[DaJAngband v1.3.0 Character Dump] Name RobAnyone Self RB CB EB Best Sex Male Age 109 Str: 17 +1 +1 +0 18/10 18 Race High-Elf Height 89 INT: 14 +3 +2 +0 18/10 Class Thief Weight 144 Wis: 11 -1 -1 +0 9 6 Title Robber Status 43 DEX: 13 +3 +3 +0 18/10 HP 32/32 Score 171 CON: 14 +1 -1 +0 14 SP 5/5 CHR: 14 +5 +1 +0 18/20 Level 4 Armor [5,+20] Saving Throw 49 Cur Exp 106 Fight (+5,+7) Fighting 71 Max Exp 106 Melee (+5,+7) Shooting 93 Adv Exp 149 Shoot (+5,+0) Throwing 102 MaxDepth Lev 2 Blows 1/turn Disarming 50 Day 1, 10:43:18 Shots 0/turn Magic Device 53 Gold 178 Stealth 9 Alertness 27 Burden 84.1 lbs Energy 100% Searching 29 You are the only child of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:..........+.. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:..........+.. Tunn.:+............ Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You have slain the garter snake. > You are blind. > You have no more Scrolls titled "inc terelege" of Darkness (m). > You can see again. > You autoinscribe a Scroll titled "tendio co dis" of Identify. > You reorder some items in your pack. > There is a wall in the way! > You enter a maze of down staircases. > This place doesn't look very interesting. > This level feels rather safe. > You feel the set of mail gauntlets (q) in your pack is special... > You recognize a legendary item! > You feel the rounded pebbles (s) in your pack are average... > You are wearing The set of mail gauntlets 'Pauraegen' [2,+15] (k). > There is a wall in the way! [Character Equipment] a) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 46. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a wooden torch (6:58) {@w4} It usually provides light of radius 2, though this is reduced when running of out fuel. g) (nothing) h) a cloak [1,+0] i) (nothing) j) (nothing) k) The set of mail gauntlets 'Pauraegen' [2,+15] It provides resistance to electricity. It usually provides light of radius 1. It activates for lightning bolt (4d8) about every 2 minutes. It cannot be harmed by the elements. l) a pair of soft leather boots [2,+0] [Character Equipment -- Quiver] n) 3 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 35. o) 25 iron spikes {@v2=g} [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k} c) 6 rations of food d) 5 flasks of oil {@v6} It is branded with fire. e) 4 Purple Speckled Potions of Cure Light Wounds f) 2 Light Green Potions of Cure Serious Wounds {@q2} g) a Gold Potion h) 4 Scrolls titled "bras cummo" of Phase Door {@r1} i) a Scroll titled "carcunus libus" of Word of Recall {@r3 !*} j) a Scroll titled "tendio co dis" of Identify {@r2} k) 3 Scrolls titled "adsi co tepro" of Light l) 3 Scrolls titled "tumagis nio" of Object and Treasure Detection m) 2 Scrolls titled "res inequo" n) 2 wooden torches (8:00) It usually provides light of radius 2, though this is reduced when running of out fuel. o) a wooden torch (7:30) It usually provides light of radius 2, though this is reduced when running of out fuel. p) a wooden torch (5:30) It usually provides light of radius 2, though this is reduced when running of out fuel. q) a long dagger (1d5) (+0,+0) {@w0} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7. This weapon can be thrown for an average damage of 3.6. Your chance of scoring a critical hit with this weapon is 1 in 64 (less when thrown). r) 22 rounded pebbles (1d2) (+0,+0) RobAnyone the High-Elf Thief Began the quest to kill Morgoth on 03/29/2011 at 11:22 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 07:45:22 | 1 | 3 | Killed Grip, Farmer Maggot's dog | 1, 10:43:00 | 1 | 4 | Found The set of mail gauntlets 'Pauraegen' ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)