[DaJAngband v1.3.1 Character Dump] Name ArthurJr Self RB CB EB Best Sex Male Age 18 STR: 16 +0 +0 +0 16 Race Human Height 76 INT: 16 +0 +2 +0 18 Class Tourist Weight 186 WIS: 10 +0 -2 +0 8 Title Excursionist Status 25 DEX: 13 +0 +1 +0 14 HP -1/147 Score 1307 Con: 13 +0 +0 +0 13 11 SP 25/31 CHR: 13 +0 +2 +0 15 Level 20 Armor [16,+33] Saving Throw 37 Cur Exp 5622 Fight (+4,+7) Fighting 90 Max Exp 5622 Melee (+10,+14) Shooting 126 Adv Exp 5940 Shoot (+18,+5) Throwing 123 MaxDepth Lev 15 Blows 1/turn Disarming 39 Day 7, 7:35:32 Shots 1/turn Magic Device 43 Gold 7376 Stealth 1 Alertness 47 Burden 122.2 lbs Energy 90% Searching 22 You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:..+.........+ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:.....+....... Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > The mordor orc writhes in agony. > The mordor orc fires an arrow. > *** LOW HITPOINT WARNING! *** > Target Selected. > You have 36 bolts (1d5) (+0,+0) {@f1=g} (n). > The mordor orc fires an arrow. > *** LOW HITPOINT WARNING! *** > You have 35 bolts (1d5) (+0,+0) {@f1=g} (n). > The bolt (1d5) (+0,+0) {@f1=g} hits the mordor orc. > The mordor orc grunts with pain. > You miss the mordor orc. > The mordor orc hits you. > *** LOW HITPOINT WARNING! *** > The mordor orc hits you. > You die. [Character Equipment] a) a flail (1d13) (+6,+7) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 21.7. Your chance of scoring a critical hit with this weapon is 1 in 17. b) a hand crossbow of Accuracy (ML2) (+14,+5) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. It was found on the floor on level 10. c) a Tiger Eye Ring of Alertness (+2) It increases your alertness by 10. d) a Granite Ring of Slow Digestion It slows your metabolism. e) (nothing) f) a wooden torch of Darkvision (8:22) {@w4} It usually provides light of radius 1, though this is reduced when running of out fuel. It grants you darkvision. It may lose some of its benefits while it is out of fuel. It was found on the floor on level 5. g) leather scale mail of Resistance (-1) [11,+17] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. It was dropped by Wormtongue, Agent of Saruman on level 9. h) a cloak [1,+0] i) a main gauche (1d3) (+3,+1) [2,+2] It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 4.7. This weapon can be thrown for an average damage of 3.6. Your chance of scoring a critical hit with this weapon is 1 in 42 (less when thrown). j) (nothing) k) a set of leather gloves [1,+6] l) a pair of leather sandals [1,+5] [Character Equipment -- Quiver] n) 35 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 14. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 40. o) 14 bolts (1d5) (+2,+3) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 19.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 37. p) a throwing dagger (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 28. q) 6 iron spikes {@v2=g} r) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 48 (less when thrown). [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k} d) 6 rations of food e) a Puce Potion of See Invisible f) a Scarlet Potion of Resist Cold g) 3 Vermilion Potions of Heroism {@q4} h) 11 Cloudy Potions of Cure Critical Wounds {@q1} i) 5 Scrolls titled "nil ezel nith" of Phase Door {@r1} j) a Scroll titled "gus hunens ta" of Teleport Level {@r7 !*} k) 5 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*} l) 12 Scrolls titled "um aeth arin" of Identify {@r2} m) a Scroll titled "an lo estil do" of Blessing n) a Cast Iron Rod of Trap Location {@z3} o) a Tin-Plated Rod of Light {@z4} p) a Mandrake Root Wand of Teleport Other (7 charges) q) a Hydra Tongue Wand of Light (11 charges) r) 2 Basilisk Tooth Wands of Stinking Cloud (7 charges) s) a Dragon Claw Wand of Wonder (11 charges) It cannot be harmed by the elements. t) an Ebony Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.2. Your chance of scoring a critical hit with this weapon is 1 in 36. u) a Hawthorn Staff of Cure Light Wounds (1d5) (+0,+0) (11 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.2. Your chance of scoring a critical hit with this weapon is 1 in 36. v) 2 wooden torches (8:00) It usually provides light of radius 2, though this is reduced when running of out fuel. [Home Inventory] a) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} b) 3 flasks of oil {@v6} It is branded with fire. c) 2 Green Speckled Potions of Alertness d) a Cerulean Potion of Speed {@q7} e) 2 Lime-Green Potions of Resist Heat f) 7 Vermilion Potions of Heroism {@q4} g) 9 Cyan Potions of Cure Light Wounds h) 13 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*} i) 2 Scrolls titled "ung huino" of Detect Invisible j) a Hydra Tongue Wand of Light (11 charges) k) a Basilisk Tooth Wand of Stinking Cloud (9 charges) l) a Manticore Quill Wand of Magic Missile (7 charges) m) a Cottonwood Staff of Zapping of Slay Dragon (1d5) (+5,+8) (5 charges) {@w1} It slays dragons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 26.6 against dragons, and 16.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 30. It was found on the floor on level 12. n) a Cottonwood Staff of Zapping (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.2. Your chance of scoring a critical hit with this weapon is 1 in 35. o) a brass lantern (26:23) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. p) a robe [2,+5] q) a high quality travelling cloak [2,-1] r) a pair of hard leather boots [3,+0] s) a quarterstaff (1d8/1d5) (+6,+5) {@w0} It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17.1. Your chance of scoring a critical hit with this weapon is 1 in 21. t) a sling (ML2) (+8,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. u) a sling (ML2) (+2,+5) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. v) 30 rounded pebbles (1d2) (+2,+4) {@f3=g} w) 4 iron shots (1d4) (+0,+0) {@f1=g} x) 23 iron spikes {@v2=g} Arthur the Human Tourist Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 13:56:33 | 1 | 5 | Reached level 5 | 1, 15:43:11 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 1, 18:10:46 | 2 | 6 | Killed Grip, Farmer Maggot's dog | 3, 14:13:37 | 4 | 10 | Reached level 10 | 4, 07:33:54 | 6 | 12 | Killed Wolf, Farmer Maggot's dog | 4, 15:46:55 | 7 | 12 | Killed Ted Sandyman, the Miller | 5, 06:49:44 | 10 | 14 | cavern level (lit) | 5, 08:28:39 | 10 | 15 | Reached level 15 | 5, 11:52:22 | 9 | 15 | Killed Wormtongue, Agent of Saruman | 5, 12:03:52 | 9 | 15 | also a cavern level, this one dark | 5, 22:44:39 | Town | 16 | Killed Harry Goatleaf | 6, 08:48:16 | 13 | 16 | Killed The Dunlending Agent of the Nazgul | 6, 15:25:51 | 14 | 17 | Killed Bill Ferny, agent of Saruman | 7, 00:48:55 | 15 | 20 | Reached level 20 | 7, 04:20:02 | 15 | 20 | unfortunate encounter with a black cat which | continued... | | lowered my luck | 7, 07:15:06 | 15 | 20 | Killed Mughash the Kobold Lord ============================================================ | 7, 07:35:32 | 15 | 20 | Killed by a mordor orc. | 7, 07:35:32 | 15 | 20 | Killed on 04/22/2011 at 12:37 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)