[ToME 2.3.5 Character Sheet] Name : Void's Bane XIV Age 90 STR: 18 Sex : Male Height 91 INT: 18/90 Race : Spectre Troll Weight 303 WIS: 18/73 Class : Sorceror Social Class 1 DEX: 17 Body : Player CON: 18/139 God : Eru Iluvatar CHR: 6 + To Melee Hit -21 Level 37 Hit Points -156/ 271 + To Melee Damage -49 Experience 1486655 Spell Points 345/ 399 + To Ranged Hit 9 Max Exp 1486655 Sanity 319/ 319 + To Ranged Damage 0 Exp to Adv. 1729000 Piety 8909 AC 23+176 Gold 40504 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Poor Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 1d4-49 Stealth : Bad Magic Device: Bad Infra-Vision: 70 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Cave-Troll Warrior. You have slime green eyes, mangy bright red hair, and white leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 1041 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by The Necromancer of Dol Guldur on level 70 of Dol Guldur. You can breath fire. You can switch locations with another being. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are in a battle rage. You are protected from evil. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..23............ Add Int : .....26......... Add Wis : .....2.......... Add Dex : ........4....... Add Con : .2233....1...... Add Chr : ...3.2.......... Mul Mana : ...............+ Mul SPower: +.....+......... Add Sear. : ...3..6......... Add Infra : .........1...... Add Tun.. : ..............2. Sust Str : ........+......+ Sust Int : ..+.+........... Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ....+..++....... Sust Chr : ................ Invisible : .....+..+....... Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ........+....... Hold Life : ....+...+......+ Imm Acid : .......*........ Res Elec : ..+............. Imm Fire : ..+*.....+...... Res Cold : ....+..........+ Res Pois : .+.............+ Res Fear : ..+............. Res Light : .......+........ Res Dark : ..+.+........... Res Blind : .....++......... Res Conf : ......++........ Res Sound : ..+............. Res Shard : ................ Res Neth : ....+..........+ Res Nexus : .......+........ Res Chaos : ................ Res Disen : ................ Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ........+....... Lite : ....+........... See Invis : ...+..+........+ Digestion : ...............+ Regen : ....+..........+ Activate : .+.++........... Hvy Curse : ........+....... Fly : ...+............ Troll.ESP : .........+...... Dragon.ESP: .........+...... TLord.ESP : ...+............ Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 42.400 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 41.400 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 20.250 [0.550] . Prayer 25.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Village idiot on level 1. You are fated to find a Potion of Slime Mold Juice on level 1. [Character Equipment] a) a Mage Staff of Power [Manathrust] (1d4) (-20,-21) (+10) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. You found it in the remains of Saruman of Many Colours on level 61 of Dol Guldur. d) a Dragon Horn (+2) {!d!v!k!s} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Dudele (+2) It increases your strength and constitution by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) a Dwarven Lantern of the Magi [Listen to the Music] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Snakeskin Cloak of Nondar [1,+7] It sustains your constitution. It provides immunity to acid. It provides resistance to light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. s) a Dwarven Steel Helm [6,+14] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. u) (nothing) x) a Pair of Soft Leather Boots [2,+8] z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Fireproof Tome of the Blowing Wind b) a Fireproof Tome of the Impenetrable Earth c) a Fireproof Tome of the Everrunning Wave d) a Fireproof Tome of Translocation {!d!v!k!s} It cannot be harmed by fire. You stole it from the Black Market. e) 2 Tomes of the Tree f) a Tome of Knowledge g) a Tome of the Time h) a Fireproof Tome of Meta Spells i) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. j) The Tome of Void's Bane XIV It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) Agannazar's Altruistic Assassin It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven lord on level 50 of Moria. l) 16 Potions of Cure Critical Wounds m) a Potion of Healing n) a Potion of Restore Mana o) a Potion of Dexterity p) 2 Potions of Curing q) 8 Scrolls of Word of Recall r) a Scroll of Identify s) a Ring of Speed (+7) {!d!k!v!s} It increases your speed by 7. You stole it from the Rare Jewelry Shop. t) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Khazad-dum . v) The Partial Plate Armour of Earamirim (-3 to accuracy) [22,+2] w) (nothing) [Home Inventory - Bree ] a) a Spellbook of See the Music b) The Tome of Elven Household Magic It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 16 of A lost temple. c) The Wand Construction Kit It can be activated for cure confusion every 500 turns. You found it in the remains of a Forest wight in the town of Bree . d) a Golden Rod of Simplicity of Nothing (125/125) e) a Wand of Haste Monster[1|24] (13 charges) f) a Mage Staff of Mana (1d4) (-4,+4)(40%) [Home Inventory - Gondolin ] a) a Tome of the Impenetrable Earth It cannot be harmed by acid. b) 6 Sprigs of Athelas c) a Potion of Healing d) 2 Scrolls of Summon Never-Moving Pet e) 3 Scrolls of Reset Recall f) a Silver Rod of Capacity of Nothing (200/200) g) a Ring of Sustain Wisdom It sustains your wisdom. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . h) 2 Rings of Sound Resistance i) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. j) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Khazad-dum . k) an Amulet of Anti-Teleportation l) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire, cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Khazad-dum . m) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Scale Mail 'Cellor' (-2 to accuracy) [13,+0] It sustains your intelligence and charisma. It provides immunity to cold. It provides resistance to light, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Khazad-dum . r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Iron Crown of Etirrie [0,+0] It sustains your strength. It makes you completely fearless. It provides resistance to poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Wooden Boomerang (Defender) (1d8) (+14,+18) [+7] (+3 to stealth) It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Mage Staff (1d4) (+3,+7) w) a Mage Staff (1d4) (+1,+0) It can be wielded two-handed. [Home Inventory - Minas Anor ] a) a Spellbook of Listen to the Music b) 4 Scrolls of Word of Recall [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips b) a Spellbook of Listen to the Music c) 79 Potions of Water Curing {quest} d) a Scroll of *Identify* e) a Small Metal Boomerang (Defender) (3d4) (+10,+5) [+6] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. b) a Cloak of Irritation (-11,-10) [1,-4] It aggravates nearby creatures. You found it lying on the ground on level 25 of The Old Forest. c) a Pair of Soft Leather Boots [2,+4] d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Khazad-dum . e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Khazad-dum .