[DaJAngband v1.3.1 Character Dump] Name Arthur Self RB CB EB Best Sex Male Age 18 STR: 16 +0 +0 +0 16 Race Human Height 76 INT: 16 +0 +2 +0 18 Class Tourist Weight 186 WIS: 10 +0 -2 +0 8 Title Excursionist Status 25 DEX: 13 +0 +1 +0 14 HP 131/131 Score 1082 Con: 13 +0 +0 +0 13 12 SP 28/28 CHR: 13 +0 +2 +0 15 Level 18 Armor [13,+11] Saving Throw 37 Cur Exp 3351 Fight (+2,+3) Fighting 79 Max Exp 3381 Melee (+5,+9) Shooting 79 Adv Exp 3960 Shoot (+4,+5) Throwing 109 MaxDepth 650 ft Blows 1/turn Disarming 37 Day 6, 23:33:01 Shots 1/turn Magic Device 41 Gold 5386 Stealth 1 Alertness 22 Burden 101.3 lbs Energy 100% Searching 22 You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:............. Elec:....+........ Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:............. Feath:...+......... Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > What do you want to take a picture of? > The village witch is dazed. > The village witch writhes in agony. > What do you want to take a picture of? > The village witch is more dazed. > The village witch dies. > You see a Clear Potion of Water. > Character dump successful. > You can learn 4 more spells. > You are no longer poisoned. > You have readied 33 arrows of Exploding (1d4) (+3,+2) (n). > You have readied 18 arrows (1d4) (+5,+4) (o). > You have readied 14 arrows (1d4) (+3,+3) (p). > You have no more Scrolls titled "umensus regorn" of Trap/Door Destruction (j). > Character dump failed! [Character Equipment] a) a dagger of Acid (1d4) (+3,+6) It is branded with acid. It provides resistance to acid. It is better for throwing than most melee weapons. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15 against acid-vulnerable creatures, and 9 against other monsters. This weapon can be thrown for an average damage of 30.6 against acid-vulnerable creatures, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 47 (less when thrown). It was dropped by Wormtongue, Agent of Saruman on level 9. b) a long bow (ML3) (+2,+5) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) a Granite Ring of Slow Digestion It slows your metabolism. d) a Spinel Ring of Feather Falling It makes you fall like a feather. e) a Procelain Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) a brass lantern (7:51) It usually provides light of radius 2. It cannot be harmed by fire. g) soft leather armour [4,+2] h) a high quality travelling cloak [2,+0] i) a small leather shield [2,+0] j) a hard leather cap [2,+3] k) a set of leather gloves [1,+0] l) a pair of soft leather boots [2,+3] [Character Equipment -- Quiver] n) 33 arrows of Exploding (1d4) (+3,+2) This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. Fired from your current missile launcher, this missile will inflict an average damage of 24.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 38. It was found on the floor on level 6. o) 18 arrows (1d4) (+5,+4) Fired from your current missile launcher, this missile will inflict an average damage of 30.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 36. p) 14 arrows (1d4) (+3,+3) Fired from your current missile launcher, this missile will inflict an average damage of 27.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 38. [Character Inventory] a) 3 Books of Chance Magic [Tourism & Travel] b) a Book of Chance Magic [Minor Charms for Vacationers] c) a Mottled Mushroom of Terror d) 3 rations of food e) 11 flasks of oil {@v6} It is branded with fire. f) 10 Vermilion Potions of Heroism {@q4} g) 8 Canescent Potions of Cure Serious Wounds {@q2} h) 2 Scrolls titled "nil ezel nith" of Phase Door {@r1} i) a Scroll titled "aver ephar pel" of Word of Recall {@r3 !*} j) a Mithril-Plated Rod of Lightning Bolts It cannot be harmed by lightning. k) a Hydra Tongue Wand of Light (0 charges) l) a Cyclops Eye Wand of Sleep Monster (9 charges) m) 5 Minotaur Horn Wands of Confuse Monster (60 charges) n) 3 Basilisk Tooth Wands of Stinking Cloud (16 charges) o) a Catoblepas Hair Wand of Lightning Bolts (1 charge) p) a Dragon Claw Wand of Wonder (12 charges) It cannot be harmed by the elements. q) a Cottonwood Staff of Zapping (1d5) (+7,+5) (9 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.2. Your chance of scoring a critical hit with this weapon is 1 in 31. r) a Birch Staff of Slow Monsters (1d5) (+6,+5) (9 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.2. Your chance of scoring a critical hit with this weapon is 1 in 29. [Home Inventory] a) 3 Lime-Green Potions of Resist Heat b) 2 Scarlet Potions of Resist Cold c) a sling (ML2) (+1,+4) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. Arthur the Human Tourist Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 10:39:34 | 50 | 5 | Reached level 5 | 1, 15:30:32 | 100 | 5 | Killed Grip, Farmer Maggot's dog | 1, 18:49:42 | 100 | 6 | Killed Fang, Farmer Maggot's dog | 2, 19:00:23 | 200 | 10 | Reached level 10 | 3, 08:13:03 | 100 | 10 | Killed Wolf, Farmer Maggot's dog | 4, 13:59:28 | 400 | 13 | Killed Lotho Sackville-Baggins | 4, 19:33:47 | 400 | 14 | Killed Mughash the Kobold Lord | 4, 22:53:19 | 400 | 15 | Reached level 15 | 5, 13:18:55 | 450 | 16 | Killed Wormtongue, Agent of Saruman | 5, 20:46:40 | 300 | 16 | Killed Ted Sandyman, the Miller | 6, 07:49:41 | Town | 17 | Killed Bill Ferny, agent of Saruman ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)