[ToME 2.1.1 Character Dump] Name : Haron Age 12 Str: 18/*** 18/*** Sex : Female Height 12 INT: 18/170 Race : DeathMold Weight 50 WIS: 18/*** Class : Mimic Social Class 8 DEX: 18/*** Body : Player CON: 18/*** God : Manwe Sulimo CHR: 18 + To Melee Hit 20 Level 47 Max Hit Points 1198 + To Melee Damage 27 Experience 8803404 Cur Hit Points -8 + To Ranged Hit 22 Max Exp 8803404 Max SP (Mana) 229 + To Ranged Damage 11 Exp to Adv. 10150000 Cur SP (Mana) 229 AC 38+98 Gold 2043892 Piety 82795 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Good Blows/Round: 10 Bows/Throw : Superb Searching : Good Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 20d5+270 Stealth : Legendary[27]Magic Device: Heroic Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in pebbles, created by an evil Beastmaster. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 71 (3550') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body was a Player. Your were disguised into a [Giant]. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. It now is 18 days that you are adventuring. Your Attributes: You are dead, killed by a Master mystic. You can switch locations with another being. You can destroy walls. You can sense what is beyond walls. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You resist acid exceptionally well. You resist lightning exceptionally well. You are completely immune to fire. You are completely immune to cold. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 17) - Combat 37.400 [0.800] . Weaponmastery 49.800 [0.800] . Archery 03.100 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 03.400 [0.800] . Disarming 01.000 [0.700] - Magic 13.201 [0.700] . Magic-Device 50.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 10.000 [0.500] . Prayer 02.500 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 12.220 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.100 [0.100] . Symbiosis 01.000 [0.500] . Mimicry 49.800 [0.800] You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 14 princesses. You have defeated 15323 enemies. [Fates] You may meet a Novice warrior on level 1. You are fated to meet an Aquatic elf on level 25. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 50 of Moria. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Laingor' (x4) (+12,+11) (+1) It provides light (radius 1) forever. It increases your strength and wisdom by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. e) an Indestructible Ring of Speed (+10) f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient multi-hued dragon on level 62 of Mordor. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Mordor. h) The Ring of Urhung (+9) (+1 to searching) It increases your dexterity and searching by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 49 of Moria. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Scale Mail of Hiathlos (-2) [13,+9] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to cold. It provides resistance to life draining, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 57 of Dol Guldur. o) a Cloak of Mimicry [Giant] of Electricity [1,+16] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 40 of Moria. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wavelord on level 62 of Dol Guldur. u) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Set of Cesti of Agility [5,+13] (+4) z) a Death mold (1983 hp) {) 21 Silver Bolts (3d5) (+4,+7) |) a Magical Gnomish Shovel (1d2) (+9,+15) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it lying in a vault on level 53 of Mordor. [Character Inventory] a) a Parchment titled ``Demigods and their Uses'' {Heal 700 / 250} It can be activated for heal 700 hit points every 250 turns. b) the Medallion of Good Will {Satisfy Hunger} It can be activated for satisfy hunger. You found it in the remains of a Marilith on level 59 of Mordor. c) 12 Potions of Speed d) a Potion of Heroism e) 16 Potions of Healing f) 18 Potions of Curing g) 4 Scrolls of Phase Door h) 12 Scrolls of Teleportation i) 50 Scrolls of Identify {@r1} j) 12 Scrolls of *Identify* k) a Copper Rod of the Istari of Illumination (40/40) {@z2} l) an Iron Rod of Capacity of Trap Location (100/100) {@z4} m) a Moonstone Rod of Capacity of Recall (150/150) {@z9} n) a Moonstone Rod of Quickness of Door/Stair Location (75/75) {@z5} o) a Silver Rod of the Istari of Perception (200/200) {@z1} p) a Wand of Demon Blade[8|31] (3 charges) q) a Staff of Vision[4|30] (3 charges) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Blowing Wind b) 6 Sprigs of Athelas c) a Potion of *Healing* d) a Potion of Life e) 8 Scrolls of Reset Recall f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of Mordor. g) a Fireproof Scroll of Genocide h) 4 Scrolls of Genocide i) a Staff of Probability Travel[4|16] (2 charges) j) a Ring of Slaying (+13,+12) You bought it from the Black Market. k) a Ring of Critical Hits (+10% of critical hits) It increases your ability to score critical hits by 10. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 52 of Mordor. o) The Robe 'Glasa' [2,+8] It sustains your strength and charisma. It makes you completely fearless. It provides resistance to cold, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 49 of Moria. p) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 57 of Mordor. q) The Steel Helm of Hammerhand [6,+20] (+3) r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword of Belyava (2d5) (+7,+6) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. t) The Sling of Uinwe (x3) (+6,+18) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 57 of Mordor. u) The Heavy Crossbow of Eldagon (x7) (+10,+8) (+3 to speed) It increases your constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 57 of Mordor. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. w) 20 Silver Arrows of Acid (3d4) (+17,+17) x) The Watcher in the Water's corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 48 of Moria. b) 8 Potions of Speed c) 4 Potions of *Healing* d) 8 Potions of Enlightenment e) a Scroll of *Remove Curse* f) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) The Ring of Uiningorn [+8] (+4) It can be activated for ball of fire and resist fire if it is being worn. It increases your charisma by 4. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. h) a Ring of Slaying (+12,+12) i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 57 of Mordor. j) The Amulet of Numith (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides resistance to electricity, fire, sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of Mordor. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 48 of Moria. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 48 of Moria. m) The Robe of Areglarwe [2,+13] It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 49 of Moria. n) The Hard Leather Cap 'Sulomiri' [2,+7] It makes you completely fearless. It provides resistance to acid, poison, confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 68 of Dol Guldur. o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 48 of Moria. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 57 of Mordor. s) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) a Death mold (1040 hp) b) a Scroll of *Remove Curse* c) an Iron Rod of the Istari of Nothing (100/100) d) a Mithril Rod of Capacity of Nothing (320/320) e) a Rod Tip of Disarming (50 Mana to cast) f) a Wand of Noxious Cloud[3|46] (22 charges) g) a Ring of Nether Resistance h) a Ring of Nexus Resistance i) The Amulet of Valda (+6) It increases your strength and searching by 6. It provides resistance to electricity, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Mordor. j) an Amulet of the Serpents [+3] (+2) k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 43 of Moria. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 37 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) a Pair of Hard Leather Boots of Stealth [3,+13] (+1 to stealth) It increases your stealth by 1. You bought it from the Black Market. q) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. [Home Inventory - Lothlorien ] a) The Bottomless Bottle {RestoreStatsLife} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dread on level 48 of Mordor. b) 7 Sprigs of Athelas c) a Potion of *Healing* d) a Potion of Life e) 10 Potions of Enlightenment f) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. g) a Scroll of *Destruction* h) a Scroll of Mass Genocide i) 5 Wands of Firewall[1|5] (30 charges) j) a Wand of Thunderstorm[3|42] (8 charges) k) a Wand of Thunderstorm[3|36] (10 charges) l) a Wand of Strike[3|20] (5 charges) m) a Wand of Essence of Speed[1|19] (6 charges) n) a Staff of Remove Curses[3|29] (16 charges) o) The Ring of Celerdi (+2) It increases your strength and intelligence by 2. It sustains your strength and intelligence. It provides resistance to nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. p) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Dol Guldur. q) The Ring of Avarweth (+4 to stealth) It increases your stealth by 4. It provides immunity to paralysis. It provides resistance to poison, confusion, sound, nether, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Ring of Alinim (+1 to stealth) It increases your intelligence, charisma, stealth and searching by 1. It sustains your charisma. It provides resistance to cold, confusion, shards and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 62 of Mordor. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 62 of Mordor. u) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 27 of Mirkwood. v) 24 Seeker Bolts (4d5) (+8,+6) w) 19 Seeker Bolts (4d5) (+7,+6) x) 21 Seeker Bolts (4d5) (+3,+5) [Home Inventory - Khazad-dum ] a) a Staff of Genocide[1|5] (1 charge) b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Formless spawn of Tsathoggua on level 49 of Moria. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.