[Angband v3.2.0-973-g32e8f3f Character Dump] Name Ezel Self RB CB EB Best Sex Male Age 113 Str: 17 +1 -5 +4 17 16 Race High-Elf Height 110 INT: 17 +3 +3 +3 18/80 Class Mage Weight 205 WIS: 10 -1 +0 +0 9 Title Evoker Social Respected DEX: 10 +3 +1 +5 18/10 HP -6/213 Maximize Y CON: 17 +1 -2 +3 18/10 SP 48/88 Chr: 13 +5 +1 +3 18/40 18/20 Level 29 Armor [15,+62] Saving Throw 77% Cur Exp 132674 Fight (-17,+1) Stealth Very Good Max Exp 132674 Melee (-4,+22) Fighting Excellent Adv Exp 172500 Shoot (-17,+0) Shooting Excellent MaxDepth 1600' (L32) Blows 1.0/turn Disarming 61% Game Turns 591237 Shots 0/turn Magic Device 98 Standard Turns 60434 Infra 40 ft Perception 1 in 1 Resting Turns 31508 Speed 1 Searching 34% Gold 69355 Burden 111.6 lbs You are one of several children of a Noldorin Archer. You have light grey eyes, wavy black hair, and a fair complexion. rAcid:.........+... Nexus:............. rElec:....+........ Nethr:............. rFire:.........+... Chaos:............. rCold:......+...... Disen:.........+... rPois:............. S.Dig:............. rLite:............+ Feath:...........+. rDark:............. pFear:+............ Sound:............. pBlnd:............. Shard:.......+.+... pConf:............. Light:............. Tunn.:............. Regen:............. Speed:+............ ESP:............. Blows:............. Invis:+...........+ Shots:............. FrAct:..........+.. Might:............. HLife:............. ImpHP:............. Stea.:............. ImpSP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > You took 2 ponts of damage,and now have 15 HP > The Clear hound misses you. > The Clear hound claws you. > *** LOW HITPOINT WARNING! *** > You took 2 ponts of damage,and now have 13 HP > The Clear hound claws you. > *** LOW HITPOINT WARNING! *** > You took 5 ponts of damage,and now have 8 HP > The Clear hound bites you. > *** LOW HITPOINT WARNING! *** > You took 2 ponts of damage,and now have 6 HP > Keypress "." "" > The Greater mummy claws you. > You die. Killed by a Greater mummy. [Character Equipment] a) the Lance of the Eorlingas (3d8) (+13,+21) <+2> Dropped by Orfax, Son of Boldor at 1050 feet (level 21). +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +0 STR and +0 DEX you would attack a bit faster With +18 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 55 vs. evil creatures, 70.1 vs. orcs, 70.1 vs. trolls, and 39.9 vs. others. b) (nothing) c) a Ring of Strength <+2> Found lying on the floor at 1550 feet (level 31). +2 strength. Sustains strength. d) a Ring of Constitution <+3> Found in a chest from town. +3 constitution. Sustains constitution. e) an Amulet of Resist Lightning Dropped by a monster lost to history at 1500 feet (level 30). Provides resistance to lightning. Cannot be harmed by electricity. f) the Phial of Galadriel Dropped by Boldor, King of the Yeeks at 750 feet (level 15). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 97.5% Radius 3 light. g) a Robe of Resist Cold [2,+8] Dropped by a monster lost to history at 1400 feet (level 28). Provides resistance to cold. Cannot be harmed by cold. h) a Fur Cloak of Protection [3,+13] Dropped by a Mage at 1450 feet (level 29). Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield [2,+5] {squelch} Dropped by a monster lost to history at 1050 feet (level 21). j) the Metal Cap of Celebrimbor [3,+18] <+3 searching> Dropped by a monster lost to history at 1450 feet (level 29). +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves of Free Action [1,+10] Found in a chest from town. Prevents paralysis. l) a Pair of Iron Shod Boots of Slow Descent [4,+6] Found under some rubble at 1600 feet (level 32). Cannot be harmed by fire. Feather Falling. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!k!v!d!s@m1@b1@G1} Found lying on the floor in town. b) a Book of Magic Spells [Conjurings and Tricks] {!k!v!d!s@m2@b2@G2} Found lying on the floor in town. c) 2 Books of Magic Spells [Incantations and Illusions] {!k!v!d!s@m3@b3@G3} Found lying on the floor in town. d) 9 Mushrooms of Debility Found lying on the floor at 250 feet (level 5). e) a Potion of Contemplation Dropped by a Troll priest at 1550 feet (level 31). f) a Potion of Nimbleness Dropped by a Gallant at 1550 feet (level 31). g) a Potion of Toughness Dropped by a Gallant at 1550 feet (level 31). h) a Potion of Speed Found in a chest from town. i) 6 Scrolls of Phase Door Found lying on the floor in town. j) 3 Scrolls of Teleport Level k) 6 Scrolls of Word of Recall {!*} l) a Scroll of *Destruction* Dropped by a Gallant at 1550 feet (level 31). m) 2 Rods of Treasure Location {@z9} Found lying on the floor at 650 feet (level 13). n) 2 Wands of Stinking Cloud (8 charges) Found lying on the floor at 750 feet (level 15). o) 2 Wands of Teleport Other (16 charges) p) a Staff of Mapping (1 charge) Found in a chest from town. q) a Staff of Curing (3 charges) Dropped by a Bandit at 1050 feet (level 21). r) 3 Staves of Teleportation (20 charges) {!*} s) a Ring of Intelligence <+2> Dropped by a Young gold dragon at 1550 feet (level 31). +2 intelligence. Sustains intelligence. t) a Ring of Lightning [+16] Found lying on the floor at 1550 feet (level 31). Provides resistance to lightning. Cannot be harmed by electricity. u) a Pair of Leather Boots [2,+6] Dropped by a Poltergeist at 700 feet (level 14). [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!k!v!d!s@m1@b1@G1} Found lying on the floor in town. b) a Potion of Healing Found in a chest from town. c) 10 Potions of Restore Mana d) 3 Potions of Brawn Found lying on the floor at 850 feet (level 17). e) a Potion of Intellect Dropped by a monster lost to history at 1150 feet (level 23). f) 2 Potions of Nimbleness Found lying on the floor at 650 feet (level 13). g) 4 Potions of Toughness h) a Scroll of *Remove Curse* Dropped by a monster lost to history at 650 feet (level 13). i) a Scroll of Acquirement Dropped by a Mummified human at 1500 feet (level 30). j) 2 Rods of Frost Bolts Found lying on the floor at 1050 feet (level 21). k) a Rod of Lightning Bolts Dropped by a monster lost to history at 1400 feet (level 28). l) a Rod of Recall Created by debug option. Cannot be harmed by electricity. m) a Ring of Intelligence <+2> Dropped by a Cutpurse at 1050 feet (level 21). +2 intelligence. Sustains intelligence. n) a Ring of Dexterity <+2> Dropped by a monster lost to history at 1550 feet (level 31). +2 dexterity. Sustains dexterity. o) a Ring of Resist Fire Dropped by an Ogre at 950 feet (level 19). Provides resistance to fire. Cannot be harmed by fire. p) a Ring of Resist Cold Dropped by a monster lost to history at 1300 feet (level 26). Provides resistance to cold. Cannot be harmed by cold. q) 2 Rings of Escaping <+4 speed> Found lying on the floor at 900 feet (level 18). +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. r) a Ring of Free Action Found in a chest from town. Prevents paralysis. s) an Amulet of Resist Acid Dropped by a monster lost to history at 550 feet (level 11). Provides resistance to acid. Cannot be harmed by acid. t) a Pair of Iron Shod Boots of Slow Descent [4,+3] Dropped by an Imp at 1050 feet (level 21). Cannot be harmed by fire. Feather Falling. u) the Rapier 'Forasgil' (1d6) (+12,+19) Dropped by a monster lost to history at 1550 feet (level 31). Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 28.1 vs. animals, 31.9 vs. creatures not resistant to cold, and 24.3 vs. others. Radius 1 light. v) a Rapier of Lightning (1d6) (+8,+5) Dropped by a Black orc at 1050 feet (level 21). Branded with lightning. Provides resistance to lightning. Cannot be harmed by electricity. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 16.8 vs. creatures not resistant to electricity, and 9.2 vs. others. w) a Short Sword of Acid (1d7) (+9,+4) Dropped by a Scout at 1400 feet (level 28). Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 1.0 blows/round. With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 17.5 vs. creatures not resistant to acid, and 8.8 vs. others. x) a Maul of Westernesse (4d4) (+6,+9) <+2, +1> Dropped by a Hill orc at 750 feet (level 15). +2 strength, constitution. +1 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.0 blows/round. With +10 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 45.3 vs. orcs, 45.3 vs. trolls, 45.3 vs. giants, and 22.6 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 8557 50' 2 Reached level 2 15298 100' 3 Reached level 3 29246 100' 4 Reached level 4 32066 100' 4 Killed Fang, Farmer Maggot's dog 39448 100' 5 Reached level 5 40088 100' 5 Killed Grip, Farmer Maggot's dog 61368 150' 6 Reached level 6 70287 300' 7 Reached level 7 78128 350' 8 Reached level 8 83873 400' 9 Reached level 9 109778 400' 10 Reached level 10 119107 400' 11 Reached level 11 143193 400' 12 Reached level 12 170254 450' 12 Killed Wormtongue, Agent of Saruman 185144 450' 13 Reached level 13 208616 450' 13 Killed Mughash the Kobold Lord 223284 450' 14 Reached level 14 238140 550' 14 -- Note: Potion of expierience on level 11 238140 550' 15 Reached level 15 238140 550' 16 Reached level 16 238140 550' 17 Reached level 17 238140 550' 18 Reached level 18 238140 550' 19 Reached level 19 238140 550' 20 Reached level 20 238140 550' 21 Reached level 21 238140 550' 22 Reached level 22 238140 550' 23 Reached level 23 238140 550' 24 Reached level 24 238140 550' 25 Reached level 25 238140 550' 26 Reached level 26 238140 550' 27 Reached level 27 238140 550' 28 Reached level 28 263124 550' 28 Killed Grishnakh, the Hill Orc 271928 550' 28 Killed Brodda, the Easterling 348807 750' 28 Killed Boldor, King of the Yeeks 349397 750' 28 Found the Phial of Galadriel 384507 750' 28 Killed Golfimbul, the Hill Orc Chief 428355 1050' 28 Killed Shagrat, the Orc Captain 435009 1050' 28 Killed Smeagol 439349 1050' 28 Killed Orfax, Son of Boldor 440969 1050' 28 Found the Lance of the Eorlingas 472292 1300' 29 Reached level 29 516440 1450' 29 Found the Metal Cap of Celebrimbor 543697 1550' 29 Killed Ulfast, Son of Ulfang 547696 1550' 29 Found the Rapier 'Forasgil' 549797 1550' 29 Killed Nar, the Dwarf 584478 1600' 29 Killed Ibun, Son of Mim 588763 1600' 29 Killed Lagduf, the Snaga [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : yes (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)