[ToME 2.3.5 Character Sheet] Name : Agent 777 Age 72 STR: 18/30 Sex : Neuter Height 98 INT: 12 Race : Spectre Troll Weight 205 WIS: 14 Class : Loremaster Social Class 1 Dex: 14 18 Body : Leviathan CON: 18/20 God : Melkor Bauglir Chr: 3 3 + To Melee Hit 120 Level 35 Hit Points -61/ 1554 + To Melee Damage 78 Experience 981883 Spell Points 5/ 12 + To Ranged Hit 120 Max Exp 981883 Sanity 180/ 180 + To Ranged Damage 0 Exp to Adv. 1156500 Piety -10760 AC 187+106Gold 63855 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 5 Bows/Throw : Legendary[37]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 400-1030 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Warrior. You have slime green eyes, mangy dark purple hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Dol Guldur: Level 70 (3500') A lost temple: Level 9 (450') Your body was a Leviathan. You have defeated 606 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Great Storm Wyrm on level 67 of Angband. You cannot speak. You cannot open doors. You cannot bash doors. You are an animal. You cannot be slept. You are immune to fear. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe fire. You can breathe poison. You can breathe darkness. You can cast a ball of water. You can use confusion. You can heal yourself. You can create darkness. You can magically summon hydras. You can magically summon a dragon. You are aquatic. You are immortal. You appear in the ocean. You can breath fire. You can drive yourself into a berserk frenzy. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You have free action. Your appetite is small. You have ESP. You have normal luck. You have a firm hold on your life force. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your speed is affected by your equipment. efghijkmnosz{@ Add Str : ..........3... Add Dex : ..........3... Add Con : ..........3... Add Speed : .......3...... Sust Str : ..........+... Sust Int : .............. Sust Wis : .............. Sust Dex : ..........+... Sust Con : ..........+... Sust Chr : .............. Invisible : ...........+.. Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .............+ Hold Life : .......+...... Res Acid : ..........+..+ Res Elec : .............. Res Fire : .............+ Res Cold : ..........+..+ Res Pois : .............+ Res Fear : ..........+..+ Res Light : .......+...... Res Dark : .......+..+... Res Blind : .............. Res Conf : .......+.....+ Res Sound : ..+........... Res Shard : .........+.... Res Neth : .............. Res Nexus : ..........+... Res Chaos : .......+...... Res Disen : .............. See Invis : .......+...... Digestion : ..........+... Activate : .......+...... Orc.ESP : .......+...... Full ESP : ......+....... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 9) - Combat 20.250 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 39.500 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.120 [0.600] . Magic-Device 01.000 [1.000] . Udun 00.000 [0.400] - Spirituality -02.160 [0.700] . Prayer 03.500 [0.500] . Music 00.000 [0.300] - Monster-lore 16.180 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 39.500 [0.700] . Possession 39.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 3 of your companions have been killed. [Character Equipment] e) a Ring of Accuracy (+16) You found it in the remains of a Halfling slinger on level 37 of Maze. f) an Indestructible Ring of Slaying (+9,+15) {25% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Halfling slinger on level 37 of Maze. h) a Ring of Accuracy (+11) You found it in the remains of an Ancient green dragon in the town of Gondolin . i) a Ring of Slaying (+12,+16) You bought it from the Black Market. j) a Ring of Slaying (+14,+15) You bought it from the Rare Jewelry Shop. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 67 of Angband. n) (nothing) o) a Feathers Cloak of Protection [1,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) a Greater draconic quylthulg (1482 hp) {) (nothing) [Character Inventory] a) The Tome of Agent 777 It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Ghosts It can be activated for genocide every 500 turns. You found it in the remains of a Phantom in the town of Minas Anor . c) 11 Lembases d) 6 Sprigs of Athelas e) 6 Potions of Cure Light Insanity f) 6 Potions of Heroism g) 18 Potions of Cure Critical Wounds h) 28 Scrolls of Summon Never-Moving Pet i) 44 Scrolls of Teleportation j) 5 Scrolls of Word of Recall k) 13 Scrolls of Magic Mapping l) 8 Scrolls of Satisfy Hunger m) 5 Scrolls of Holy Chant n) a Mithril Rod of Nothing (160/160) o) a Rod Tip of Enlightenment (40 Mana to cast) p) a Rod Tip of Fire Balls (60 Mana to cast) q) The Ring of Flare (+3) r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+4] It speeds your regenerative powers. b) 14 Scrolls of Object Detection c) The Ring of Power of Uvatha the Horseman (+5) It increases your constitution and charisma by 5. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Ren the Unclean (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to cold, shards and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 67 of Angband. e) a Ring of Fire Resistance f) a Ring of Cold Resistance g) a Ring of Sustain Wisdom h) a Ring of Free Action {!d!v!k!s} It provides immunity to paralysis. You stole it from the Black Market. i) a Ring of Fear Resistance j) a Ring of Shard Resistance k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) l) a Dagger of Extra Attacks (1d4) (+7,+3) (+2 attacks) m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) n) a Player corpse o) an Empty Bottle [Home Inventory - Gondolin ] a) a Ring of See Invisible b) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. c) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) an Amulet of Reflection e) an Amulet of Weaponmastery (+6,+6) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. f) an Elven Thunderlord Coat [9,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Dol Guldur. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} i) The Insane Player's corpse [Home Inventory - Minas Anor ] a) a Scroll of Object Detection b) 4 Scrolls of Trap Detection c) a Wand of Dig[1|1] (19 charges) d) a Staff of Teleportation[1|20] (11 charges) e) an Empty Bottle [Home Inventory - Lothlorien ] a) 2 Scrolls of Detect Invisible b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) an Elven Soft Leather Armour [4,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of A lost temple. e) Boldor, King of the Yeeks's corpse f) 3 Empty Bottles [The Mathom-house Inventory - Bree ] a) The Broad Sword of Anyaran (2d5) (+19,+27) (+1 attack) It increases your wisdom, dexterity, constitution and attack speed by 1. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. b) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . c) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . d) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree .