[ToME 2.3.5 Character Sheet] Name : Kaayron Age 24 STR: 30 Sex : Male Height 42 INT: 27 Race : Hobbit Weight 62 WIS: 23 Class : Summoner Social Class 19 DEX: 17 Body : Player CON: 33 God : Eru Iluvatar CHR: 23 + To Melee Hit 0 Level 35 Hit Points 586/ 586 + To Melee Damage -18 Experience 616339 Spell Points 298/ 298 + To Ranged Hit 11 Max Exp 616339 Sanity 267/ 267 + To Ranged Damage 5 Exp to Adv. 675000 Piety 5813 AC 33+93 Gold 299922 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Bad Perception : Poor Blows/Round: 3 Bows/Throw : Fair Searching : Poor Shots/Round: 2 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 3d4-54 Stealth : Excellent Magic Device: Heroic Infra-Vision: 60 feet Tactic: meek Explor: brisk (Character Background) You are the only child of a Hobbit Bum. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated no enemies yet. You saved the beautiful Mallorns of Lothlorien. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : .1.3..2....3.... Add Int : .......2........ Add Wis : .1.....2........ Add Con : .1.3..2...43.... Add Chr : ...3............ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ...3............ Add Infra : ......2......... Add Tun.. : ..............6. Add Speed : ..9..1.2...3.... Sust Str : ......+..+...... Sust Int : .........+...... Sust Wis : ................ Sust Dex : ...............+ Sust Con : ......+...+..... Sust Chr : .........+...... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ......+..+...... Hold Life : .....+.......... Res Acid : .......+.+...... Res Elec : .........+...... Imm Fire : ...*............ Res Cold : .........++..... Res Pois : ................ Res Fear : ......+....+.... Res Light : .........+...... Res Dark : ......+..+...... Res Blind : .........+...... Res Conf : .........+...... Res Sound : .........+...... Res Shard : .........+...... Res Neth : .........+...... Res Nexus : .........+...... Res Chaos : .........+...... Res Disen : ...........+.... Lite : .+...+.......... See Invis : ...+.+.......... Regen : ..........+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+.+.+..+..... Cursed : ...........+.... Fly : ...+............ Climb : ...........+.... TLord.ESP : ...+............ Full ESP : ....+........... Skills (points left: 32) - Combat 01.000 [0.600] . Weaponmastery 00.000 [0.600] - Archery 03.000 [0.400] . Sling-mastery 00.000 [0.300] - Sneakiness 02.515 [0.700] . Stealth 08.100 [0.700] . Disarming 02.500 [0.500] - Magic 23.048 [0.800] . Magic-Device 30.800 [1.000] - Spirituality 12.300 [0.500] . Prayer 23.000 [0.500] . Music 00.000 [0.300] - Monster-lore 24.880 [1.200] . Summoning 39.500 [0.700] . Corpse-preservation 20.000 [1.000] One of your companion(s) has been killed. [Character Equipment] a) a Mage Staff of Wizardry [Vision] (1d4) (+3,-11)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 24 of The Sandworm lair. d) The Sling 'Maned' (x3) (+13,+5) (+1) It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. e) a Ring of Speed (+9) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) a Dwarven Metal Brigandine Armour (-3) [19,+11] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. p) a Small Leather Shield of Reflection [2,+18] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. s) The Metal Cap of Avarsir [3,+14] It sustains your strength, intelligence and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, cold, light, dark, blindness, sound, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon in the town of Gondolin . u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. z) (nothing) {) (nothing) |) a Magical Orcish Pick of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. b) 2 Fireproof Holy Tomes of Eru Iluvatar c) 3 Potions of Cure Critical Wounds d) a Potion of Healing e) a Potion of Restore Mana f) 8 Scrolls of Teleportation {25% off} g) 7 Scrolls of Remove Curse h) 6 Scrolls of Satisfy Hunger i) a Silver Rod of Simplicity of Perception (100/100) {@z1} j) a Golden Rod of the Istari of Enlightenment (250/250) {@z4} k) a Golden Rod of the Istari of Disarming (250/250) {@z2} l) a Mithril Rod of Simplicity of Recall (160/160) {@z5} m) a Staff of Teleportation[1|20] (14 charges) n) a Partial Totem of a Gold Thunderlord o) a Partial Totem of a Dracolisk {@2} p) a Partial Totem of a Shadow drake {@1} q) a Partial Totem of a Lesser titan r) a Partial Totem of a Great Storm Wyrm s) an Indestructible Amulet of Doom [-5] (-6) {cursed} t) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Perception (20 Mana to cast) b) a Partial Totem of a Cyclops c) a Partial Totem of an Ancient bronze dragon d) an Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. You bought it from the Black Market. e) The Padded Armour of Gildorim [4,+16] It sustains your intelligence, wisdom and constitution. It provides immunity to cold. It provides resistance to poison and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. g) a Golden Crown of Telepathy [0,+11] h) The Golden Crown of Athor [0,+8] It provides resistance to life draining, light, confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. i) The Pair of Metal Shod Boots 'Tilydhel' [6,+8] It sustains your strength, intelligence and charisma. It provides resistance to life draining, electricity, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. j) The Seeker Arrow of Gondor (10d8) (+10,+20) k) The Mage Staff 'Tumith' (1d4) (+6,-1) [+2] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. [Home Inventory - Gondolin ] a) an Indestructible Amulet of Weaponmastery (+3,+2) [+3] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 67 of Angband. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. e) an Elven Robe of Permanence [2,+19] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. f) The Wolf Pelt of Amedh [1,+8] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, electricity and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. g) a Jewel Encrusted Crown of the Magi [0,+11] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to life draining , acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. j) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. k) a Harp of the Eldar (+3) It increases your charisma by 3. It provides resistance to acid and fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 67 of Angband. [Home Inventory - Lothlorien ] a) a Golden Rod of the Istari of Nothing (250/250) b) an Adamantite Rod of Cheapness of Nothing (200/200) c) The Ring 'Marenol' (+1) It increases your strength, constitution and searching by 1. It sustains your intelligence. It provides resistance to electricity, dark, blindness, sound and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. d) a Ring of Constitution (+6) It increases your constitution by 6. You bought it from the Black Market. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband.