[ToME 2.1.0 Character Dump] Name : Maliv Age 310 STR: 18/*** Sex : Male Height 41 INT: 18/100 Race : Ent Weight 136 WIS: 18/154 Class : Possessor Social Class 1 DEX: 18/116 Body : The Necromancer of Dol Guldur CON: 18/*** God : Tulkas CHR: 18/51 + To Melee Hit 39 Level 46 Max Hit Points 2678 + To Melee Damage 48 Experience 7396633 Cur Hit Points 2678 + To Ranged Hit 37 Max Exp 7396633 Max SP (Mana) 19 + To Ranged Damage 12 Exp to Adv. 7500000 Cur SP (Mana) 19 AC 158+117Gold 2391038 Piety 38438 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Good Blows/Round: 7 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Very Good Mel.dmg/Rnd: 28d8+336 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are of an unknown generation of the Ents.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 72 (3600') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body was The Necromancer of Dol Guldur. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. It now is 46 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+.+........... Add Int : .....+...+...... Add Wis : .....+...+...... Add Dex : ++.............. Add Con : ..+.+........... Add Chr : ..+..+.......... Add Sear. : ..+......+...... Add Tun.. : ..............+. Add Speed : .+.........+.... Add Blows : ...+............ Slay Anim.: +............... Slay Drag.: +............... Sust Str : ....+........... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+..+........ Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Imm Acid : +............... Imm Elec : ................ Imm Fire : ..+............. Imm Cold : ......+......... Sens Fire : ................ Reflect : ................ Free Act : +...+..........+ Hold Life : +............... Res Acid : .+....+.+....... Res Elec : .+....+.+......+ Res Fire : .+....+.+......+ Res Cold : .+....+++......+ Res Pois : ......+......... Res Fear : ....+........... Res Lite : ......+.+....... Res Dark : ......+++....... Res Blind : .....+...+...... Res Conf : ......+........+ Res Sound : ......+......... Res Shard : ......++........ Res Neth : +.....+......... Res Nexus : ......+......... Res Chaos : ......++........ Res Disen : ....+.++........ Aura Fire : ...............+ Easy Know : .....+.......... Hide Type : +.+.+....+.+.... Show Mods : +.............+. Insta Art : ..+............. See Invis : +.+......+...... Digestion : +............... Regen : +..............+ Ign Acid : +++...++++....+. Ign Elec : +++...++++....+. Ign Fire : +++..+++++....+. Ign Cold : +++...++++....+. Activate : +.+...+..+...... Aggravate : ...............+ Blessed : +............... Cursed : .++.+........... Fly : ..+...+........+ Troll.ESP : ...............+ TLord.ESP : ..+............. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 31.000 [0.600] . Weaponmastery 47.800 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 04.764 [0.600] . Magic-Device 43.000 [1.000] - Spirituality 01.500 [0.500] . Prayer 00.000 [0.500] - Monster-lore 12.880 [1.100] . Corpse-preservation 37.900 [0.900] . Possession 38.600 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 8 princesses. You have defeated 9469 enemies. [Fates] You are fated to find a Potion of Shape of Sparrow on level 1. You are fated to meet a Yellow worm mass on level 8. You are fated to meet a Black dragon worm on level 2. You may meet a Blue jelly on level 2. [Character Equipment] a) The Trident of Ulmo (4d8) (+10,+15) (+4) It can be activated for aggravate if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breath underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 48 of Moria. e) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 63 of Dol Guldur. f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. k) an Amulet of Weaponmastery (+4,+2) [+4] (+3) {cursed} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) Power Dragon Scale Mail of Immunity (-3) [40,+16] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides immunity to cold. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Vampire] of Liringalo [1,+13] It sustains your intelligence and constitution. It provides resistance to cold, dark, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. u) a Set of Cesti of Slaying (+5,+5) [5,+8] x) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. z) (nothing) {) (nothing) |) an Orcish Pick of Digging (1d3) (+10,+7) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Mordenkainen's Mysterious Mind-Masher It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Barbazu on level 68 of Angband. b) 5 Potions of Healing c) 14 Scrolls of Phase Door d) 8 Scrolls of Teleportation {25% off} e) 35 Scrolls of Satisfy Hunger f) a Wooden Rod of Illumination (10/10) g) an Iron Rod of Disarming (50/50) h) a Mithril Rod of Teleport Other (160/160) i) a Mithril Rod of Simplicity of Recall (160/160) j) a Wand of Manathrust[4|28] (9 charges) k) a Wand of Teleport Away[12|50] (5 charges) l) a Staff of Identify[6|25] (13 charges) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wooden Rod of Quickness of Nothing (10/10) b) a Copper Rod of Cheapness of Nothing (20/20) c) a Moonstone Rod of Simplicity of Nothing (75/75) You found it in the remains of Saruman of Many Colours on level 57 of Mordor. d) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. e) a Silver Rod of Quickness of Nothing (100/100) f) a Silver Rod of Cheapness of Nothing (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. g) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. h) a Golden Rod of Quickness of Nothing (125/125) i) a Mithril Rod of Quickness of Nothing (160/160) j) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) The Demonblade 'Faldi' (4d6) (+24,+17) It provides light (radius 1) forever. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Dol Guldur. b) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Basilisk on level 61 of Dol Guldur. c) Baalzebub's All-seeing Servant (charging) It can be activated for acquirment. You found it lying in a vault on level 38 of Mordor. d) 5 Sprigs of Athelas e) a Potion of Cure Serious Insanity f) 4 Potions of *Healing* g) a Potion of Life h) 9 Potions of Curing i) The Crumpled Scroll of Mass Resurrection j) an Adamantite Rod of Quickness of Nothing (200/200) k) The Rusty Chain Mail of Aerdair (-20,-63) [14,-8](40%) It increases your hit points by 2. It sustains your charisma. It provides immunity to electricity, fire and cold. It provides resistance to sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. l) The Metal Scale Mail 'Rhuia' (-64,-66) [13,+6](20%) It increases your hit points by 1. It sustains your wisdom and charisma. It provides immunity to electricity. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 51 of Mordor. m) The Soft Leather Armour of Arath [4,+12] It sustains your charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Dol Guldur. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Submerged Ruins. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 60 of Dol Guldur. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 46 of Moria. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 65 of Dol Guldur. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 53 of Mordor. s) a Guisarme of Life (2d5) (+16,+18)(20%) t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Mordor. u) The Ball-and-Chain of Glina (2d4) (+23,+7) (+4) It can be wielded two-handed. It increases your strength by 4. It does extra damage from electricity. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 46 of Moria. v) The Heavy Crossbow of Arnor (x6) (+26,+11) (+2) It increases your intelligence, wisdom, dexterity and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. w) Durin's Bane's corpse x) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your intelligence, stealth and infravision by 3. It makes you invisible. It sustains your wisdom. It provides resistance to light. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Akhorahil the Blind (+4) It increases your dexterity by 4. It makes you invisible. It makes you completely fearless. It provides resistance to poison, dark, confusion, sound and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Dol Guldur. c) The Ring of Celegrien It makes you invisible. It sustains your strength and intelligence. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Ring of Valas (+2) It increases your strength, intelligence, constitution and charisma by 2. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 34 of Mordor. e) The Ring of Aromen (+15,+9) (+4) It increases your strength and dexterity by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a forest. g) 2 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient green dragon on level 64 of Dol Guldur. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. i) The Amulet of Frondor [+4] (+5 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, searching and infravision by 5. It sustains your intelligence, wisdom and constitution. It provides resistance to poison, blindness, sound, shards and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, luck and mana capacity by 2. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. b) The Wand of Digging of Thrain (16 charges) c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 38 of Mordor. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 25 of Maze. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 38 of Mordor. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 38 of Mordor. l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 38 of Mordor. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of A lost temple. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. r) a Shattered Long Sword (0d0) (-4,-6) {Anduril} s) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. t) The Lucerne Hammer of Arthollor (2d5) (+14,-1) (+6) It can be wielded two-handed. It increases your strength and constitution by 6. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 33 of Mirkwood. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.