[DaJAngband v1.3.0 Character Dump] Name Magnork Self RB CB EB Best Sex Male Age 12 STR: 15 +2 +3 +0 18/20 Race Half-Orc Height 66 INT: 10 -1 -2 +0 7 Class Paladin Weight 155 WIS: 17 -1 +1 +0 17 Title Warder Status 1 Dex: 17 +0 +0 +0 17 16 HP 60/116 Score 748 CON: 11 +1 +1 +0 13 SP 11/20 CHR: 11 -4 +2 +0 9 Level 14 Armor [13,+3] Saving Throw 42 Cur Exp 1936 Fight (+4,+7) Fighting 135 Max Exp 1936 Melee (+9,+8) Shooting 137 Adv Exp 2030 Shoot (+17,+11) Throwing 103 MaxDepth Lev 7 Blows 2/turn Disarming 39 Day 5, 6:39:45 Shots 1/turn Magic Device 29 Gold 10726 Stealth 0 Alertness 16 Burden 122.1 lbs Energy 100% Searching 13 Your mother was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You have no room for hard leather armour [6]. <2x> > You have no room for 4 throwing axes (1d5). > You have no room for hard leather armour [6]. > You removed a throwing axe (1d5) (+0,+0) {@v2=g} (x) from your quiver. > You drop a throwing axe (1d5) (+0,+0) {@v2=g} (x). > You have no more throwing axes (1d5) (+0,+0) {@v2=g} (x). > You reorganize your quiver. > You have no room for hard leather armour [6]. > You have no room for 4 throwing axes (1d5). > Your quiver needs more backpack space. > You have no room for hard leather armour [6]. <2x> > You are surrounded by a white light. > You can learn 2 more prayers. > You have a good feeling... > This level doesn't seem very threatening. [Character Equipment] a) a Mahogany Staff of Cure Light Wounds of Venom (1d5) (+5,+1) (8 charges) {@} It is branded with poison. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 22 against poison-vulnerable creatures, and 10 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 37. b) a long bow of Power (ML3) (+13,+11) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) (nothing) d) a Granite Ring of Slow Digestion It slows your metabolism. e) (nothing) f) a brass lantern (27:45) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather [5] {excellent} h) a cloak [1,+0] i) a small leather shield [2,+0] j) a hard leather cap [2,+0] k) a set of leather gloves [1,+0] l) a pair of soft leather boots [2] {good} [Character Equipment -- Quiver] n) 70 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 35.4. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 39. o) 6 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 34. p) a dagger of Slay Demon (1d4) (+7,+2) {@v3=g @w1} It slays demons. It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 11.3 against demons, and 5.1 against other monsters. This weapon can be thrown for an average damage of 16.2 against demons, and 5.4 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 36 (less when thrown). q) 3 daggers (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 3.1. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 58 (less when thrown). [Character Inventory] a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1 !k} b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2 !k} c) a Holy Book of Prayers [Defences of Light] {@p3@b3@G3 !k} d) 3 flasks of oil It is branded with fire. e) an Oily Yellow Potion of See Invisible f) a Crimson Potion of Speed {@q7} g) 10 Purple Potions of Cure Light Wounds h) 6 Orange Potions of Cure Serious Wounds {@q2} i) 6 Scrolls titled "mil do vendor" of Phase Door {@r1} j) 3 Scrolls titled "gro reo us que" of Word of Recall {@r3} k) 6 Scrolls titled "ur stios" of Blessing l) a Silver-Plated Rod of Trap Location {@z3} m) a Siren Lip Wand of Heal Monster (11 charges) n) a Hydra Tongue Wand of Light (7 charges) o) 2 Hippogriff Hoof Wands of Slow Monster (21 charges) p) 2 Wyvern Scale Wands of Confuse Monster (21 charges) q) a Sphinx Feather Wand of Stinking Cloud (8 charges) r) 2 Catoblepas Hair Wands of Wonder (17 charges) It cannot be harmed by the elements. s) an Ash Staff of Light (1d5) (+4,+3) (11 charges) {@u2 @w0} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 12. Your chance of scoring a critical hit with this weapon is 1 in 39. t) hard leather armour [6] {good} u) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 36. v) a sling (ML2) {good} A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. [Home Inventory] a) 2 Puce Potions of Resist Heat b) 2 Scrolls titled "con anca ar" of Detect Invisible c) a Scroll titled "adoriens" of Protection from Evil d) a Siren Lip Wand of Heal Monster (14 charges) e) a filthy rag [1,+2] f) soft studded leather [5,+0] g) a hard leather cap [2,+0] h) a pair of leather sandals [1,+2] i) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. j) 27 rounded pebbles (1d2) {@f3=g, good} k) 31 iron shots (1d4) (+0,+0) {@f1=g} Magnork the Half-Orc Paladin Began the quest to kill Morgoth on 01/27/2011 at 06:11 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 01:47:25 | 1 | 1 | Killed Grip, Farmer Maggot's dog | 1, 06:58:33 | 1 | 5 | Reached level 5 | 1, 17:18:11 | 2 | 6 | Killed Fang, Farmer Maggot's dog | 3, 14:25:22 | 4 | 10 | Reached level 10 | 3, 18:46:11 | 5 | 10 | Killed Lotho Sackville-Baggins | 5, 06:30:40 | 7 | 14 | Killed Golfimbul, the Hill Orc Chief ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)