[DaJAngband v1.3.1 Character Dump] Name ArthurIII Self RB CB EB Best Sex Male Age 18 STR: 16 +0 +0 +0 16 Race Human Height 76 INT: 16 +0 +2 +0 18 Class Tourist Weight 186 WIS: 10 +0 -2 +0 8 Title Excursionist Status 25 Dex: 11 +0 +1 +0 12 10 HP 136/136 Score 1219 CON: 13 +0 +0 +0 13 SP 13/29 CHR: 13 +0 +2 +0 15 Level 19 Armor [8,+16] Saving Throw 38 Cur Exp 4615 Fight (+10,+12) Fighting 105 Max Exp 4615 Melee (+16,+17) Shooting 120 Adv Exp 4840 Shoot (+17,+14) Throwing 139 MaxDepth Lev 20 Blows 1/turn Disarming 37 Day 5, 20:03:44 Shots 1/turn Magic Device 42 Gold 1365 Stealth 4 Alertness 42 Burden 102.8 lbs Energy 100% Searching 22 You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:........+.... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:...+......... Alert:..+.....+.... PLite:.....+....... Tunn.:............. Regen:........+.... Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:........+.... ThrwM:............. HLife:............. :............. [Last Messages] > You have 9 Scrolls titled "nil ezel nith" of Phase Door {@r1} (h). > Inscribing a sabre (Defender) (1d7) (+10,+9) [+6] (+3 to stealth). > Inscription removed. > You drop a sabre (Defender) (1d7) (+10,+9) [+6] (+3 to stealth) {@w5} (t). > You have a long dagger (1d5) (+0,+0) {@v4=g} (t). > You destroy a long dagger (1d5) (+0,+0) {@v4=g}. > You have no more long daggers (1d5) (+0,+0) {@v4=g} (t). > You failed to get the spell off! > In your pack: a scimitar (2d4) (+3,+3) (t). > You destroy a scimitar (2d4) (+3,+3). > You have no more scimitars (2d4) (+3,+3) (t). > You have a Basilisk Tooth Wand of Stinking Cloud (3 charges) (r). > You have a Lime-Green Potion of Resist Heat (f). > Character dump successful. > You can learn 4 more spells. [Character Equipment] a) a gladius of Acid (1d6) (+6,+5) {@w0} It is branded with acid. It provides resistance to acid. It is better for throwing than most melee weapons. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 33.5 against acid-vulnerable creatures, and 20.5 against other monsters. This weapon can be thrown for an average damage of 30.6 against acid-vulnerable creatures, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22 (less when thrown). It was found on the floor on level 9. b) a short bow of Power (ML2) (+7,+14) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 17 spaces. Examine ammo to see average damage. It was dropped by Wormtongue, Agent of Saruman on level 10. c) a Tiger Eye Ring of Alertness (+1) It increases your alertness by 5. d) a Spinel Ring of Feather Falling It makes you fall like a feather. e) (nothing) f) a wooden torch (Everburning) {@w4} It usually provides light of radius 2, and never needs refuelling. It cannot be harmed by fire. It was dropped by a(n) novice priest on level 15. g) a robe of Resist Acid [2,+4] It provides resistance to acid. It cannot be harmed by acid. It was found on the floor on level 1. h) a cloak [1,+3] i) a dagger (Defender) (1d4) (+8,+6) [+6] (+3 to stealth) It increases your stealth by 3. It increases your alertness by 15. It provides resistance to acid and cold. It speeds your regeneration With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 15. This weapon can be thrown for an average damage of 10.2. Your chance of scoring a critical hit with this weapon is 1 in 27 (less when thrown). It was dropped by Wormtongue, Agent of Saruman on level 10. j) a hard leather cap [2,+0] k) (nothing) l) a pair of hard leather boots [3,+2] [Character Equipment -- Quiver] n) 44 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 28.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 30. o) 30 mithril arrows (3d4) (+2,+3) {@f3=g} It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 42.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 29. p) 3 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. q) 7 iron spikes {@v2=g} r) a dagger (1d4) {@v3=g, good} With this weapon, you would currently get 1 blow per round. [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k} d) 7 rations of food e) 2 Puce Potions of See Invisible f) a Lime-Green Potion of Resist Heat g) 2 Vermilion Potions of Heroism {@q4} h) 12 Cloudy Potions of Cure Critical Wounds {@q1} i) 9 Scrolls titled "nil ezel nith" of Phase Door {@r1} j) a Scroll titled "fir tirius adh" of Teleportation {@r9 !*} k) 2 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*} l) 6 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*} m) 12 Scrolls titled "um aeth arin" of Identify {@r2} n) 2 Scrolls titled "forio laga" of Magic Mapping o) a Scroll titled "minwe ernus" of Object and Treasure Detection p) a Cockatrice Beak Wand of Heal Monster (9 charges) q) a Hydra Tongue Wand of Light (5 charges) r) a Phoenix Spices Wand of Slow Monster (6 charges) s) a Basilisk Tooth Wand of Stinking Cloud (3 charges) t) a Manticore Quill Wand of Magic Missile (3 charges) u) a Gnarled Staff of Detect Evil (1d5) (+0,+0) (18 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 28. v) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12 (add +1 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 29. [Home Inventory] a) 2 Puce Potions of See Invisible b) 2 Lime-Green Potions of Resist Heat c) a Scroll titled "fir tirius adh" of Teleportation {@r9 !*} d) 12 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*} e) a Cockatrice Beak Wand of Heal Monster (11 charges) f) a Wyvern Scale Wand of Clone Monster (6 charges) g) a Hydra Tongue Wand of Light (9 charges) h) 2 Cyclops Eye Wands of Sleep Monster (24 charges) i) soft leather armour [4,+5] j) a cloak [1,+0] k) a high quality travelling cloak [2,+0] l) a pair of hard leather boots [3,+0] m) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 39 (less when thrown). n) 3 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. o) a sabre (Defender) (1d7) (+10,+9) [+6] (+3 to stealth) {@w5} It increases your stealth by 3. It increases your alertness by 15. It provides resistance to acid, electricity, fire, and cold. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. It might have hidden powers. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23.2. Your chance of scoring a critical hit with this weapon is 1 in 22. It was dropped by a(n) black dwarf priest on level 19. p) a quarterstaff (1d8/1d5) (+7,+7) It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 24.1. Your chance of scoring a critical hit with this weapon is 1 in 18. q) a sling (ML2) (+4,+3) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. r) 49 bolts (1d5) (+0,+0) s) 20 iron shots (1d4) (+0,+0) {@f1=g} t) a rothe tusk (1d5) (+2,+6) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 21. This weapon can be thrown for an average damage of 10.8. Your chance of scoring a critical hit with this weapon is 1 in 22 (less when thrown). Arthur the Human Tourist Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 17:38:06 | 1 | 5 | Reached level 5 | 1, 19:08:06 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 1, 20:17:33 | 2 | 7 | Killed Grip, Farmer Maggot's dog | 2, 14:14:03 | 4 | 9 | Killed Ted Sandyman, the Miller | 2, 14:14:53 | 4 | 10 | Reached level 10 | 2, 14:58:11 | 4 | 10 | fight with TedSandyman was nearly fatal | continued... | | because I hasted him with a | 2, 14:58:11 | 4 | 10 | wand of wonder | 2, 23:34:14 | 5 | 10 | Killed Wolf, Farmer Maggot's dog | 4, 13:27:18 | 8 | 15 | Reached level 15 | 5, 02:23:16 | 10 | 16 | Killed Wormtongue, Agent of Saruman ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)