[Quickband 2.0.0 Character Dump] Name Kor II Self RB CB EB Best Sex Male Age 38 STR: 16 +2 +5 +0 18/50 Race Dwarf Height 48 INT: 13 -3 -2 +0 8 Class Warrior Weight 141 WIS: 10 +2 -2 +0 10 Title Veteran Status 1 Dex: 16 -2 +2 +0 16 15 HP -2/301 CON: 16 +2 +2 +0 18/20 SP 0/0 Level 21 CHR: 13 -3 -1 +0 9 GameTurn 36936 Armor [22,+3] Saving Throw 49% PlayerTurn 4087 Fight (+0,+5) Stealth Bad Cur Exp 4335 Melee (+9,+10) Fighting Heroic Max Exp 4335 Shoot (+0,+0) Shooting Superb Adv Exp 585 Blows 3/turn Disarming 5% MaxDepth 350 ft Shots 1/turn Magic Device 42 Gold 1361 Speed +1 Perception 1 in 38 Burden 142 lbs Infra 60 ft Searching 21% % Burden 47% You are the only child of a Dwarven Prison Guard. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. [Last Messages] > The Master yeek gathers its power. > The Master yeek hits you. > *** LOW HITPOINT WARNING! *** > Nar, the Dwarf hits you. > *** LOW HITPOINT WARNING! *** > Nar, the Dwarf hits you. > *** LOW HITPOINT WARNING! *** > Nar, the Dwarf hits you. > *** LOW HITPOINT WARNING! *** > Nar, the Dwarf misses you. > *** LOW HITPOINT WARNING! *** > Nar, the Dwarf looks slowed. > You have 11 charges remaining. > The Master yeek casts a stinking cloud. > You die. Killed by a Master yeek. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) /} "~[( ]]] /} "~[( ]]] abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ............. Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: ............. Con: ............. Chr: ............. Chr: ............. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............+ Elec:............. Confu:............. Fire:............. Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+........ Regen:............. Aggr.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. abcdefghijkl@ abcdefghijkl@ /} "~[( ]]] /} "~[( ]]] [Character Equipment] a) a Trident of the Elements (1d8) (+9,+5) {RCold BrandCold} It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. It gives you 3 attacks per turn. b) a Light Crossbow (x3) (+0,+0) c) (nothing) d) (nothing) e) a Silver Amulet of Infravision (-1) {cursed} It decreases your infravision by 1. It is cursed. f) a Brass Lantern (12346 turns) It cannot be harmed by fire. g) Chain Mail (-2) [14,+0] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+0] k) a Set of Gauntlets [2,+0] l) a Pair of Hard Leather Boots [3,+0] [Character Equipment -- Quiver] n) 26 Bolts (1d5) (+0,+0) [Character Inventory] a) 12 Rations of Food b) a Piece of Elvish Waybread c) 5 Flasks of oil d) a Clotted Red Potion of Heroism e) 2 Gloopy Green Potions of Berserk Strength f) a Silver Speckled Potion of Cure Serious Wounds g) a Zirconium Wand of Stone to Mud (6 charges) h) an Aluminum-Plated Wand of Sleep Monster (13 charges) i) a Tungsten Wand of Slow Monster (11 charges) j) 2 Lead Wands of Confuse Monster (21 charges) k) an Ivory Wand of Wonder (8 charges) It cannot be harmed by the elements. l) a Rosewood Staff of Perception (7 charges) m) 2 Eucalyptus Staves of Detect Invisible (38 charges) n) a Walnut Staff of Sleep Monsters (4 charges) o) a Calcite Ring of Teleportation {Tele} It induces random teleportation. p) a Short Sword (1d7) (+0,+0) It gives you 3 attacks per turn. q) a Broad Sword (2d5) (+5,+5) It gives you 3 attacks per turn. It was dropped by Orfax, Son of Boldor at a depth of 250 ft. r) a Mace (2d4) (+3,+2) It gives you 3 attacks per turn. [Your Home Is Empty] Kor II the Dwarf Warrior Began the quest to kill Saruman on 03/07/2011 at 08:09 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 1398| 150 | 5 | Reached level 5 | 9545| 150 | 6 | Killed Wolf, Farmer Maggot's dog | 12382| 150 | 10 | Reached level 10 | 20558| 250 | 15 | Reached level 15 | 25873| 250 | 19 | Killed Orfax, Son of Boldor | 26605| 250 | 20 | Reached level 20 ============================================================ | 36936| 250 | 21 | Killed by a Master yeek. | 36936| 250 | 21 | Killed on 03/07/2011 at 09:03 PM. ============================================================ ============================================================ [Options] GAME PLAY OPTIONS: Auto-scum for good levels : no (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : no (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : yes (adult_take_notes) Adult: All levels generated small : no (adult_force_small_lev) Adult: Retain squelch settings : no (adult_retain_squelch) Adult: Disable store services : no (adult_no_store_services) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)