[Angband 3.0.a Character Dump] Name Antumen Self RB CB EB Best Sex Female Age 118 Str! 18/100 +1 +2 +10 18/230 18/225 Race High-Elf Height 76 INT! 18/100 +3 +1 +4 18/180 Class Rogue Weight 151 WIS! 18/100 -1 -2 +3 18/100 Title ***WINNER*** Status 32 Dex! 18/100 +3 +3 +12 18/280 18/260 HP 920/942 Maximize Y CON! 18/100 +1 +1 +9 18/210 SP 209/306 CHR! 18/100 +5 -1 +1 18/150 Level 44 Armor [47,+174] Saving Throw Heroic Cur Exp 4785581 Fight (+82,+36) Stealth Heroic Max Exp 4785581 Melee (+95,+57) Fighting Legendary Adv Exp 5400000 Shoot (+102,+22) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Heroic Turns 447566 Shots 2/turn Magic Device Legendary Gold 383294 Infra 80 ft Perception Superb Burden 218.4 lbs Speed 20 Searching Superb You are one of several children of a Telerin Ranger. You have light blue eyes, wavy brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:......+...... Confu:......+...... Fire:..*...+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:....+........ Nexus:....+.+...... Fear:+.+.....+..+. Nethr:..+.......... Lite:............+ Chaos:........+.... Dark:............. Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+..+..+..... Feath:.......+..... Sear.:....+........ PLite:............. Infra:....+........ Regen:..+.......... Tunn.:............. Telep:.........+... Speed:+++++......+. Invis:+.+.........+ Blows:............. FrAct:..+.....+.+.. Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+11) It increases your speed by 11. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of the Magi [6,+19] (+1) {FF} It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It makes you fall like a feather. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) a Book of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. f) 11 Strips of Beef Jerky {start with 12} g) 28 Potions of Healing {start with 35} h) 18 Potions of *Healing* {start with 20} i) 3 Potions of Life {start with 3} j) 27 Potions of Restore Mana {start with 28} k) 39 Scrolls of Phase Door {start with 58} l) 12 Scrolls of *Destruction* {start with 12} m) 5 Scrolls of Banishment {start with 9} n) a Scroll of Mass Banishment {start with 2} o) 2 Rods of Recall {!*} It cannot be harmed by electricity. p) a Rod of Enlightenment (charging) q) 4 Rods of Detection (1 charging) It cannot be harmed by electricity. r) 10 Rods of Teleport Other (6 charging) s) 2 Staffs of Holiness [4, 1] t) 2 Staffs of Banishment [0, 0] u) 23 Arrows of Slay Evil (1d4) (+10,+12) It slays all evil creatures. [Home Inventory] a) 18 Mushrooms of Restoring b) 2 Staffs of Healing [3, 2] c) a Staff of the Magi [3] d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of the Magi [+3] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) an Amulet of Weaponmastery (+4,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) Chaos Dragon Scale Mail (-2) [30,+14] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) a Robe of Permanence [2,+18] {shards} It provides resistance to acid, lightning, fire, cold, shards, and life draining. It sustains all your stats. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) an Iron Crown of the Magi [0,+18] (+3) {regen} It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It speeds your regeneration. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. s) a Blade of Chaos of Frost (6d5) (+15,+14) It is branded with frost. It provides resistance to cold and chaos. It cannot be harmed by cold. t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. w) a Light Crossbow of Extra Shots (x3) (+23,+19) (+1) It increases your shooting speed by 1. x) 16 Arrows of Slay Demon (1d4) (+6,+11) It slays demons. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)