[DaJAngband v1.3.1 Character Dump] Name Aeriona Self RB CB EB Best Sex Female Age 26 STR: 13 +4 -2 +0 15 Race Half-Troll Height 65 INT: 14 -4 -1 +0 9 Class Priest Weight 226 WIS: 14 -2 +3 +0 15 Title Believer Status 1 DEX: 10 -4 -1 +0 5 HP -2/58 Score 125 CON: 15 +3 +1 +0 18/10 SP 3/5 CHR: 13 -5 +2 +0 10 Level 4 Armor [5,-2] Saving Throw 29 Cur Exp 70 Fight (-1,+3) Fighting 70 Max Exp 70 Melee (-1,+3) Shooting 27 Adv Exp 98 Shoot (-1,+0) Throwing 30 MaxDepth Lev 3 Blows 1/turn Disarming 19 Day 1, 8:17:28 Shots 1/turn Magic Device 25 Gold 123 Stealth 1 Alertness 11 Burden 58.0 lbs Energy 100% Searching 16 Your father was a Stone-Troll Warrior. You have slime-green eyes, oily sea-weed green hair, and green scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............+ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > The wasp stings you. > *** LOW HITPOINT WARNING! *** > The wasp stings you. > *** LOW HITPOINT WARNING! *** > You have no more Scrolls titled "vus elego" {tried} (g). > The wasp stings you. > *** LOW HITPOINT WARNING! *** > The wasp stings you. > *** LOW HITPOINT WARNING! *** > The wasp stings you. > *** LOW HITPOINT WARNING! *** > The wasp stings you. > *** LOW HITPOINT WARNING! *** > The wasp stings you. > You die. [Character Equipment] a) a walking staff (1d5) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.6. Your chance of scoring a critical hit with this weapon is 1 in 51. b) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. c) (nothing) d) (nothing) e) (nothing) f) a wooden torch (5:55) It usually provides light of radius 2, though this is reduced when running of out fuel. g) a robe [2,+0] h) a cloak [1,+0] i) (nothing) j) (nothing) k) (nothing) l) a pair of soft leather boots [2,+0] [Character Equipment -- Quiver] n) 10 iron shots (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 4.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 200. [Character Inventory] a) a Holy Book of Prayers [Beginner's Handbook] b) 4 rations of food c) a Violet Speckled Potion of Purity d) a Smoky Potion of Alertness e) 2 Crimson Potions of Cure Light Wounds f) 3 Scrolls titled "ear valitand" of Object and Treasure Detection g) 4 wooden torches (4:30) It usually provides light of radius 2, though this is reduced when running of out fuel. h) a dagger (1d4) (+0,+0) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0.8. This weapon can be thrown for an average damage of 3. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 238 (less when thrown). i) a dagger (1d4) (-3,-3) {cursed} It is better for throwing than most melee weapons. It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. This weapon can be thrown for an average damage of 0. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 454 (less when thrown). j) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. k) a sling (ML2) (-2,-1) {cursed} It is cursed. A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. l) 21 iron spikes Aeriona the Half-Troll Priest Began the quest to kill Morgoth on 05/16/2011 at 01:04 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ ============================================================ | 1, 08:17:28 | 3 | 4 | Killed by a wasp. | 1, 08:17:28 | 3 | 4 | Killed on 05/16/2011 at 02:33 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)