[Z+Angband 0.3.2 Character Dump] Name : Viegal Age 16 STR: 38.6 Sex : Female Height 63 INT: 30.3 Race : Human Weight 142 WIS: 29.0 Class : Rogue Social Class 28 DEX: 33.4 Magic : Illusion CON: 33.0 Title : High Thief CHR: 28.0 + Skill 18 Level 35 Max Hit Points 513 % Deadliness 255 Experience 468296 Cur Hit Points -84 + To AC 127 Max Exp 468296 Max SP (Mana) 145 Base AC 46 Exp to Adv. 94204 Cur SP (Mana) 145 Gold 634095 (Miscellaneous Abilities) Fighting : Very Good Perception : Superb Blows/Round : 3 Bows/Throw : Excellent Sensing : Excellent Shots/Round : 1.0 Saving Throw: Chaos Rank Disarming : Chaos Rank Avg.Dam./Rnd: 160 Stealth : Superb Magic Device: Superb Infra-Vision: 70' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 63 (3150') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 27.6 0 2 9 38.6 ........4.1.4 Int: 27.3 0 1 2 30.3 .........21.1 Wis: 28.0 0 -2 3 29.0 2......s.2..1 Dex: 27.4 0 3 3 33.4 ....3.....s.. Con: 28.0 0 1 4 33.0 ........4.1.. Chr: 28.0 0 -1 1 28.0 ..........1.. Skill abcdefghijkl@ BonusSP: ..........1.. Stealth: ....3..*..... Search : ....3.....1.. Infra : ....33....1.. Tunnel : ............. Speed : ....3......1. Blows : ............. abcdefghijkl@ Acid : ...+...+*.+.. Elec : .......+..... Fire : .+.....+..+.. Cold : .......+..+.. Poison: ....+..+..... Fear : .......+..+.. Light : ............. Dark : ............. Shard : ..+.......... Blind : .........+... Conf : .......+..... Sound : ......+.+.+.. Nether: +............ Nexus : ....+........ Chaos : .......++.+.. Disnch: .........++.. abcdefghijkl@ Reflect : ............. Aura Acid: .......+..... Aura Fire: .....+....... Aura Elec: .....+.+....+ Aura Cold: ............. No Magic : ............. Free Actn: ........+.+.. SeeInvis.: +............ Hold Life: +............ Telepathy: .........+... SlwDigstn: ............. Regen. : ............. Levitate : ............. PermLite : ++...++...... Mutate : ............. Patron : ............. Good Luck: ............. WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ............. Pr Evil : ............. Pr Undead: +............ Pr Demon : ............. Pr Orc : ..........+.. Pr Troll : .......+..... Pr Giant : ............. Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ..........+.. NoTeleprt: ..........+.. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 8504 enemies. [Top 10 deepest kills] 1 Barbazu Level 66 (3300') 2 Marilith Level 64 (3200') 2 Death quasit Level 63 (3150') 3 Dread Level 63 (3150') 1 Dark elven sorceror Level 62 (3100') 1 Jasra, Brand's Mistress Level 61 (3050') 7 Death drake Level 61 (3050') 6 Clubber demon Level 61 (3050') 1 Ethereal dragon Level 60 (3000') 1 Emperor wight Level 60 (3000') [Mutations] You can spit acid. You are superhumanly strong (+4 STR, -1 INT, -1 WIS). Electricity is running through your veins (-1 CON). [Character Equipment] a) a Mace of Disruption of *Slay* Undead (5d8) (+7,+45%) (+2) It increases your wisdom by +2. It is especially deadly against the undead. It sustains your wisdom. It provides resistance to nether and life draining. It provides permanent light and allows you to see invisible monsters. It provides protection from the undead. You found it in a vault in a quest (level 56). b) a Long Bow of Extra Might (x4) (+15,+115%) You have full knowledge of this item. It provides resistance to fire. It provides permanent light. It fires missiles with extra might. You found it on the floor in a quest (level 53). c) a Heliodor Ring of Shard Resistance It provides resistance to shards. You found it in a vault on dungeon level 47. d) a Granite Ring of Acid [+7] It can be activated for ball of acid (100) and resist acid (20+ turns) if it is being worn. It provides resistance to acid. It cannot be harmed by acid. It was dropped by a Pseudo dragon in a quest (level 20). e) a Bark Amulet of Trickery (+3) It increases your dexterity, speed, stealth and perception by +3. It increases your infravision by 30 feet. It sustains your dexterity. It provides resistance to poison and nexus. You found it in a vault on dungeon level 23. f) The Incandescent Globe of Sawall (+3) You have full knowledge of this item. It provides light (radius 3). It increases your infravision by 30 feet. It provides permanent light. It produces a fiery sheath and an electric sheath. It cannot be harmed by the elements. It was dropped by a Mature black dragon on dungeon level 58. g) a Gold Dragon Scale Mail (-2) [30,+14] {!!} It can be activated for breathe sound (430) every 50-100 turns if it is being worn. It provides resistance to sound. It provides permanent light. It cannot be harmed by the elements. You found it in a vault on dungeon level 23. h) The Cloak 'Rushthar' [1,+24] (+0) You have full knowledge of this item. It can be activated for ice bolt (25d7) every 14-28 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, poison, fear, confusion and chaos. It allows you to walk the wild unhindered. It produces an electric sheath and an acidic sheath. It provides protection from trolls. It cannot be harmed by the elements. You found it on the floor in a quest (level 56). i) The Small Shield of Thorin [5,+25] (+4) You have full knowledge of this item. It increases your strength and constitution by +4. It provides immunity to acid and paralysis. It provides resistance to sound and chaos. It cannot be harmed by the elements. You found it on the floor in a quest (level 58). j) The Hard Leather Cap of Thranduil [2,+11] (+2) You have full knowledge of this item. It increases your intelligence and wisdom by +2. It provides resistance to blindness and disenchantment. It gives telepathic powers. It cannot be harmed by the elements. You found it in a vault on dungeon level 25. k) The Set of Gauntlets 'Tharbuz' [2,+25] (+1) {.} You have full knowledge of this item. It increases your strength, intelligence, constitution, charisma and perception by +1. It increases your maximum sp by 1 per level. It increases your infravision by 10 feet. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, fire, cold, fear, sound, chaos and disenchantment. It prevents teleportation. It induces random teleportation. It provides protection from orcs. It cannot be harmed by the elements. You found it in a vault on dungeon level 38. l) a Pair of Metal Shod Boots of Speed [6,+11] (+1) It increases your speed by +1. It cannot be harmed by acid. It was in a chest (level 58). [Character Inventory] a) 4 Illusion Spellbooks [Sleight of Hand] b) 3 Illusion Spellbooks [Smoke and Mirrors] c) an Illusion Spellbook [Tome of Shadows] It cannot be harmed by the elements. It was dropped by a Dark elven warlock on dungeon level 43. d) 16 Orange Mushrooms of Cure Critical Wounds {=g} e) 8 Silver Mushrooms of Plenty f) 2 Grey Speckled Potions of Enlightenment {=g} g) a Viscous Pink Potion of Resistance h) an Aluminium Rod of Recall i) 2 Brass Rods of Detection {@z1!!} j) a Brass-Plated Rod of Alchemy {@z2!!} k) 6 Uridium Rods of Teleport Other (1 charging) l) 19 Nickel-Plated Rods of Fire Bolts {@z5} m) 4 Rusty Rods of Lightning Balls {@z4} n) a Magnesium-Plated Rod of Fire Balls o) 7 Steel Rods of Cold Balls (2 charging) {@z6} p) a Bamboo Staff of Perception (8 charges) q) an Elm Staff of Speed (12 charges) r) a White Dragon Scale Mail (-2) [30,+10] {!!} It can be activated for breathe frost (370) every 50-100 turns if it is being worn. It provides resistance to cold. It cannot be harmed by the elements. It was dropped by a Death drake on dungeon level 58. s) a Green Dragon Scale Mail (-2) [30,+20] (charging) {!!} It can be activated for breathe poison gas (500) every 50-100 turns if it is being worn. It provides resistance to poison. It cannot be harmed by the elements. You found it in a vault on dungeon level 58. t) 17 Arrows of Slaying (1d19) (+14,+70%) (152/152) u) 12 Sheaf Arrows of Slaying (1d25) (+16,+45%) (187/187) {@f2=g} v) 27 Sheaf Arrows (1d14) (+9,+30%) (101/101) {=g@f1} [Home Inventory - Braglos] a) a Fragrant Mushroom of Healing [Home Inventory - Thornala] a) a Copper-Plated Wand of Nova Bursts (0 charges) b) The Phial of Galadriel (+1) You have full knowledge of this item. It can be activated for powerful illumination every 10-20 turns (dam 10d15) if it is being worn. It provides light (radius 3). It increases your perception by +1. It provides permanent light. It cannot be harmed by the elements. You found it in a vault on dungeon level 23. [Home Inventory - Gishbahz] a) an Illusion Spellbook [Sleight of Hand] b) 2 Illusion Spellbooks [Smoke and Mirrors] c) a Citrine Ring of Confusion Resistance It provides resistance to confusion. You found it in a vault on dungeon level 43. d) a Bronze Dragon Scale Mail (-2) [30,+10] {!!} It can be activated for breathe confusion (400) every 50-100 turns if it is being worn. It provides resistance to confusion. It cannot be harmed by the elements. You found it in a vault in a quest (level 55). e) The Chain Mail of Command (-2) [14,+15] (+2) This item may have hidden powers. It can be activated for mass charm every 600 turns if it is being worn. It was dropped by a Dark elven warrior on dungeon level 43. f) The Iron Helm 'Holhenneth' [5,+10] (+2) This item may have hidden powers. It can be activated for detection every 55-110 turns if it is being worn. It was in a chest (level 47). [Home Inventory - Sirin] a) a Scroll titled "ish ri gansat" of Dimension Door b) 2 Iridium Wands of Stone to Mud (19 charges) [Home Inventory - Hodtum] a) an Illusion Spellbook [Illusion and Deception] It cannot be harmed by the elements. You found it in a vault on dungeon level 23. b) 3 Yellow Speckled Potions of Restore Life Levels c) 2 Scrolls titled "ood orgorg" of *Identify* d) a Scroll titled "seegar sun" of Remove Curse e) 31 Scrolls titled "mesol ionbyt" of Alchemy {@r1=g} f) a Titanium-Plated Rod of Cleaning g) a Rosewood Staff of Dimension Door (5 charges) h) a Tortoise Shell Amulet of Hold Life It provides resistance to life draining. It was dropped by a Banshee in a quest (level 54). i) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) This item may have hidden powers. It can be activated for heavenly blessing and heal (500) every 1000 turns if it is being worn. It sustains all your stats. It allows you to levitate. You found it in a vault in a quest (level 55). j) The Shield of Celegorm [6,+20] You have full knowledge of this item. It provides resistance to acid, electricity, fire, cold, bright light, magical darkness and sound. It cannot be harmed by the elements. You found it on the floor in a quest (level 58). k) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3) You have full knowledge of this item. It increases your strength and constitution by +3. It is easy to enchant. It cannot be harmed by the elements. You found it on the floor in a quest (level 58). l) a Bastard Sword of *Lightning* (3d4) (+12,+50%) It can be activated for lightning bolt(6d8) every 10-20 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It provides permanent light. It produces an electric sheath. It cannot be harmed by acid or electricity. It was dropped by a Headless on dungeon level 58. m) a Pike (Defender) (2d5) (+10,+70%) [+3] (+2) You have full knowledge of this item. It increases your stealth by +2. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by Golfimbul, the Hill Orc Chief in a quest (level 20). [Home Inventory - Dinori] a) 4 Illusion Spellbooks [Sleight of Hand] b) 2 Illusion Spellbooks [Smoke and Mirrors] c) 2 Illusion Spellbooks [Illusion and Deception] It cannot be harmed by the elements. You found them in a vault on dungeon level 23. d) 2 Blue Mushrooms of Restoring e) 2 Fragrant Mushrooms of Healing f) 2 Dark Red Mushrooms of Energy g) a Yellow Speckled Potion of Restore Life Levels h) 3 Iridium Wands of Stone to Mud (39 charges) i) a Copper-Plated Wand of Nova Bursts (3 charges) j) a Hemlock Staff of Teleportation (8 charges) k) a Hemlock Staff of Teleportation (5 charges) l) a Hagaromo [2,+15] It sustains all your stats. It allows you to levitate. It was dropped by Grendel on dungeon level 23. m) a Small Shield of Resistance [5,+2] You have full knowledge of this item. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by the elements. You bought it in a Shieldsman in Dinori. n) The Metal Cap of Thengel [3,+12] (+3) You have full knowledge of this item. It increases your wisdom and charisma by +3. It cannot be harmed by the elements. It was dropped by a Paladin in a quest (level 30). o) a Flamberge (Trump Weapon) (3d7) (+10,+70%) (+1) {.} You have full knowledge of this item. It can be activated for teleport every 50-100 turns if it is being worn. It increases your perception by +1. It is especially deadly against evil monsters. It provides immunity to paralysis. It provides resistance to shards and nexus. It slows your metabolism and speeds your regenerative powers. It induces random teleportation. It provides protection from evil monsters. You found it in a vault on dungeon level 23. p) a Pike of *Slay* Giant (2d5) (+7,+45%) (+1) It increases your strength by +1. It is especially deadly against giants. It provides resistance to electricity and fire. It speeds your regenerative powers. It provides protection from giants. It was dropped by a Ice troll in the wilderness. q) a Great Hammer of *Ice* (4d6) (+6,+35%) It can be activated for frost bolt(6d8) every 10-20 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It produces a freezing sheath. It cannot be harmed by acid or cold. You found it in a vault on dungeon level 23. r) a Small quiver [Home Inventory - Ninhim Watch] a) a Dark Blue Potion of Healing b) a Blue Potion of Restore Wisdom c) 3 Brownish Potions of Curing d) a Scroll titled "ish ri gansat" of Dimension Door e) a Flail (Defender) (2d6) (+5,+25%) [+2] (+4) You have full knowledge of this item. It increases your stealth by +4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and fear. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was dropped by a Snaga in a quest (level 32). [Spells] You have learned 14 spells and/or improvements. You have 0 tier-1 slots (levels 5-14) remaining. You have 1 tier-2 slot (levels 5-24) remaining. You have 5 tier-3 slots (levels 5-34) remaining. You have 5 tier-4 slots (levels 5-44) remaining. You have 5 tier-5 slots (levels 5-50) remaining. Illusion Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Light 3 5% 0% Noble Visage 6 5% 0% Invisibility 4 5% 0% Detect Traps 6 5% 0% Luminosity 7 5% 0% Detect Magic 8 5% 0% See Invisible 5 5% 0% Ray of Light 10 5% 0% Book 2: Cost Fail% Power% -------------------------------------------------------- Hypnotic Pattern 12 5% 0% Phantasmal Horror 14 5% 0% Horrid Visage 15 5% 0% Magic Mapping 16 5% 0% Book 4: Cost Fail% Power% -------------------------------------------------------- Mind Blast 21 24% -10% Imbue with Radiance 38 42% 0% [Quests] ====Active quests==== Defeat the undead camp south-west of Quenbar Watch. Defeat the orc camp south-west of Zunhed. Defeat the troll camp east of Zunhed. Defeat the troll camp north-east of Quenbar Watch. Defeat the undead camp north-east of Nellaure Town. Defeat the troll camp south of Bizgish. Defeat the undead camp south-east of Nellaure Town. Defeat the undead camp north-west of Elenthang. Defeat the orc camp north-west of Sirin. Defeat the orc camp south-west of Nellaure Town. Defeat the undead camp north of Caldal Town. From a Courier in Nuzhak Keep (Danger level 0): Carry a message to Aargh'nt the Quiet in The Sloppy House. From a Warriors' Guild in Nuzhak Keep (Danger level 11): Lagduf, the Snaga and his legion have been troubling the area north-east of Nuzhak Keep. Find his lair and slay him. From a Castle in Losorn (Danger level 12): Kill Wormtongue, Agent of Saruman. From a Keep in Nuzhak Keep (Danger level 13): A group of yeeks have been spreading evil in the area north-east of Nuzhak Keep. Discover their den and destroy them all. (3 levels) From a Castle in Nellaure Town (Danger level 16): Grishnakh, the Hill Orc and his gang have been troubling the area north-east of Nellaure Town. Find his hole and destroy him. From a Mages' Guild in Nellaure Town (Danger level 16): We have heard that a group of terrors of the deep have been running amok in the area north-east of Nellaure Town. Discover their lair and destroy them all. From a Castle in Sulad Town (Danger level 18): A Shadow creature and his followers have been seen in the area south-west of Sulad Town. Find their stronghold and kill them. From a Keep in Caldal Town (Danger level 22): Clear 2 levels of a certain mine near Ninhim Watch. You have cleared 1 level. From a Town Hall in Ninhim Watch (Danger level 23): A group of strange substances have been terrorizing the area north-west of Ninhim Watch. Discover their lair and slay them all. (3 levels) From a Thieves' Guild in Nuzhak Keep (Danger level 26): A Berserker has been terrorizing the area near Nuzhak Keep. Track him to his stronghold and slay him. From a Keep in Quenbar Watch (Danger level 26): Shagrat, the Orc Captain and his legion have been running amok in the area south of Quenbar Watch. Find his lair and slay him. From a Warriors' Guild in Bizgish (Danger level 30): Many ghosts have been rampaging the area near Losorn. Discover their hole and slay them all. (2 levels) From a Castle in Dinori (Danger level 38): Find the relic 'Gondricam', which is hidden in a mine, south-west of Thornala. From a Keep in Thornala (Danger level 39): Clear 3 levels of a certain crypt north-east of Braglos. From a Keep in Sirin (Danger level 43): A Stone troll and his minions have been terrorizing the area south-east of Sirin. Find their abode and terminate them. From a Keep in Elenthang (Danger level 43): A Young green dragon has been discovered in the area near Elenthang. Track it to its hideout and destroy it. From a Castle in Braglos (Danger level 47): Lots of strange substances have been troubling the area near Hodtum. Discover their home and slay them all. (3 levels) From a Thieves' Guild in Ninhim Watch (Danger level 47): An Ivory monk and his followers have been running amok in the area south-east of Ninhim Watch. Find their lair and kill them. From a Thieves' Guild in Kekhin (Danger level 55): Find the relic 'Calris', which is hidden in a ruin, south-west of Nizbahz. From a Thieves' Guild in Hodtum (Danger level 57): Clear 3 levels of a certain planar dungeon south-east of Hodtum. You have cleared 1 level. From a Keep in Zunhed (Danger level 58): Judge Death has been running amok in the area north-west of Zunhed. Track him to his lair and terminate him. From a Keep in Nizbahz (Danger level 59): Clear 3 levels of a certain crypt west of Nizbahz. From a Keep in Kekhin (Danger level 64): An Ancient multi-hued dragon has been terrorizing the area east of Kekhin. Track it to its den and slay it. From a Keep in Hodtum (Danger level 82): Kill Brand, Mad Visionary of Amber, who is guarding dungeon level 82. ====Completed/failed quests==== From a Courier in Nellaure Town (Danger level 0): Carry a message to Yiquent the Chosen in Zunhed. (Delivered) From a Courier in Thornala (Danger level 0): Carry a message to Dolaf the Ugly in Kekhin. (Delivered) From a Keep in Bizgish (Danger level 2): Kill the 5 Rock lizards that are guarding dungeon level 2. (Killed) From a Keep in Gishbahz (Danger level 41): A group of freezing monsters have been discovered in the area north-west of Gishbahz. Discover their hideout and destroy them all. (Cleared) ====Finished quests==== Defeat the giant camp near Hodtum. (Finished) Defeat the undead camp north-east of Nizbahz. (Finished) Defeat the undead camp south of Zunhed. (Finished) Carry a message to Madish the Sneaky in Ninhim Watch. (Finished) Carry a message to Ro-sha the Grim in Bizgish. (Finished) Carry a message to Tanistil Balrog-Slayer in Kekhin. (Finished) Carry a message to Vile the Cautious in The Black Scroll. (Finished) (Danger level 5): The wounded bear has been spotted in the area near Nellaure Town. Track it to its stronghold and kill it. (Finished) (Danger level 6): A number of worms have been terrorizing the area near Nuzhak Keep. Discover their hideout and slay them all. (Finished) (Danger level 9): A Novice warrior and his followers have been killing people in the area north-east of Hodtum. Find their home and kill them. (Finished) (Danger level 12): Kill the 5 Knight archers that are guarding dungeon level 12. (Finished) (Danger level 12): Brodda, the Easterling and his legion have been hiding in the area north-west of Nellaure Town. Find his lair and destroy him. (Finished) (Danger level 13): A bunch of living dead have been terrorizing the area south of Quenbar Watch. Discover their stronghold and kill them all. (Finished) (Danger level 18): A number of orcs have been running amok in the area north-west of Nuzhak Keep. Discover their stronghold and destroy them all. (Finished) (Danger level 19): A number of freezing monsters have been discovered in the area near Caldal Town. Discover their stronghold and destroy them all. (Finished) (Danger level 22): A Hippogriff and its legion have been lurking in the area east of Sulad Town. Find their home and destroy them. (Finished) (Danger level 23): Ulfast, Son of Ulfang and his gang have been rampaging the area north-west of Dinori. Find his hideout and destroy him. (Finished) (Danger level 25): A group of venomous insects have been lurking in the area north of Gishbahz. Discover their hideout and slay them all. (Finished) (Danger level 27): A Berserker and his gang have been spreading evil in the area west of Ninhim Watch. Find their abode and kill them. (Finished) (Danger level 28): A Thief and his legion have been spotted in the area south-west of Ninhim Watch. Find their hideout and destroy them. (Finished) (Danger level 29): A Sphinx and its legion have been lurking in the area near Braglos. Find their stronghold and exterminate them. (Finished) (Danger level 32): Lugdush, the Uruk and his minions have been lurking in the area south-west of Dinori. Find his den and kill him. (Finished) (Danger level 33): A Paladin and his gang have been seen in the area near Thornala. Find their home and kill them. (Finished) (Danger level 34): A Serpent man and his minions have been killing people in the area north-east of Nizbahz. Find their home and slay them. (Finished) (Danger level 35): Recently, living dead have been seen in the area west of Sirin. Discover their stronghold and slay them all. (Finished) (Danger level 38): A Sasquatch and its legion have been terrorizing the area north of Thornala. Find their den and kill them. (Finished) (Danger level 40): A group of women have been lurking in the area south-east of Braglos. Discover their hideout and slay them all. (Finished) (Danger level 44): An Algroth and its followers have been lurking in the area north-east of Hodtum. Find their hole and destroy them. (Finished) (Danger level 44): A Mind flayer and its gang have been running amok in the area east of Quenbar Watch. Find their hideout and slay them. (Finished) (Danger level 50): Some demons have been spreading evil in the area north-east of Quenbar Watch. Discover their den and destroy them all. (2 levels) (Finished) (Danger level 52): A Mist giant and its minions have been seen in the area near Zunhed. Find their lair and kill them. (Finished) (Danger level 53): Kill the 2 Time elementals that are guarding dungeon level 53. (Finished) (Danger level 54): Too many ghosts have been running amok in the area east of Zunhed. Discover their den and slay them all. (2 levels) (Finished) (Danger level 56): A Revenant and its legion have been terrorizing the area near Hodtum. Find their hideout and slay them. (Finished) (Danger level 58): A number of freezing monsters have been seen in the area south of Hodtum. Discover their hole and terminate them all. (Finished) (Danger level 63): Too many women have been troubling the area north-east of Kekhin. Discover their hideout and slay them all. (Finished) [Message Log (last 50 messages)] There is a wall blocking your way. You drop a Long Bow of Extra Might (x4) (+25,+100%) {cursed} (t). There are no more Long Bows of Extra Might (x4) (+25,+100%) {cursed}. You cannot run in that direction. Your Gold Dragon Scale Mail has recharged. You cannot run in that direction. <2x> The Xaren misses you. <4x> The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren misses you. You hit the Xaren. You do 53 damage (128 remaining). You miss the Xaren. <2x> The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren misses you. <2x> The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren hits you. The Xaren gets zapped! The Xaren gets melted! The Xaren misses you. You get in a shield bash! You do 32 damage (29 remaining). You strike the Xaren. You do 59 damage (-30 remaining). You have slain the Xaren. You tunnel into the granite wall. <20x> You have finished the tunnel. The Ancient black dragon breathes acid. The Dracolich breathes frost. The Ancient black dragon dies. The Dracolich disappears! <3x> The Dracolich breathes frost. Mama said there'd be days like this. You die.