[ToME 2.3.5 Character Sheet] Name : Guldur's Finest Age 309 STR: 18/20 Sex : Male Height 73 INT: 18/131 Race : Ent Hermit Weight 73 WIS: 18/50 Class : Sorceror Social Class 4 DEX: 14 Body : Player CON: 18/153 God : Melkor Bauglir CHR: 18 + To Melee Hit -22 Level 31 Hit Points -59/ 277 + To Melee Damage -10 Experience 269758 Spell Points 468/ 649 + To Ranged Hit -15 Max Exp 270498 Sanity 237/ 237 + To Ranged Damage 0 Exp to Adv. 390000 Piety 3419 AC 23+92 Gold 2262 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-10 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are of the third generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Maze: Level 37 (1850') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 5 (250') Your body was a Player. You have defeated 331 enemies. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by Azriel, Angel of Death on level 70 of The Sacred Land Of Mountains. You can drive yourself into a berserk frenzy. You can grow trees. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You resist acid exceptionally well. You resist lightning exceptionally well. You resist fire exceptionally well. You resist cold exceptionally well. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : .....26......... Add Wis : .....2.......... Add Dex : ........43...... Add Con : ...3.....3...... Add Chr : .3...2.......... Mul SPower: ......+......... Add Sear. : ......6......... Add Tun.. : ..............6. Add Speed : ...............+ Sust Str : ........++...... Sust Int : ................ Sust Wis : ................ Sust Dex : ........++...... Sust Con : ........++...... Sust Chr : .+.............. Invisible : .....+..+....... Mul life : ................ Sens Fire : ......+........+ Reflect : ................ Free Act : ........+....... Hold Life : ........+....... Res Acid : .+.......+...... Res Elec : .+..+........... Res Fire : .++............+ Res Cold : .+.......+...... Res Pois : ................ Res Fear : .....+...+...... Res Light : ................ Res Dark : .........+...... Res Blind : .....++......... Res Conf : .+....+......... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : .+.............. Res Disen : ................ Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ........+....... See Invis : .+....+........+ Digestion : .........+.....+ Hvy Curse : ........+....... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 37) . Archery -00.700 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.900 [0.900] . Stealth -03.000 [0.400] . Disarming 01.000 [0.000] - Magic 35.170 [1.000] . Magic-Device 23.500 [1.000] . Spell-power 34.800 [0.600] . Sorcery 34.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.610 [0.550] . Prayer 03.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Tree walking [Fates] You are fated to find a Cutlass on level 13. You are fated to find a Potion of Neutralise Poison on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-5,+10)(60%) (+3) d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. f) an Indestructible Ring of Constitution (+3) It increases your constitution by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . k) an Amulet of Lightning Resistance m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+6] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak [1,+6] p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) (nothing) x) a Pair of Soft Leather Boots [2,+6] z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 3 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) The Tome of Guldur's Finest c) a Spellbook of Stone Prison d) a Fireproof Spellbook of Vision It cannot be harmed by fire. You bought it from the Book Store. e) a Spellbook of Elemental Shield f) a Fireproof Spellbook of Identify It cannot be harmed by fire. You bought it from the Book Store. g) a Rune [Knowledge] h) 6 Sprigs of Athelas i) 2 Potions of Heroism j) 10 Potions of Cure Critical Wounds k) 20 Scrolls of Teleportation l) 8 Scrolls of Word of Recall m) 2 Wands of Dig[1|1] (36 charges) n) The Ring of Power of Uvatha the Horseman {cursed} It makes you invisible. It provides resistance to cold, poison, light , shards and nether. It allows you to levitate. It drains experience . It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Anchor of Space-Time p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Scroll of Reset Recall [Home Inventory - Gondolin ] a) a Ring of Free Action b) an Indestructible Ring of Intelligence (+2) c) a Ring of Constitution (+2) d) a Ring of Sound Resistance e) a Ring of Confusion Resistance [Home Inventory - Lothlorien ] a) Kelek's Practical Joke It can be activated for summon monster. You found it lying on the ground on level 4 of A lost temple. b) 99 Potions of Water Curing {quest} [The Mathom-house Inventory - Bree ] a) Olive's Omnipotent Ostrich It can be activated for create hunger. You found it in the remains of a Forest wight in the town of Bree .