[ToME 2.3.5 Character Sheet] Name : Voidbane 31 Age 93 STR: 12 Sex : Male Height 100 INT: 18/117 Race : Spectre Troll Weight 169 WIS: 18/10 Class : Sorceror Social Class 1 DEX: 18/10 Body : Player CON: 18/112 God : Eru Iluvatar CHR: 4 + To Melee Hit -14 Level 34 Hit Points -136/ 255 + To Melee Damage -35 Experience 682361 Spell Points 354/ 372 + To Ranged Hit 22 Max Exp 682361 Sanity 243/ 243 + To Ranged Damage 0 Exp to Adv. 864500 Piety 2644 AC 17+155 Gold 99860 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 1 Bows/Throw : Good Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-35 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, oily sea-weed green hair, and green scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Moria: Level 30 (1500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 4 (200') Your body was a Player. You have defeated 916 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed eight princess quests. You have completed eight lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by a Greater Balrog in the town of Khazad-dum. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You feel heroic. You are in a battle rage. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : .....36......... Add Wis : .....3.......... Add Dex : .........3...... Add Con : .34......3...... Add Chr : .....3.......... Mul Mana : ...............+ Mul SPower: +.....+......... Add Sear. : ......6......... Sust Str : .........+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+......+... Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : .......+........ Hold Life : ...............+ Res Acid : ....+..+.++..... Res Elec : ....+........... Res Fire : ...++........... Res Cold : .+..+....+.....+ Res Pois : ...............+ Res Fear : .......+.+...... Res Light : ................ Res Dark : .........+...... Res Blind : .....++......... Res Conf : ......+......... Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ................ See Invis : ......++.......+ Digestion : .........+.....+ Regen : ........+......+ Activate : .+.+......+..... Climb : ..............+. Skills (points left: 8) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 38.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.000 [0.550] . Prayer 22.500 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find The Dagger of Rilia on level 13. You are fated to die on level 1. [Character Equipment] a) a Mage Staff of Power [Manathrust] (1d4) (-24,-11) (+6) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 6. It was given to you as a reward. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. e) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. f) a Ring of Flames [+10] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Rare Jewelry Shop. k) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Demonshield [5,+5] It speeds your regenerative powers. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots [2,+6] {25% off} z) a Greater draconic quylthulg (1500 hp) {) (nothing) |) a Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) a Fireproof Tome of Translocation b) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying on the ground on level 9 of Barrow-Downs. c) 5 Books of Beginner Cantrips d) The Tome of Voidbane 31 It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Devil's Pentagram f) Jor's Compendium of Strange Behaviour It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Grave wight in the town of Bree . g) 5 Sprigs of Athelas h) 7 Potions of Cure Critical Wounds i) 2 Potions of Healing j) a Potion of Restore Mana k) 15 Scrolls of Teleportation l) a Scroll of Word of Recall m) a Scroll of Reset Recall n) The Amulet of Carlammas (+2) o) a Small Leather Shield [2,+3] p) 15 Bolts (1d5) (+6,+5) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Green Dragon Scale Mail (-2 to accuracy) [30,+19] [Home Inventory - Gondolin ] a) an Eye druj (1000 hp) b) a Greater draconic quylthulg (1500 hp) c) a Greater demonic quylthulg (1500 hp) d) 5 Scrolls of Word of Recall e) The Ring of Varethol (+3) It increases your dexterity by 3. It sustains your intelligence. It provides resistance to dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) a Ring of Nexus Resistance g) 3 Rings of Sound Resistance h) an Amulet of Weaponmastery (+5,+5) [+5] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. i) The Phial of Galadriel (+4) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . k) a Wooden Boomerang of Westernesse (1d8) (+9,+8) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . l) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) a Potion of Cure Critical Insanity b) a Potion of Curing [Home Inventory - Lothlorien ] a) a Tome of Meta Spells b) a Spellbook of Vision c) 2 Potions of Cure Light Insanity d) 55 Potions of Water Curing {quest} e) 18 Scrolls of Summon Never-Moving Pet {25% off} f) 7 Scrolls of Word of Recall g) 3 Wands of Dig[1|1] (57 charges) h) a Staff of Disarm[1|10] (10 charges) i) a Staff of Summon[7|28] (6 charges) j) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your constitution. It provides resistance to blindness and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) a Ring of Constitution (+2) It increases your constitution by 2. You found it in the remains of a Ghost in the town of Minas Anor . l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Padded Armour of Resistance [4,+16] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Feathers Cloak of Protection [1,+17] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Jewel Encrusted Crown of Telepathy [0,+10] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of an Ancient green dragon in the town of Gondolin . q) The Hard Leather Cap of Sirri [2,+6] It provides resistance to life draining, fire, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . s) The Iron Helm of Ulkarech [5,+0] It provides light (radius 1) forever. It sustains your intelligence. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. u) a Fiery Katana of Life (3d4) (+11,+11)(20%) v) a Magical Orcish Pick of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) Jor's Buckler of Missile Attraction It can be activated for death. You found it in the remains of a Lich in the town of Minas Anor . b) 29 Potions of Water Curing {quest} c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of Moria. e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 40 of The Land Of Rhun. f) The War Hammer of Talach (3d3) (+35,-10) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, ability to tunnel and attack speed by 2. It does extra damage from acid, electricity and fire. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . g) The Bolt of Nelost (1d5) (+16,+10) (+2) It provides light (radius 1) forever. It increases your strength by 2 . It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin .