) 12 Scrolls titled "amenus dor" of Identify {@r2} m) 3 Lead-Plated Rods of Trap Location {@z3} n) 2 Rusted Steel Rods of Light {@z4} o) a Manticore Quill Wand of Teleport Other (9 charges) p) a Druj Bone Wand of Lightning Bolts (7 charges) q) a Catoblepas Hair Wand of Wonder (10 charges) It cannot be harmed by the elements. r) a Chestnut Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 35. s) a Knotted Staff of Treasure & Object Location (1d5) (+0,+0) (14 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 35. t) a Dogwood Staff of Slow Monsters (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 34. u) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6 (add +1 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 31. [Home Inventory] a) 2 Books of Nature Magic [Communion with Nature] {@p2@b2@G2 !k} b) a Book of Nature Magic [Gifts of Nature] {@p3@b3@G3 !k} c) a Smoky Potion of Resist Heat d) 9 Scrolls titled "hith leme" of Teleportation {@r9 !*} e) 7 Scrolls titled "gar pre dus" of Enchant Weapon To-Dam {@r4} f) a Lead-Plated Rod of Trap Location {@z3} g) 2 Wyrm Fang Wands of Slow Monster (23 charges) h) a Catoblepas Hair Wand of Wonder (13 charges) It cannot be harmed by the elements. i) a Spruce Staff of Light of Slay Undead (1d5) (+4,+12) (19 charges) {@u2} It slays undead. It senses the presence of undead. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 29.6 against undead, and 19.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 31. It was dropped by a(n) novice mage on level 19. j) 5 Knotted Staffs of Treasure & Object Location (1d5) (+0,+0) (72 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 34. k) a Wych Elm Staff of Detect Invisible (1d5) (+0,+0) (11 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 36. l) a Spinel Ring of Subtle Nagging (+2 to stealth) It increases your stealth by 2. It increases your alertness by 10. It does something annoying every now and then. m) a Jacinth Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. n) soft studded leather [5,+0] o) a hard leather cap [2,+0] p) a set of leather gloves [1,+0] q) 3 throwing axes (1d5) (+3,+5) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 11.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 23. r) a spear (1d6) (+1,+6) {@w1 @v9} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11.7. This weapon can be thrown for an average damage of 11.4. Your chance of scoring a critical hit with this weapon is 1 in 35 (less when thrown). s) a trident (1d8) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.5. Your chance of scoring a critical hit with this weapon is 1 in 34. t) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. u) a light crossbow (ML3) (+3,+3) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 18 spaces. Examine ammo to see average damage. v) 12 rounded pebbles (1d2) (+5,+3) w) 32 iron shots (1d4) (+4,+4) x) 35 iron shots (1d4) (+0,+0) {@f1=g} Glucko the Dunadan Druid Began the quest to kill Morgoth on 07/19/2011 at 07:09 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 08:20:15 | 1 | 4 | Killed Grip, Farmer Maggot's dog | 1, 08:44:37 | 1 | 5 | Reached level 5 | 1, 11:00:52 | 2 | 6 | Killed Wolf, Farmer Maggot's dog | 1, 11:13:42 | 2 | 6 | Killed Fang, Farmer Maggot's dog | 2, 06:50:12 | 8 | 9 | Killed Lotho Sackville-Baggins | 2, 08:08:08 | 8 | 10 | Reached level 10 | 2, 20:29:20 | 8 | 11 | Killed Bill Ferny, agent of Saruman | 4, 02:41:34 | 10 | 15 | Reached level 15 | 4, 04:14:10 | 10 | 15 | Found The spear of Noroth | 4, 19:45:39 | 13 | 16 | Killed Ted Sandyman, the Miller | 6, 14:39:52 | 17 | 20 | Reached level 20 | 7, 10:16:56 | 19 | 22 | Found The soft studded leather of Cirithil ============================================================ | 8, 02:08:28 | 20 | 23 | Killed by a kyet mage. | 8, 02:08:28 | 20 | 23 | Killed on 07/25/2011 at 12:35 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)