[ToME 2.1.1 Character Dump] Name : Gorbad Age 83 STR: 18/198 Sex : Male Height 59 INT: 12 Race : Zombie RohanKnight Weight 76 WIS: 10 Class : Swordmaster Social Class 1 DEX: 18/149 Body : Player CON: 18/100 God : Tulkas CHR: 13 + To Melee Hit 71 Level 33 Max Hit Points 601 + To Melee Damage 71 Experience 716731 Cur Hit Points -174 + To Ranged Hit 29 Max Exp 716731 Max SP (Mana) 15 + To Ranged Damage 7 Exp to Adv. 728750 Cur SP (Mana) 15 AC 25+55 Gold 336689 Piety 1766 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 8 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 8d5+568 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: aggressive Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Moria: Level 44 (2200') The Small Water Cave: Level 34 (1700') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. It now is 4 days that you are adventuring. Your Attributes: You are dead, killed by a Great unclean one. You can feel the danger of evil magic. You can use rohir powers. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon is a great bane of dragons. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 52) - Combat 36.713 [0.900] - Weaponmastery 15.657 [1.150] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.462 [0.300] . Magic-Device 36.650 [1.150] . Conveyance 01.000 [0.500] . Divination 01.000 [0.500] . Runecraft 01.000 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 01.000 [0.500] You saved the beautiful Mallorns of Lothlorien. You saved 33 princesses. You have defeated 5431 enemies. [Fates] You are fated to find a Staff of Globe of Light on level 30. [Character Equipment] a) a Main Gauche of the Thunderlords (1d5) (+13,+11) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of an Ancient multi-hued dragon on level 39 of Moria. d) a Small Metal Boomerang (Defender) (1d8) (+7,+7) [+1] (+3 to stealth) e) a Ring of Speed (+15) It increases your speed by 15. You found it in the remains of a Forest troll Priest on level 38 of Moria. f) a Ring of Damage (+16) You found it in the remains of a Nether wraith on level 38 of Moria. k) The Amulet of Vantel It makes you completely fearless. It provides resistance to poison and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 38 of Moria. n) The Rusty Chain Mail 'Eglan' (-5) [14,-1] It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, poison, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 31 of Mirkwood. o) a Cloak of Mimicry [Cold cloud] of Electricity [1,+8] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of a Mummified orc on level 33 of Moria. p) a Small Metal Shield of Reflection [3,+19] s) an Iron Helm of the Noldor [5,+9] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Hill troll on level 31 of Mirkwood. u) (nothing) x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. z) (nothing) {) (nothing) |) a Shovel of Digging (1d2) (+6,+6) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Rune [Self] b) a Runestone {@m9 Identify} It cannot be harmed by acid, cold, lightning or fire. c) 8 Potions of Cure Critical Wounds d) a Potion of Healing e) 3 Scrolls of Teleport Level f) 2 Fireproof Scrolls of Word of Recall It cannot be harmed by fire. You bought it from the Temple. g) 3 Scrolls of Word of Recall h) 2 Scrolls of Recharging i) a Scroll of Satisfy Hunger {25% off} j) a Moonstone Rod of Trap Location (75/75) k) a Golden Rod of the Istari of Nothing (250/250) l) a Wand of Teleport Away[12|27] (6 charges) m) a Staff of Remove Curses[3|15] (6 charges) n) a Staff of Teleportation[17|31] (0 charges) o) a Staff of Recovery[2|19] (2 charges) p) 2 Rings of Nether Resistance q) The Large Metal Shield of Anarion [5,+20] r) The Battle Axe 'Gwenen' (2d8) (+8,-7) (+2) It can be wielded two-handed. It increases your strength by 2. It does extra damage from acid. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. s) a Dark Sword of Slaying (4d8) (+5,+7) t) a metal Boomerang of Aman (2d4) (+8,+9) [+3] (+2) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips b) a Runestone It cannot be harmed by acid, cold, lightning or fire. c) 2 Runes [Life] d) a Sprig of Athelas e) 6 Scrolls of Remove Curse f) a Copper Rod of the Istari of Nothing (40/40) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. g) a Golden Rod of Nothing (125/125) h) a Ring of Nexus Resistance It provides resistance to nexus. You found it in the remains of a Hill troll on level 30 of Mirkwood. i) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 5 of Barrow-Downs. j) a Ring of Flying It allows you to fly. You found it in the remains of a Young gold dragon on level 38 of Moria. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 38 of Moria. m) a Frozen Long Sword of Slay Giant (2d5) (+7,+13) It does extra damage from frost. It is especially deadly against giants. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of Mirkwood. n) The Dark Sword 'Mormegil' (E:2671, L:13) (6d7) (+6,+2) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. o) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria.