[Angband v3.2.0-892-g08613f0-dirty Character Dump] Name Tumar Self RB CB EB Best Sex Female Age 59 STR: 17 -1 +2 +0 18 Race Gnome Height 36 INT: 10 +2 +1 +0 13 Class Rogue Weight 76 WIS: 10 +0 -2 +0 8 Title Cutpurse Social Outcast DEX: 17 +2 +3 +0 18/40 HP -2/101 Maximize Y CON: 17 +1 +1 +0 18/10 SP 5/5 CHR: 10 -2 -1 +0 7 Level 10 Armor [18,+2] Saving Throw 51% Cur Exp 696 Fight (+4,+2) Stealth Superb Max Exp 696 Melee (+5,+8) Fighting Excellent Adv Exp 750 Shoot (+4,+0) Shooting Superb MaxDepth 450' (L9) Blows 2.0/turn Disarming 71% Game Turns 109974 Shots 1/turn Magic Device 65 Standard Turns 11018 Infra 40 ft Perception 1 in 13 Resting Turns 5402 Speed Normal Searching 38% Gold 1104 Burden 75.9 lbs You are one of several children of a Gnome Beggar. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. S.Dig:............. rLite:............. Feath:...+......... rDark:............. pFear:............. Sound:............. pBlnd:............. Shard:............. pConf:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............+ Might:............. HLife:............. ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > The Hill orc is targeted. > The Arrow (1d4) (+0,+0) hit the Hill orc. > The Arrow breaks. > You have 10 Arrows (1d4) (+0,+0) (n). > The Hill orc shrugs off the attack. > Keypress "-" "" > The Hill orc is targeted. > You have 9 Arrows (1d4) (+0,+0) (n). > Keypress "4" "" > You miss the Hill orc. > You hit the Hill orc. > The Hill orc hits you. > *** LOW HITPOINT WARNING! *** > The Hill orc hits you. > You die. Killed by a Hill orc. [Character Equipment] a) a Main Gauche of Slay Giant (1d5) (+1,+6) {@w0} Found lying on the floor at 250 feet (level 5). Slays giants. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 34.2 vs. giants, and 22.2 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store. c) (nothing) d) a Ring of Feather Falling Found lying on the floor at 250 feet (level 5). Feather Falling. e) (nothing) f) a Wooden Torch (4534 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+1] Found lying on the floor at 200 feet (level 4). i) (nothing) j) a Hard Leather Cap [2,-1] Found lying on the floor at 150 feet (level 3). k) a Set of Gauntlets [3,+0] {squelch} Bought from a store. l) a Pair of Iron Shod Boots [4,+0] Found lying on the floor at 250 feet (level 5). [Character Quiver] n) 9 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!k!v!d!s@m1@b1@G1} An inheritance from your family. b) 3 Rations of Food c) 3 Slime Molds Dropped by a Blue yeek at 400 feet (level 8). d) 4 Mushrooms of Clear Mind e) 4 Mushrooms of Stoneskin Found lying on the floor at 200 feet (level 4). f) a Flask of oil Dropped by an Acolyte at 200 feet (level 4). Branded with flames. g) a Potion of Speed Found lying on the floor at 150 feet (level 3). h) a Potion of Neutralize Poison Found lying on the floor at 250 feet (level 5). i) a Potion of Berserk Strength Found lying on the floor at 300 feet (level 6). j) a Potion of Infravision Found lying on the floor at 300 feet (level 6). k) a Scroll of Phase Door l) a Scroll of Light Dropped by a Small kobold at 50 feet (level 1). m) 3 Scrolls of Word of Recall {!*} n) 2 Scrolls of Treasure Detection o) a Wand of Confuse Monster (6 charges) Found lying on the floor at 300 feet (level 6). p) 4 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. q) a Pair of Leather Boots [2,+0] Bought from a store. r) a Short Sword (1d7) (+0,+0) An inheritance from your family. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 10.1. s) a Whip (1d3) (+0,+0) Found lying on the floor at 350 feet (level 7). Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 8. t) a Pick (1d3) (+0,+0) <+2> {@w0} Bought from a store. +2 tunneling. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 5.5. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3961 100' 2 Reached level 2 6417 150' 3 Reached level 3 10387 200' 4 Reached level 4 11057 200' 5 Reached level 5 14285 200' 6 Reached level 6 24684 200' 7 Reached level 7 36452 250' 8 Reached level 8 54299 100' 8 Killed Fang, Farmer Maggot's dog 91101 250' 9 Reached level 9 106045 450' 10 Reached level 10 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)