[ToME 2.3.5 Character Sheet] Name : Void's Bane V Age 92 STR: 16 Sex : Male Height 105 INT: 18/*** Race : Spectre Troll Weight 181 WIS: 18/40 Class : Sorceror Social Class 1 DEX: 18/30 Body : Player CON: 18/89 God : Eru Iluvatar CHR: 6 + To Melee Hit -23 Level 33 Hit Points -25/ 175 + To Melee Damage -28 Experience 628645 Spell Points 416/ 494 + To Ranged Hit -17 Max Exp 628645 Sanity 236/ 236 + To Ranged Damage 12 Exp to Adv. 679250 Piety 4731 AC 18+85 Gold 45610 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-28 Stealth : Bad Magic Device: Bad Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, oily sea-weed green hair, and green scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 8 (400') Your body was a Player. You have defeated 619 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by Sound Bolt Trap on level 40 of The Helcaraxe. You can drive yourself into a berserk frenzy. You can run for your life after hitting something. You can sense what is beyond walls. You are stunned. You are protected from evil. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of evil beings. You can sense the presence of good beings. You can sense the presence of unique beings. You are unlucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ....3....3...... Add Int : ...3.36....3.... Add Wis : ..13.3.......... Add Dex : .4.......3.3.... Add Con : ....3....3...... Add Chr : .....3.....3.... Mul Mana : ...............+ Mul SPower: ......+......... Add Stea. : .......1...3.... Add Sear. : ......61...3.... Add Infra : ..13............ Add Tun.. : ..............1. Add Speed : .4.........3.... Sust Str : ....+...++.....+ Sust Int : ...+....+....... Sust Wis : ........+....... Sust Dex : ........++...... Sust Con : ....+...++...... Sust Chr : ........+....... Invisible : ...+............ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ....+......+.... Hold Life : ...............+ Res Acid : .+......++...... Res Elec : .+......+....... Res Fire : .++.....+....... Res Cold : .++.....++.....+ Res Pois : ...+...........+ Res Fear : ....+...++...... Res Light : ...........+.... Res Dark : .........+.+.... Res Blind : ..++..+......... Res Conf : ...+.++......... Res Sound : ................ Res Shard : ................ Res Neth : ...+...........+ Res Nexus : ...+.....+...... Res Chaos : ...+............ Res Disen : ...++........... Levitate : ...+.......+.... See Invis : ...+..+........+ Digestion : .........+.....+ Regen : ...............+ Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Evil.ESP : ........+....... Good.ESP : ...........+.... Unique.ESP: ...........+.... Skills (points left: 0) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 38.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 37.800 [0.600] . Sorcery 37.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 14.750 [0.550] . Prayer 22.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Mean-looking mercenary on level 1. You are fated to find a Soft Studded Leather on level 1. You may find a Brown Speckled Potion of Salt Water on level 1. You may find a Hard Leather Armour on level 13. [Character Equipment] a) a Mage Staff [Manathrust] (1d4) (+4,+2) It can be wielded two-handed. It has a spell stored inside. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. e) The Transparent Ring of Gildandur (+1 to infravision) It increases your wisdom and infravision by 1. It provides resistance to fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your intelligence, wisdom and infravision by 3. It makes you invisible. It sustains your intelligence. It provides resistance to poison, blindness, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Weaponmastery (+4,+4) [+3] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. m) a Dwarven Lantern of the Magi [Identify] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+6] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak [4,+9] (+1 to stealth) It increases your stealth, searching and luck by 1. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 40 of The Land Of Rhun. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) (nothing) x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. c) The Tome of Void's Bane V d) a Spellbook of Vision e) a Spellbook of Remove Curses f) a Spellbook of Identify g) a Spellbook of Disarm h) 6 Sprigs of Athelas i) 11 Violet Potions of Cure Critical Wounds j) 12 Scrolls of Teleportation {25% off} k) 8 Scrolls of Word of Recall l) a Scroll titled "bulseh absee" of Identify m) 2 Scrolls titled "gopa sawun nej" of Reset Recall n) a Short Wand of Dig[1|1] (17 charges) o) a Bamboo Staff of Wings of Winds[7|32] (10 charges) p) a Small Metal Shield of Resist Cold [3,+2] q) a Chaotic Scimitar (2d5) (+7,+6) r) a Halberd of Slay Undead (3d5) (+9,+10) s) The Small Wooden Boomerang of Aranru (1d4) (+6,+1) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Copper Speckled Potion of Cure Light Insanity b) 3 Scrolls titled "gopa sawun nej" of Reset Recall c) The Ring of Power of Akhorahil the Blind (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 40 of The Land Of Rhun. d) a Rhodonite Ring of Sustain Constitution e) a Silver Ring of Shard Resistance f) an Emerald Ring of Lightning [+15] g) an Amulet of Weaponmastery (+5,+4) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. h) The Rhino Hide Armour 'Annard' (-1 to accuracy) [8,+6] It sustains your wisdom. It provides immunity to electricity. It provides resistance to poison, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . i) a Thunderlord Coat [9,+0] j) The Blubbering idiot, agent of black market, Simon the weak's corpse [Home Inventory - Gondolin ] a) 4 Potions of Heroism b) 5 Violet Speckled Potions of Healing {25% off} c) a Puce Potion of Restore Mana [Home Inventory - Minas Anor ] a) Martti Ihrasaari's corpse [Home Inventory - Lothlorien ] a) a Spellbook of Stone Prison b) a Spellbook of Charm c) Raal's Tormented Spirits It can be activated for curing every 110 turns. You found it in the remains of a Headless ghost in the town of Minas Anor . d) Raistlin's Ready Ranger It can be activated for cure stun every 100 turns. You found it in the remains of a Lich in the town of Minas Anor . e) a Red Speckled Potion of Curing f) a Dilithium Ring of Intelligence (+2) g) a Fluorspar Ring of Nether Resistance h) a Cursed Double Ring of Sound Resistance i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. [The Mathom-house Inventory - Bree ] a) The Cutlass 'Marsil' (1d7) (-10,-1) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin .