[Angband 3.1.2 Character Dump] Name Duhmage Self RB CB EB Best Sex Male Age 28 STR! 18/100 +4 -5 +20 18/*** Race Half-Troll Height 82 INT! 18/100 -4 +3 +13 18/*** Class Mage Weight 237 WIS! 18/100 -2 +0 +4 18/140 Title ***WINNER*** Social Well-liked DEX! 18/100 -4 +1 +8 18/180 HP 964/979 Maximize N CON! 18/100 +3 -2 +11 18/210 SP 245/392 CHR! 18/100 -6 +1 +14 18/*** Level 50 Armor [69,+162] Saving Throw 78% Cur Exp 7183680 Fight (+28,+26) Stealth Superb Max Exp 7183680 Melee (+43,+36) Fighting Superb Adv Exp ******** Shoot (+39,+15) Shooting Excellent MaxDepth 5000' (L100) Blows 4.0/turn Disarming 83% Game Turns 632878 Shots 1/turn Magic Device 106 Standard Turns 162436 Infra 140 ft Perception 1 in 10 Resting Turns 87124 Speed 33 Searching 92% Gold 10701780 Burden 335.7 lbs Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, mangy sea-weed green hair, and green scabby skin. rAcid:+......+.+*.. rConf:....+........ rElec:.......+..+.. Sound:......++..... rFire:*....+++..+.. Shard:..+...+...... rCold:......+...... Nexus:......+...... rPois:.........+... Nethr:+....+....... rFear:.....+....... Chaos:.....++...... rLite:......+...+.. Disen:......+...... rDark:..+.......+.. S.Dig:.......+..... rBlnd:.....++...... Feath:............. Light:.......+..... Aggrv:..+.......... Regen:.....+......+ Stea.:+......+..... ESP:.......+..... Sear.:....+........ Invis:+...+..++.... Infra:..+......+..+ FrAct:++..+..+.+++. Tunn.:............. HLife:.+........... Speed:..++.++.+..+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > You have The Chain Mail of Arthist (+6,+6) [32,+44] (t). > You have no room for a Tulwar (2d4). > You drop a Potion of Augmentation (j). > You have no more Potions of Augmentation (j). > In your pack: a Tulwar of Slay Undead (2d4) (+13,+14) {squelch} (v). > You have a Tulwar of Slay Undead (2d4) (+13,+14) {squelch} (v). > You drop a Tulwar of Slay Undead (2d4) (+13,+14) {squelch} (v). > You have no more Tulwars of Slay Undead (2d4) (+13,+14) {squelch} (v). > You see a Potion of Augmentation. > There is a wall in the way! > You see a Golden Crown [0]. > In your pack: a Golden Crown [0,+8] {squelch} (t). > You have a Golden Crown [0,+8] {squelch} (t). > You drop a Golden Crown [0,+8] {squelch} (t). > You have no more Golden Crowns [0,+8] {squelch} (t). Killed by Ripe Old Age. [Character Equipment] a) The Bastard Sword 'Orfin' (3d4) (+15,+10) (+5) {@w1} +5 intelligence, stealth. Slays undead. Branded with acid. Provides immunity to fire. Provides resistance to acid, nether. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it detects gold and objects nearby. Takes 210 to 232 turns to recharge at your current speed. Your chance of success is 95.3% Combat info: 4.0 blows/round. Average damage/hit: 70.6 vs. undead, 70.6 vs. creatures not resistant to acid, and 45.6 vs. others. b) a Short Bow of Lothlorien (x4) (+11,+15) (+2) {FA,HL} +2 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. c) The Ring of Quenos (+8) +8 strength, constitution, charisma, infravision, speed. Provides resistance to dark, shards. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. d) a Ring of Speed (+9) +9 speed. e) an Amulet of the Magi [+10] (+3) +3 intelligence. +15% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) The Palantir of Hirch (+3) +3 strength, dexterity, speed. Provides resistance to fire, fear, blindness, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it maps the entire level and detects nearby doors, and stairs. Takes 219 to 430 turns to recharge at your current speed. Your chance of success is 91.0% Radius 3 light. g) The Balance Dragon Scale Mail of Peruin (-2) [50,+22] (+2) +2 intelligence, speed. Provides resistance to fire, cold, light, blindness, sound, shards, nexus, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) The Elven Cloak of Nionen [6,+13] (+3) {ESP,rSo,FA,SI} +3 charisma, stealth. Provides resistance to acid, lightning, fire, sound. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. i) The Leather Shield 'Eloros' [8,+9] (+8) {Spd} +8 speed. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. j) The Jewel Encrusted Crown of Golloegir [0,+15] (+3) +3 intelligence, wisdom, dexterity, constitution, charisma, infravision. Provides resistance to acid, poison. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When aimed, it drains up to 120 hit points of life from a target c reature. Takes 352 to 430 turns to recharge at your current speed. Your chance of success is 97.0% k) The Set of Gauntlets of Iarel (+2,+6) [3,+20] (+1) {iAc,rLi,rDa} +1 wisdom. Provides immunity to acid. Provides resistance to lightning, fire, light, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. l) The Pair of Leather Boots of Ninor [2,+10] (+9) +9 strength, speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7} Cannot be harmed by acid, electricity, fire, cold. h) a Book of Magic Spells [Tenser's Transformations] {@m8} Cannot be harmed by acid, electricity, fire, cold. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9} Cannot be harmed by acid, electricity, fire, cold. j) 95 Potions of Cure Critical Wounds k) 13 Potions of Healing l) 8 Potions of *Healing* It can be thrown at creatures with damaging effect. m) 2 Potions of Life It can be thrown at creatures with damaging effect. n) 17 Potions of Restore Mana o) 7 Scrolls of Banishment p) a Scroll of Mass Banishment q) 2 Staves of the Magi (5 charges) r) The Ring 'Valador' (+4,+6) (+6) +6 intelligence, wisdom, constitution, charisma. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Radius 1 light. s) The Chain Mail of Arthist (+6,+6) [32,+44] Provides resistance to acid, lightning, fire, cold, light, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} Permanently cursed. +125 strength, intelligence, wisdom, dexterity, constitution, charisma, infravision. Provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, nether. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. u) The Dagger of Annarair (1d4) (+8,+15) (+6) {@w2 iCo} +6 speed. Slays evil creatures, demons, giants. Branded with acid, frost. Provides immunity to cold. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/hit: 49.9 vs. evil creatures, 52.6 vs. demons, 52.6 vs. giants, 52.6 vs. creatures not resistant to acid, 52.6 vs. creatures not resistant to cold, and 44.6 vs. others. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Slays animals, evil creatures, orcs, trolls. *Slays* dragons, demons, undead. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 4.0 blows/round. Average damage/hit: 281.9 vs. animals, 281.9 vs. evil creatures, 353.5 vs. orcs, 353.5 vs. trolls, 496.6 vs. dragons, 496.6 vs. demons, 496.6 vs. undead, and 138.8 vs. others. Sometimes creates earthquakes on impact. [Home Inventory] a) 16 Books of Magic Spells [Magic for Beginners] {@m1} b) 20 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 22 Books of Magic Spells [Incantations and Illusions] {@m3} d) 25 Books of Magic Spells [Sorcery and Evocations] {@m4} e) 16 Books of Magic Spells [Resistances of Scarabtarices] {@m5} Cannot be harmed by acid, electricity, fire, cold. f) 17 Books of Magic Spells [Raal's Tome of Destruction] {@m6} Cannot be harmed by acid, electricity, fire, cold. g) 10 Books of Magic Spells [Mordenkainen's Escapes] {@m7} Cannot be harmed by acid, electricity, fire, cold. h) 9 Books of Magic Spells [Tenser's Transformations] {@m8} Cannot be harmed by acid, electricity, fire, cold. i) 3 Books of Magic Spells [Kelek's Grimoire of Power] {@m9} Cannot be harmed by acid, electricity, fire, cold. j) 5 Mushrooms of Debility k) a Potion of Cure Critical Wounds l) 3 Potions of Restore Strength m) 2 Potions of Restore Intelligence n) 3 Potions of Restore Wisdom {squelch} o) a Potion of Restore Dexterity p) 2 Potions of Restore Constitution q) a Potion of Restore Charisma r) 3 Potions of Restore Life Levels {squelch} s) a Potion of Heroism {squelch} t) a Potion of Berserk Strength u) 37 Scrolls of Teleport Level v) a Scroll of Rune of Protection w) a Rod of Healing Cannot be harmed by electricity. x) a Rod of Restoration Cannot be harmed by electricity. y) 2 Staves of Mapping (7 charges) {squelch} z) 2 Staves of Healing (5 charges) {) 12 Staves of Dispel Evil (39 charges) |) 2 Staves of Power (0 charges) }) a Staff of Holiness (1 charge) ~) a Ring of Intelligence (+5) {squelch} +5 intelligence. Sustains intelligence. ) a Ring of Speed (+9) +9 speed. ) a Ring of Speed (+8) +8 speed. ) a Ring of Resist Poison {!k} Provides resistance to poison. ) a Ring of Light (+2 searching) {!k} +10% to searching. Provides resistance to light. Radius 1 light. ) a Ring of Acid [+12] {squelch} It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. ) a Ring of Free Action {!k} Prevents paralysis. ) a Ring of See Invisible {!k} Grants the ability to see invisible things. ) The Ring of Mingban (+7,+8) (+3) {Str,rCo} +3 strength. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. ) The Ring 'Methrenol' (+1,+6) (+3) {Int,Dex,rCf} +3 intelligence, dexterity. Provides resistance to acid, lightning, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, wisdom, charisma. Feather Falling. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 210 to 232 turns to recharge at your current speed. Your chance of success is 91.8% Radius 1 light. ) an Amulet of Resist Lightning {!k} Provides resistance to lightning. Cannot be harmed by electricity. ) an Amulet of Resist Acid {!k} Provides resistance to acid. Cannot be harmed by acid. ) an Amulet of Resistance {!k} Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. ) an Amulet of ESP (+5) +25% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. ) an Amulet of Weaponmastery (+4,+4) (+2) +2 strength. Provides resistance to fear, disenchantment. Sustains strength, constitution. Prevents paralysis. ) an Amulet of Weaponmastery (+4,+5) (+1) +1 strength. Provides resistance to fear, disenchantment. Sustains strength, constitution. Prevents paralysis. ) an Amulet of Trickery (+2) +2 dexterity, stealth, infravision, speed. +10% to searching. Provides resistance to poison, nexus. Sustains dexterity. ) The Amulet 'Gwata' (+3) {Str,rFi} +3 strength, infravision. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ) The Amulet of Eolluin (+4) {Str,Int,Dex} +4 strength, intelligence, dexterity. Provides resistance to lightning, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Slows your metabolism. Speeds regeneration. ) The Elfstone 'Ellion' (+1,+3) (+3) {Str,Spd} +3 strength, speed. Provides resistance to acid, fire, cold, fear, dark, shards. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. When activated, it heals you a large amount (1/4 of your wounds, m inimum 30HP), heals cut damage, and cures stunning, poisoning, bli ndness, and confusion. Takes 352 to 430 turns to recharge at your current speed. Your chance of success is 93.1% ) The Jewel of Saerieros (+5,+8) (+1) {rFi,rNe} +5% to searching. Provides resistance to fire, nether. Cannot be harmed by acid, electricity, fire, cold. ) The Phial 'Borthol' Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 47 to 86 turns to recharge at your current speed. Your chance of success is 98.0% Radius 3 light. ) The Star of Tirufin (+2) +2 tunneling. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the area around you. Takes 219 to 430 turns to recharge at your current speed. Your chance of success is 96.2% Radius 3 light. ) The Arkenstone of Peleglain Provides resistance to cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity. Prevents paralysis. When activated, it detects treasure, doors, stairs, and all creatu res nearby. Takes 133 to 258 turns to recharge at your current speed. Your chance of success is 94.3% Radius 3 light. ) Black Dragon Scale Mail (Dwarven) [16,+29] (+2) +2 strength, constitution, infravision. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ) Green Dragon Scale Mail (Dwarven) [20,+32] (+1) {!k} +1 strength, constitution, infravision. Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ) Law Dragon Scale Mail of Permanence [36,+30] {!k} Provides resistance to acid, lightning, fire, cold, sound, shards, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Sustains your life force. ) Law Dragon Scale Mail of Resistance [36,+25] {!k} Provides resistance to acid, lightning, fire, cold, sound, shards. Cannot be harmed by acid, electricity, fire, cold. ) Law Dragon Scale Mail of Stealth [36,+18] (+3) {!k} +3 stealth. Provides resistance to sound, shards. Cannot be harmed by acid, electricity, fire, cold. ) Bronze Dragon Scale Mail (-2) [18,+17] {!k} Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. ) Bronze Dragon Scale Mail (-2) [18,+14] {!k} Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. ) Chaos Dragon Scale Mail (Dwarven) [40,+42] (+2) +2 strength, constitution, infravision. Provides resistance to chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ) The Metal Scale Mail of Elmar (-2) [38,+21] (+3) +15% to searching. Provides resistance to fire, cold, poison, fear, light, dark, confusion, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it restores all your stats and your experience poi nts. Takes 597 to 804 turns to recharge at your current speed. Your chance of success is 96.2% ) The Chain Mail 'Olomen' (-2) [32,+12] (+2) {Con,rB4,rLi} +2 constitution. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. ) The Bar Chain Mail 'Maras' (-2) [45,+15] (+1) {rLi,rBl,rNe,rDi} +1 dexterity. Provides resistance to acid, lightning, light, blindness, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. ) The Full Plate Armour of Arsil (-3) [62,+20] (+3) {Int,Sth,rNe} +3 intelligence, stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. ) The Robe 'Nurin' [2,+18] (+2) {Str,rPo,rSh} +2 strength. Provides resistance to fire, cold, poison, fear, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it teleports you randomly up to 10 squares away. Takes 176 to 193 turns to recharge at your current speed. Your chance of success is 96.2% ) a Robe of Elvenkind [2,+21] (+2 stealth) {rPo} +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. ) The Soft Leather Armour 'Lembaur' [8,+19] (+4) {rNx,rNe,rCh,rDs} +4 strength, wisdom. Provides resistance to acid, nexus, nether, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it attempts to magically enhance a weapon's to-hit bonus. Takes 528 to 709 turns to recharge at your current speed. Your chance of success is 93.1% ) The Hard Leather Armour of Ginghalan (-1) [16,+12] (+4) {rPo,rNx,rDa} +4 tunneling. Provides resistance to poison, fear, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. ) The Cloak of Hilindor (+3,+5) [1,+21] (+4) {Str,rNe,rBl} +4 strength, wisdom, stealth. Provides resistance to acid, fire, blindness, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, wisdom. Prevents paralysis. When activated, it restores your mana points to maximum. Takes 705 to 1032 turns to recharge at your current speed. Your chance of success is 97.0% ) The Cloak of Celbeon [1,+20] (+4) {Dex,Spd} +4 dexterity, stealth, speed. Provides resistance to fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it increases your AC and to-hit bonus for 1d48+24 turns. Takes 279 to 309 turns to recharge at your current speed. Your chance of success is 97.0% ) The Cloak of Elegor [1,+14] (+2) {rSo} +2 stealth. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. ) a Fur Cloak of Protection [3,+7] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. ) an Elven Cloak of the Magi [6,+11] (+3) +3 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Slows your metabolism. ) an Elven Cloak of Protection [6,+21] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. ) The Iron Crown of Forothith [0,+48] {ESP} Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. ) an Iron Crown of the Magi [0,+10] (+1) {ESP,rBase} +1 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants telepathy. ) an Iron Crown of Might [0,+12] (+1) +1 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. ) an Iron Crown of Serenity [0,+10] Provides resistance to fear, confusion, sound. ) a Hard Leather Cap of Seeing [2,+14] (+5 searching) +25% to searching. Provides resistance to blindness. Grants the ability to see invisible things. ) The Metal Cap 'Tirchel' (+5,+2) [3,+19] (+3) {Int,ESP} +3 intelligence, wisdom. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity. Grants telepathy. Radius 1 light. ) The Iron Helm 'Arimlatal' [7,+13] (+4) {Int,Dex,Spd,rCf} +4 intelligence, dexterity, charisma, speed. Provides resistance to lightning, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants the ability to see invisible things. ) The Set of Leather Gloves of Hindi [1,+13] (+1) {Con,rCf,rDa} +1 constitution. Provides resistance to acid, fear, dark, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. ) The Set of Gauntlets of Linur [3,+12] {BrAc} It brands your melee attacks with acid. Cannot be harmed by acid, electricity, fire, cold. ) The Set of Alchemist's Gloves of Lemnaele [0,+15] (+2) {Con,rSh} +2 constitution. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Speeds regeneration. Prevents paralysis. Radius 1 light. ) The Pair of Leather Boots 'Halar' [2,+20] (+10) {Spd,rNe} +10 speed. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. ) a Pair of Iron Shod Boots of Elvenkind [4,+8] (+5) {squelch} +5 stealth, speed. Cannot be harmed by acid, fire. Feather Falling. ) The Pair of Steel Shod Boots of Silmeth [7,+11] (+10) {Spd,rCh} +10 charisma, speed. Provides resistance to chaos. Cannot be harmed by acid, electricity, fire, cold. ) The Pair of Steel Shod Boots of Corien [7,+18] (+6) +6 dexterity, speed. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ) The Short Sword of Bragaewe (1d7) (+10,+31) [+3] (+4) {Int,Dex,Sth,Spd} +4 intelligence, dexterity, stealth, speed. +20% to searching. Slays trolls. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 76.9 vs. trolls, and 63.9 vs. others. ) The Short Sword of Arion (1d7) (+12,+14) [+12] {SI,FA,rPo} Slays animals, evil creatures, trolls. *Slays* dragons. Provides resistance to acid, poison. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/hit: 54.2 vs. animals, 54.2 vs. evil creatures, 58.5 vs. trolls, 67.2 vs. dragons, and 45.6 vs. others. ) The Broad Sword of Narme (2d5) (+9,+13) (+2) {iFir} +10% to searching. *Slays* demons. Provides immunity to fire. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/hit: 80.6 vs. demons, and 47.3 vs. others. Radius 1 light. ) The Katana 'Dureth' (5d5) (+6,+15) (+3) {SlEv} +3 strength, intelligence, charisma, tunneling. Slays evil creatures, orcs. *Slays* demons. Branded with lightning. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Combat info: 4.0 blows/round. Average damage/hit: 91.5 vs. evil creatures, 107.9 vs. orcs, 107.9 vs. creatures not resistant to electricity, 140.6 vs. demons, and 58.8 vs. others. ) The Executioner's Sword 'Hareleth' (4d5) (+12,+13) (+4) {Con} +4 constitution. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 55.3. ) The Blade of Chaos 'Erinda' (6d5) (+8,+17) (+2) {SlAn,SlGi} +2 dexterity. Slays animals, giants. Provides resistance to chaos. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 105.7 vs. animals, 125.9 vs. giants, and 65.4 vs. others. ) The Awl-Pike of Gwarmelu (4d8) (+9,+13) [+9] Slays undead. *Slays* dragons. Provides resistance to light, dark, sound. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 120.5 vs. undead, 160.5 vs. dragons, and 60.6 vs. others. ) The Broad Axe of Andor (2d6) (+13,+10) (+4) {Int,Spd} +4 intelligence, infravision, speed. Slays demons. Cannot be harmed by acid, electricity, fire, cold. When activated, it restores some mana but also drains either your strength or constitution. Takes 176 to 193 turns to recharge at your current speed. Your chance of success is 94.3% Combat info: 4.0 blows/round. Average damage/hit: 68.8 vs. demons, and 45.2 vs. others. ) The Battle Axe of Tarmith (3d8) (+17,+13) [+24] (+2) {Spd,SlEv,BrAc} +2 speed. Slays evil creatures. Branded with acid. Provides resistance to acid, lightning. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Combat info: 4.0 blows/round. Average damage/hit: 86.1 vs. evil creatures, 101.2 vs. creatures not resistant to acid, and 55.9 vs. others. ) The Glaive 'Celduni' (8d6) (+13,+21) [+1] (+3) {rCf,ESP,damage} +3 wisdom. Slays orcs, giants. *Slays* undead. Provides resistance to acid, light, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, wisdom. Blessed by the gods. Feather Falling. Sustains your life force. Grants telepathy. Grants the ability to see invisible things. When aimed, it causes you to breathe either cold or flames for 80 damage. Takes 279 to 309 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 4.0 blows/round. Average damage/hit: 173.8 vs. orcs, 173.8 vs. giants, 236 vs. undead, and 80.6 vs. others. ) The Glaive 'Ernor' (4d6) (+22,+15) {Slays} Slays animals, evil creatures, undead, demons, giants. Branded with flames. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/hit: 91.2 vs. animals, 91.2 vs. evil creatures, 107.2 vs. undead, 107.2 vs. demons, 107.2 vs. giants, 107.2 vs. creatures not resistant to fire, and 59.3 vs. others. ) a Scythe of Slicing of Slay Evil (8d4) (+11,+12) {!k} Slays evil creatures. Combat info: 4.0 blows/round. Average damage/hit: 109.1 vs. evil creatures, and 63.1 vs. others. ) The Ball-and-Chain of Tuorth (2d4) (+18,+11) [+4] (+2) {Int,rPo,rDa} +2 intelligence. Slays giants. *Slays* dragons. Branded with acid. Provides resistance to poison, fear, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Prevents paralysis. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 279 to 309 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 4.0 blows/round. Average damage/hit: 60.9 vs. giants, 60.9 vs. creatures not resistant to acid, 72.1 vs. dragons, and 44.1 vs. others. Radius 1 light. ) The Ball-and-Chain of Gwentir (3d4) (+18,+12) [+5] (+3) {@w3} +3 dexterity, infravision. Slays evil creatures, giants. *Slays* dragons. Provides resistance to acid, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. When activated, it inflicts damage on evil creatures you can see, cures 50 hit points, heals all temporary effects and grants you pr otection from evil. Takes 421 to 516 turns to recharge at your current speed. Your chance of success is 94.3% Combat info: 4.0 blows/round. Average damage/hit: 64.8 vs. evil creatures, 73.2 vs. giants, 90 vs. dragons, and 48 vs. others. Radius 1 light. ) The Morning Star of Lasta (2d6) (+12,+15) {rDa,rCf,rNx} Slays orcs. *Slays* dragons. Branded with venom. Provides resistance to dark, confusion, nexus. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 73.9 vs. orcs, 73.9 vs. creatures not resistant to poison, 89.5 vs. dragons, and 50.6 vs. others. ) The Two-Handed Great Flail of Varnim (4d6) (+18,+22) {SlEv,rAc,rDa,rCh} Slays evil creatures, orcs. Provides resistance to acid, dark, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. When aimed, it creates a large fire ball with damage 200. Takes 455 to 559 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 4.0 blows/round. Average damage/hit: 100.5 vs. evil creatures, 116.8 vs. orcs, and 68.1 vs. others. Radius 1 light. ) The Lead-Filled Mace of Dilin (7d3) (+17,+21) (+4) {@w1 Str,Con,slays} +4 strength, wisdom, constitution. Slays demons, trolls, giants. *Slays* dragons, undead. Provides resistance to cold, fear. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a large lightning ball with damage 250. Takes 490 to 602 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 4.0 blows/round. Average damage/hit: 113.2 vs. demons, 113.2 vs. trolls, 113.2 vs. giants, 144.9 vs. dragons, 144.9 vs. undead, and 65.8 vs. others. Radius 1 light. ) The Lead-Filled Mace of Hyarme (7d3) (+20,+27) [+10] (+2) {@w1} +2 dexterity. Slays undead, orcs. Branded with acid, flames. Provides resistance to acid, fire, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it heals 1000 hit points. Takes 563 to 756 turns to recharge at your current speed. Your chance of success is 94.8% Combat info: 4.0 blows/round. Average damage/hit: 120 vs. undead, 120 vs. orcs, 120 vs. creatures not resistant to acid, 120 vs. creatures not resistant to fire, and 72.6 vs. others. ) The Great Hammer 'Cireth' (8d1) (+10,+10) (+5) {iLi} +5 wisdom, dexterity. *Slays* undead. Branded with venom. Provides immunity to lightning. Provides resistance to acid, dark, sound. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When activated, it hastens you for d20+20 turns. Takes 352 to 430 turns to recharge at your current speed. Your chance of success is 95.3% Combat info: 4.0 blows/round. Average damage/hit: 73.2 vs. creatures not resistant to poison, 91.2 vs. undead, and 46.4 vs. others. ) The Mace of Disruption 'Tannarth' (5d8) (+7,+14) (+2) {@w1} +2 intelligence, speed. Slays undead. *Slays* dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. Average damage/hit: 153.4 vs. undead, 208.3 vs. dragons, and 71 vs. others. Radius 1 light. ) The Mace of Disruption of Niltath (7d8) (+12,+18) (+3) {!k} +15% to searching. Slays undead. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Combat info: 4.0 blows/round. Average damage/hit: 203.6 vs. undead, and 87.4 vs. others. ) The Shovel of Fingal (1d2) (+9,+14) (+2) {iAc,rDs,ESP} +2 wisdom, tunneling. Slays evil creatures, orcs. Branded with flames. Provides immunity to acid. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Combat info: 4.0 blows/round. Average damage/hit: 46.1 vs. evil creatures, 47.7 vs. orcs, 47.7 vs. creatures not resistant to fire, and 42.8 vs. others. ) a Short Bow of Lothlorien (x4) (+18,+13) (+2) {SI,FA} +2 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. ) The Heavy Crossbow of Aredar (x7) (+17,+10) (+3) +3 charisma, shooting power. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. When aimed, it creates a large frost ball with damage 200. Takes 455 to 559 turns to recharge at your current speed. Your chance of success is 96.6% ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3572 50' 2 Reached level 2 12214 50' 3 Reached level 3 18048 100' 3 Killed Grip, Farmer Maggot's dog 18048 100' 4 Reached level 4 23602 250' 5 Reached level 5 26722 200' 6 Reached level 6 31986 300' 7 Reached level 7 36866 300' 8 Reached level 8 43758 500' 9 Reached level 9 50050 550' 10 Reached level 10 55594 500' 11 Reached level 11 64960 0' 12 Reached level 12 86885 600' 13 Reached level 13 111301 950' 14 Reached level 14 121804 950' 15 Reached level 15 127704 950' 16 Reached level 16 137155 1050' 17 Reached level 17 145229 1050' 18 Reached level 18 149369 1050' 18 Killed Brodda, the Easterling 155886 1100' 18 Killed Lagduf, the Snaga 165402 1250' 19 Reached level 19 166273 1200' 19 Found The Robe 'Nurin' 169828 1250' 19 Killed Fang, Farmer Maggot's dog 173761 1300' 20 Reached level 20 175054 1300' 20 Found The Pair of Steel Shod Boots of Corien 181303 1300' 20 Found The Phial 'Borthol' 182359 1300' 20 Found The Star of Tirufin 186187 1300' 20 Killed Angamaite of Umbar 186187 1300' 21 Reached level 21 192943 1350' 21 Killed Sangahyando of Umbar 193789 1350' 21 Found The Broad Sword of Narme 196165 1350' 22 Reached level 22 203313 1400' 22 Killed Shagrat, the Orc Captain 203313 1400' 23 Reached level 23 209051 1450' 23 Killed Orfax, Son of Boldor 209846 1450' 23 Found The Lead-Filled Mace of Hyarme 213545 1450' 24 Reached level 24 218220 1450' 24 Killed Khim, Son of Mim 218999 1450' 24 Found The Battle Axe of Tarmith 220757 1400' 24 Killed Ugluk, the Uruk 224414 1400' 24 Killed Nar, the Dwarf 226580 1450' 25 Reached level 25 232169 1550' 25 Killed Ulfast, Son of Ulfang 232253 1550' 25 Found The Hard Leather Armour of Ginghalan 234757 1550' 25 Found The Zweihander 'Antir' (LOST) 243699 1550' 25 Killed Mim, Betrayer of Turin 243786 1550' 25 Found The Heavy Crossbow of Aredar 245028 1600' 26 Reached level 26 255262 1600' 26 Killed Lokkak, the Ogre Chieftain 256075 1600' 26 Killed Wormtongue, Agent of Saruman 258713 1600' 26 Killed Ufthak of Cirith Ungol 262853 1600' 26 Killed Bullroarer the Hobbit 263345 1600' 26 Killed Mughash the Kobold Lord 266781 1650' 26 Killed Bolg, Son of Azog 266781 1650' 27 Reached level 27 267400 1650' 27 Found The Ball-and-Chain of Gwentir 272478 1650' 28 Reached level 28 277437 1700' 28 Found The Pair of Leather Boots of Ninor 280044 1700' 28 Killed Beorn, the Shape-Changer 285091 1800' 29 Reached level 29 286235 1800' 29 Killed Grishnakh, the Hill Orc 290127 1800' 29 Found The Cloak of Elegor 294261 1850' 29 Killed Castamir the Usurper 295480 1850' 29 Found The Shovel of Turad (LOST) 295543 1850' 29 Found The Bar Chain Mail 'Maras' 301745 1850' 29 Killed The Queen Ant 301787 1850' 30 Reached level 30 312996 1850' 31 Reached level 31 313689 1850' 31 Found The Set of Leather Gloves of Hindi 315275 1900' 30 Found The Chain Mail 'Olomen' 316810 0' 31 Reached level 31 317214 0' 31 Killed Farmer Maggot 323012 1950' 31 Killed Lorgan, Chief of the Easterlings 323070 1950' 31 Found The Executioner's Sword 'Hareleth' 323682 1950' 31 Killed Ulfang the Black 324286 2000' 31 Found The Scimitar of Anturion (LOST) 326695 2000' 31 Killed Uldor the Accursed 326778 2000' 31 Killed Gorbag, the Orc Captain 327814 2000' 31 Found The Short Sword of Arion 336814 2000' 32 Reached level 32 344618 2050' 32 Killed Bill the Stone Troll 345432 2050' 32 Killed Golfimbul, the Hill Orc Chief 346979 2050' 32 Found The Morning Star of Lasta 347166 2050' 32 Found The Pike of Norlan (LOST) 348945 2050' 32 Killed Gorlim, Betrayer of Barahir 349407 2050' 32 Found The Ball-and-Chain of Tuorth 352657 2100' 33 Reached level 33 354404 2100' 33 Reached level 33 358797 2100' 33 Killed Lugdush, the Uruk 361059 2150' 33 Killed Rogrog the Black Troll 365818 2250' 33 Killed Akhorahil the Blind 372676 2250' 34 Reached level 34 373942 2250' 34 Found The Main Gauche 'Miont' (LOST) 375482 2250' 34 Found The Great Axe of Thrin (LOST) 377027 2250' 34 Killed Ariel, Queen of Air 378434 2250' 34 Found The Whip 'Vargon' (LOST) 379842 2300' 34 Killed Scatha the Worm 382732 2350' 34 Found The Elven Cloak of Nionen 393216 2400' 35 Reached level 35 394300 2400' 35 Killed Azog, King of the Uruk-Hai 399974 2500' 35 Killed Smeagol 400217 2500' 35 Killed Ibun, Son of Mim 402124 2550' 35 Found The Bastard Sword 'Orfin' 402139 2550' 35 Found The Leather Shield 'Eloros' 407377 2600' 35 Killed The Balrog of Moria 408109 2650' 35 Killed Uvatha the Horseman 409936 2600' 35 Killed Eol, the Dark Elf 409936 2600' 36 Reached level 36 413997 2700' 36 Found The Glaive 'Celduni' 423352 2700' 36 Killed Smaug the Golden 423352 2700' 37 Reached level 37 423390 2700' 37 Found The Jewel Encrusted Crown of Golloegir 425279 2700' 37 Found The Cloak of Engri (LOST) 426214 2750' 37 Killed Kavlax the Many-Headed 427231 2750' 37 Killed Harowen the Black Hand 428526 2800' 37 Found The Broad Axe of Andor 434573 2800' 37 Killed Bert the Stone Troll 435975 2800' 37 Found The Shovel of Fingal 437513 2800' 37 Killed Itangast the Fire Drake 439043 2850' 37 Killed Uriel, Angel of Fire 439043 2850' 38 Reached level 38 441129 2900' 38 Found The Large Metal Shield of Nivriquen (LOST) 449201 3000' 38 Found The Pike of Fronion (LOST) 449353 3000' 38 Killed Waldern, King of Water 451784 3050' 38 Killed Ar-Pharazon the Golden 451784 3050' 39 Reached level 39 452153 3050' 39 Found The Dagger of Eglin (LOST) 453852 3050' 39 Killed Ji Indur Dawndeath 454487 3050' 39 Found The Set of Alchemist's Gloves of Lemnaele 454505 3050' 39 Found The Great Hammer 'Fuindir' (LOST) 454511 3050' 39 Found The Morning Star 'Hilivria' (LOST) 456400 3050' 39 Found The Broad Axe of Elebrion (LOST) 456946 3050' 39 Found The Whip of Varweth (LOST) 458644 3050' 39 Killed The Lernaean Hydra 459716 3100' 39 Found The Iron Helm 'Arimlatal' 460357 3100' 39 Killed Shelob, Spider of Darkness 460363 3100' 39 Found The Arkenstone of Peleglain 462666 3100' 39 Found The Awl-Pike of Gwarmelu 464508 3100' 39 Killed Adunaphel the Quiet 464987 3100' 39 Found The Two-Handed Great Flail of Varnim 467628 3100' 39 Found The Bastard Sword of Valen (LOST) 468681 3100' 40 Reached level 40 471143 3100' 40 Killed Dwar, Dog Lord of Waw 475041 3100' 40 Killed The Phoenix 475946 3100' 40 Killed Vargo, Tyrant of Fire 477382 3100' 40 Found The Jewel of Saerieros 477387 3100' 40 Found The Iron Crown of Forothith 480124 3100' 40 Found The Ring of Mingban 485685 3100' 40 Killed Saruman of Many Colours 486318 3100' 40 Found The Set of Gauntlets of Linur 486326 3100' 40 Found The Amulet 'Gwata' 491291 3150' 41 Reached level 41 492202 3200' 41 Found The Zweihander of Elcar (LOST) 495727 3350' 41 Found The Halberd 'Rostil' (LOST) 496553 3350' 40 Found The Short Sword of Bragaewe 497948 3350' 41 Reached level 41 499284 0' 41 Reached level 41 502862 3400' 41 Found The Set of Gauntlets of Iarel 504427 3400' 41 Killed Medusa, the Gorgon 506724 3400' 41 Killed Baphomet the Minotaur Lord 508572 3400' 41 Found The Pair of Leather Boots 'Halar' 509492 3400' 42 Reached level 42 509881 3400' 42 Reached level 42 510165 3400' 42 Found The Full Plate Armour of Arsil 510569 3400' 42 Found The Cloak of Celbeon 515084 3400' 42 Killed Ungoliant, the Unlight 516430 3400' 42 Killed Quaker, Master of Earth 518572 3400' 42 Killed Khamul, the Black Easterling 518616 3400' 42 Found The Scythe 'Nimrada' (LOST) 519985 3400' 42 Found The Metal Cap of Estelen (LOST) 521458 3400' 42 Killed The Cat Lord 521470 3400' 42 Found The Pick 'Lindalad' (LOST) 522833 3400' 42 Killed The Mouth of Sauron 522833 3400' 43 Reached level 43 524952 3400' 43 Found The Great Hammer 'Cireth' 526839 3400' 43 Killed Hoarmurath of Dir 533443 3450' 44 Reached level 44 533725 3450' 44 Killed Ren the Unclean 539697 3650' 44 Killed Omarax, the Eye Tyrant 544293 3750' 44 Killed Thuringwethil, the Vampire Messenger 547752 3800' 44 Killed Ancalagon the Black 547752 3800' 45 Reached level 45 548533 3800' 45 Found The Soft Leather Armour 'Lembaur' 550631 3800' 45 Killed Feagwath, the Undead Sorcerer 551028 3800' 45 Found The Mace of Disruption of Niltath 551284 3800' 45 Killed Boldor, King of the Yeeks 551397 3800' 45 Found The Metal Cap 'Tirchel' 554735 3850' 45 Found The Cutlass of Hilgabing (LOST) 554918 3850' 45 Killed Polyphemus, the Blind Cyclops 555200 3850' 45 Found The Balance Dragon Scale Mail of Peruin 559254 4050' 45 Found The Katana 'Tuori' (LOST) 559368 4050' 46 Reached level 46 559920 4050' 46 Found The Halberd of Nogrienth (LOST) 561035 4050' 46 Found The Mace of Disruption 'Tannarth' 561084 4050' 46 Found The Large Metal Shield 'Dilwe' (LOST) 563634 4100' 46 Found The Set of Leather Gloves of Bredarn (LOST) 565853 4100' 46 Killed Ulwarth, Son of Ulfang 566811 4200' 47 Reached level 47 566835 4200' 47 Found The Elfstone 'Ellion' 566839 4200' 47 Found The Red Dragon Scale Mail 'Lumhalir' (LOST) 567783 4200' 47 Reached level 47 567785 4200' 47 Killed Tselakus, the Dreadlord 567971 4200' 46 Killed The Witch-King of Angmar 568000 4200' 47 Reached level 47 568152 4200' 47 Found The Katana 'Dureth' 569632 4200' 47 Found The Ring 'Methrenol' 569647 4200' 47 Found The Pair of Steel Shod Boots of Silmeth 569816 4200' 47 Found The Blade of Chaos 'Erinda' 571873 4200' 47 Killed Glaurung, Father of the Dragons 573364 4300' 47 Found The Metal Scale Mail of Elmar 577911 4450' 47 Killed Tom the Stone Troll 580568 4450' 47 Killed The Tarrasque 582344 4450' 47 Found The Glaive 'Ernor' 583497 4450' 47 Killed Fundin Bluecloak 584193 4450' 47 Found The Mattock of Arielith (LOST) 584799 4450' 47 Killed Gothmog, the High Captain of Balrogs 584894 4450' 47 Killed Pazuzu, Lord of Air 586026 4450' 47 Killed Carcharoth, the Jaws of Thirst 586026 4450' 48 Reached level 48 588027 4450' 48 Killed Kronos, Lord of the Titans 588934 4450' 48 Found The Dagger of Annarair 590063 4500' 48 Killed Huan, Wolfhound of the Valar 592006 4550' 48 Killed Draugluin, Sire of All Werewolves 596090 4650' 48 Found The Amulet of Eolluin 596618 4650' 48 Killed Azriel, Angel of Death 596724 4650' 48 Killed Gabriel, the Messenger 597935 4650' 48 Found The Lead-Filled Mace of Dilin 597997 4650' 48 Found The Glaive of Athrodor (LOST) 599325 4650' 49 Reached level 49 601115 4650' 49 Killed Draebor, the Imp 602071 4650' 49 Killed Qlzqqlzuup, the Emperor Quylthulg 608391 4800' 49 Killed Vecna, the Emperor Lich 608806 4800' 49 Killed Maeglin, the Traitor of Gondolin 608852 4800' 49 Killed Atlas, the Titan 609574 4800' 49 Found The Ring of Quenos 610377 4800' 49 Found The Palantir of Hirch 611338 4800' 49 Killed Lungorthin, the Balrog of White Fire 612144 4800' 49 Killed Cantoras, the Skeletal Lord 614692 4800' 49 Found The Cloak of Hilindor 619244 4850' 50 Reached level 50 619821 4850' 50 Found The Long Sword of Diryarri (LOST) 625979 4950' 50 Killed Sauron, the Sorcerer 626676 4950' 50 Found The Ring 'Valador' 632823 5000' 50 Killed Morgoth, Lord of Darkness 632832 5000' 50 Found The Massive Iron Crown of Morgoth 632839 5000' 50 Found The Mighty Hammer 'Grond' 632844 5000' 50 Found The Chain Mail of Arthist [Options] Maximize effect of race/class bonuses : no (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict selling to stores : yes (adult_no_selling) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Home space increased : yes (adult_big_home) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : yes (score_know) Score: Allow player to avoid death : no (score_live)