[DaJAngband v1.3.0 Character Dump] Name Starlate Self RB CB EB Best Sex Male Age 104 STR: 15 +1 +1 +3 18/20 Race High-Elf Height 91 INT: 14 +3 +2 +0 18/10 Class Thief Weight 184 WIS: 10 -1 -1 +0 8 Title Escape Artist Status 39 Dex: 14 +3 +3 +0 18/20 18/10 HP 164/164 Score 3246 CON: 11 +1 -1 +0 11 SP 39/39 CHR: 13 +5 +1 +0 18/10 Level 25 Armor [12,+63] Saving Throw 74 Cur Exp 36031 Fight (+11,+9) Fighting 157 Max Exp 36047 Melee (+18,+17) Shooting 206 Adv Exp 37275 Shoot (+19,+9) Throwing 195 MaxDepth Lev 21 Blows 2/turn Disarming 80 Day 9, 15:15:05 Shots 1/turn Magic Device 70 Gold 43546 Stealth 13 Alertness 50 Burden 144.2 lbs Energy 100% Searching 29 You are one of several children of a Noldorin Ranger. You have light grey eyes, wavy blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:+............ Shard:.......+..... Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:..........+.. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Alert:....+........ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:.........+... Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:...+......... ThrwM:............. HLife:........+.... :............. [Last Messages] > You have slain the squint-eyed rogue. > The aimless-looking merchant misses you. > You hit the aimless-looking merchant. > You have slain the aimless-looking merchant. > You have found 35 gold pieces worth of copper. > You have a Fir Staff of Treasure & Object Location (1d5) (+0,+0) (10 charges) (r). > You have 2 cloaks [1,+4] (u). > You destroy 2 cloaks [1,+4]. > You have no more cloaks [1,+4] (u). > There is a wall in the way! > You bought an elven cloak of Protection [2,+18] (+2 to stealth) (l) for 10788 gold. > You have an elven cloak of Protection [2,+18] (+2 to stealth) (u). > You were wearing a cloak [1,+5] (u). > You are wearing an elven cloak of Protection [2,+18] (+2 to stealth) (h). > You drop a cloak [1,+5] (u). [Character Equipment] a) a Pine Staff of Trap Location of Frost (1d5) (+7,+8) (10 charges) {@w0 @u3} It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 31 against frost-vulnerable creatures, and 19 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. b) a long bow (ML3) (+8,+9) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) a Moonstone Ring of Strength (+3) It increases your strength by 3. It sustains your strength. d) an Emerald Ring of Free Action It grants you immunity to paralysis. e) a Tortoise Shell Amulet of Alertness (+4) It increases your alertness by 20. f) a brass lantern (40:08) {@w4 !k} It usually provides light of radius 2. It cannot be harmed by fire. g) soft leather armour [4,+4] h) an elven cloak of Protection [2,+18] (+2 to stealth) It increases your stealth by 2. It provides resistance to shards. It cannot be harmed by the elements. i) The small leather shield of Lanarth [2,+10] It provides resistance to life draining. It activates for fire bolt (9d8) about every 2 minutes. It cannot be harmed by the elements. j) a golden crown of Telepathy [0,+11] It grants you the power of telepathy. It cannot be harmed by acid. k) The set of mail gauntlets 'Gundil' [2,+12] It provides resistance to dark. It activates for frost bolt (6d8) about every 2 minutes. It cannot be harmed by the elements. l) a pair of soft leather boots of Stealth [2,+3] (+2) It increases your stealth by 2. [Character Equipment -- Quiver] n) 24 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 30.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 22. o) 24 arrows (1d4) (+4,+4) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 40.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 19. p) 2 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 3 of these weapons in one turn. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 18. q) a javelin (1d7) (+6,+2) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 8.4. Your chance of scoring a critical hit when throwing this weapon is 1 in 14. r) a spear (1d6) (+3,+7) {@v2=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18.5. This weapon can be thrown for an average damage of 12.6. Your chance of scoring a critical hit with this weapon is 1 in 24 (less when thrown). s) 10 iron spikes {@v2=g} t) a long dagger (1d5) (+9,+6) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15. This weapon can be thrown for an average damage of 10.8. Your chance of scoring a critical hit with this weapon is 1 in 21 (less when thrown). u) a dagger of *Slay Giant* (1d4) (+5,+6) (+1) {@v5=g} It increases your strength by 1. It slays giants. It sustains your strength. It is better for throwing than most melee weapons. It senses the presence of giants. With this weapon, you would currently get 3 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 17.3 against giants, and 11.1 against other monsters. This weapon can be thrown for an average damage of 30.6 against giants, and 10.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 27 (less when thrown). [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1} b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2} It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3} d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4} e) a Fragrant Mushroom of Fast Attacks f) 12 Tangerine Potions of Cure Critical Wounds {@q1} g) 6 Scrolls titled "ae elimrost" of Phase Door {@r1} h) 8 Scrolls titled "coin pis" of Word of Recall {@r3} i) 15 Scrolls titled "grangor decon" of Identify {@r2} j) 3 White Gold Rods of Trap Location {@z3} k) 2 Mithril-Plated Rods of Light {@z4} l) a Phoenix Spices Wand of Teleport Other (6 charges) m) an Amphisbaena Tail Wand of Stone to Mud (8 charges) n) a Minotaur Horn Wand of Light (12 charges) o) a Fairy Dust Wand of Confuse Monster (16 charges) p) a Keplie Mane Wand of Wonder (3 charges) It cannot be harmed by the elements. q) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. r) a Fir Staff of Treasure & Object Location (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. s) a Beech Staff of Detect Invisible of Slaying (1d5) (+9,+10) (10 charges) {T} It slays trolls and creatures of light. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 33 against trolls, 33 against creatures of light, and 21 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. t) a Hemlock Staff of Slow Monsters (1d5) (+0,+0) (8 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. u) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 25. [Home Inventory] a) 2 pieces of elvish waybread b) a Purple Speckled Potion of Speed {@q7} c) 2 Cloudy Potions of Healing d) a Scroll titled "culch anwens" of Teleportation {@r9 !*} e) 3 White Gold Rods of Trap Location {@z3} f) a Phoenix Spices Wand of Teleport Other (6 charges) g) 2 Amphisbaena Tail Wands of Stone to Mud (14 charges) h) 4 Minotaur Horn Wands of Light (44 charges) i) 2 Sphinx Feather Wands of Slow Monster (18 charges) j) 3 Siren Lip Wands of Stinking Cloud (22 charges) k) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. l) a Garnet Ring of Constitution (+2) It increases your constitution by 2. It sustains your constitution. m) a cloak [1,+5] n) a large leather shield of Dragonbreath Blocking [4,+6] It provides damage reduction against monster breath. It cannot be harmed by the elements. It might have hidden powers. o) a scimitar of Slaying (2d4) (+11,+7) {@w2} It slays giants and undead. It senses the presence of giants. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 40 against giants, 40 against undead, and 22 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. p) a broad axe of Slaying (2d6) (+12,+11) {@w2 GiaSilv} It slays giants and silver monsters. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 54.9 against giants, 54.9 against silver creatures, and 30.3 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. q) a light crossbow (ML3) (+0,+0) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 18 spaces. Examine ammo to see average damage. r) 22 bolts of Venom (1d5) (+10,+7) It is branded with poison. s) 20 bolts of Slay Animal (1d5) (+6,+3) It slays animals. t) 29 bolts (1d5) (+5,+3) u) 24 bolts (1d5) (+6,+2) v) 26 bolts of Critical Weight (1d5) (+2,+4) It increases likelihood of critical hits. w) 27 arrows of Slay Evil (1d4) (+6,+5) It slays all evil creatures. Fired from your current missile launcher, this missile will inflict an average damage of 86.6 against evil creatures, and 43.3 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 19. x) 30 rounded pebbles of Exploding (1d2) (+3,+3) This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. y) 26 iron shots (1d4) (+6,+1) z) 27 iron spikes {@v2=g} Starlate the High-Elf Thief Began the quest to kill Morgoth on 01/30/2011 at 12:24 AM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 04:01:34 | 2 | 3 | Killed Grip, Farmer Maggot's dog | 1, 12:50:52 | 2 | 5 | Reached level 5 | 1, 13:31:47 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 2, 03:29:37 | 5 | 8 | Killed Wolf, Farmer Maggot's dog | 2, 07:45:00 | 6 | 9 | Found The small leather shield of Lanarth | 2, 09:11:59 | 6 | 10 | Reached level 10 | 2, 09:36:02 | 6 | 10 | Killed Ted Sandyman, the Miller | 4, 06:55:49 | 11 | 15 | Reached level 15 | 4, 23:16:50 | 15 | 16 | Found The set of mail gauntlets 'Gundil' | 5, 07:29:13 | 16 | 17 | Killed Wormtongue, Agent of Saruman | 5, 21:52:46 | 17 | 18 | Killed The Great Goblin | 6, 03:18:15 | 17 | 20 | Reached level 20 | 6, 20:04:46 | 19 | 21 | Killed Radbug of Cirith Ungol | 8, 10:41:42 | 19 | 25 | Reached level 25 ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)