[Angband 3.1.2v2 Character Dump] Name Eldinden Self RB CB EB Best Sex Male Age 40 STR: 12 +0 -5 +0 7 Race Half-Elf Height 69 INT: 15 +1 +3 +0 18/10 Class Mage Weight 123 WIS: 12 -1 +0 +0 11 Title Novice Social Liked DEX: 16 +1 +1 +0 18 HP -1/16 Maximize Y Con: 10 -1 -2 +0 7 6 SP 0/4 CHR: 15 +1 +1 +0 17 Level 2 Armor [0,+2] Saving Throw 35% Cur Exp 24 Fight (+3,+0) Stealth Fair Max Exp 24 Melee (+3,+0) Fighting Fair Adv Exp 35 Shoot (+3,+0) Shooting Poor MaxDepth 50' (L1) Blows 1/turn Disarming 35% Game Turns 3180 Shots 0/turn Magic Device 44 Player Turns 321 Infra 20 ft Perception 1 in 19 Active Turns 203 Speed Normal Searching 22% Gold 200 Burden 15.9 lbs Your father was of the Avari. You are the first child of a Landed Knight. You are a well liked child. You have dark brown eyes, straight brown hair, and a fair complexion. rAcid:............. rConf:............. rElec:............. Sound:............. rFire:............. Shard:............. rCold:............. Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The White worm mass is destroyed. > The White worm mass screams in agony. > You do not have enough mana to cast this spell. > The White worm mass is destroyed. > You faint from the effort! > You are paralysed! > You have damaged your health! > The White worm mass crawls on you. > You are poisoned! > You can move again. > The Giant yellow centipede bites you. > You have been given a graze. > The Giant yellow centipede misses you. > You are no longer poisoned. > You die. Killed by a fatal wound. [Character Equipment] a) a Dagger (1d4) (+0,+0) Combat info: 1 blow/round. Average damage/hit: 2.5. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4724 turns) Radius 2 light, reduced when running out of fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 5 Rations of Food c) a Scroll of Word of Recall d) 5 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1151 50' 2 Reached level 2 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)